Eugène Loos

According to our database1, Eugène Loos authored at least 23 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Using Media Literacy to Fight Digital Fake News in Later Life: A Mission Impossible?
Proceedings of the Human Aspects of IT for the Aged Population, 2023

2022
Why It is Easier to Slay a Dragon Than to Kill a Myth About Older People's Smartphone Use.
Proceedings of the Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance, 2022

A Generational Approach to Fight Fake News: In Search of Effective Media Literacy Training and Interventions.
Proceedings of the Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance, 2022

2021
Older People as Early Adopters and Their Unexpected and Innovative Use of New Technologies: Deviating from Technology Companies' Scripts.
Proceedings of the Human Aspects of IT for the Aged Population. Technology Design and Acceptance, 2021

2020
Using Academic Work Places to Involve Older People in the Design of Digital Applications. Presentation of a Methodological Framework to Advance Co-design in Later Life.
Proceedings of the Human Aspects of IT for the Aged Population. Technologies, Design and User Experience, 2020

Consuming Fake News: A Matter of Age? The Perception of Political Fake News Stories in Facebook Ads.
Proceedings of the Human Aspects of IT for the Aged Population. Technology and Society, 2020

The Impact of the Relationship and Family Status in Retirement Age on Women's Incorporation of Technical Devices in Their Everyday Life.
Proceedings of the Human Aspects of IT for the Aged Population. Technology and Society, 2020

Designing an Online Escape Game for Older Adults: The Implications of Playability Testing Sessions with a Variety of Dutch Players.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020

2019
Setting Up and Conducting the Co-design of an Intergenerational Digital Game: A State-of-the-Art Literature Review.
Proceedings of the Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance, 2019

Methodological Strategies to Understand Smartphone Practices for Social Connectedness in Later Life.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019

Age Stereotyping in the Game Context: Introducing the Game-Ageism and Age-Gameism Phenomena.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019

2018
Positive Impact of Exergaming on Older Adults' Mental and Social Well-Being: In Search of Evidence.
Proceedings of the Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment, 2018

2017
Exergaming: Meaningful Play for Older Adults?
Proceedings of the Human Aspects of IT for the Aged Population. Applications, Services and Contexts, 2017

2016
Silver Gaming: Serious Fun for Seniors?
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2016

2015
Constructing Third Age eHealth Consumers by Using Personas from a Cultural Age Perspective.
Proceedings of the Human Aspects of IT for the Aged Population. Design for Aging, 2015

Lack of Development and Usability Descriptions in Evaluation Reports on Online Health Information Tools for Older Patients.
Proceedings of the Human Aspects of IT for the Aged Population. Design for Everyday Life, 2015

2014
Does Web Design Matter? Examining Older Adults' Attention to Cognitive and Affective Illustrations on Cancer-Related Websites through Eye Tracking.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

2013
Senior Patients Online: Which Functions Should a Good Patient Website Offer?
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013

2011
In Search of Information on Websites: A Question of Age?
Proceedings of the Universal Access in Human-Computer Interaction. Users Diversity, 2011

Conclusion: Substantiating User Empowerment.
Proceedings of the New Media Technologies and User Empowerment., 2011

Innovation and the Role of Push and Pull.
Proceedings of the New Media Technologies and User Empowerment., 2011

2004
Electronic Public Service Delivery: Exploring the Use of Focus Groups for Ex Ante Program Evaluation.
Proceedings of the Electronic Government: Third International Conference, 2004

2002
The digital constitutional state: Democracy and law in the information society.
Inf. Polity, 2002


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