Ana Isabel Veloso

Orcid: 0000-0002-5070-0756

According to our database1, Ana Isabel Veloso authored at least 47 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Be a Gamer: A Psycho-Social Characterization of the Player.
Proceedings of the HCI in Games, 2023

Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player's Preferences.
Proceedings of the HCI in Games, 2023

"miPlay" as a Transmedia Strategy: Co-designing a Movie-Based Digital Game for Older Adults.
Proceedings of the Human Aspects of IT for the Aged Population, 2023

Virtual Reality Hippotherapy Simulator: A Model Proposal for Senior Citizens.
Proceedings of the Human Aspects of IT for the Aged Population, 2023

The Use of Immersive Technologies While Ageing in the Digitally Mediated Society.
Proceedings of the Human Aspects of IT for the Aged Population, 2023

Strategies for Fostering Senior Citizens' Active Participation in Online Communities.
Proceedings of the Human Aspects of IT for the Aged Population, 2023

2022
Cycling through 360° Virtual Reality Tourism for Senior Citizens: Empirical Analysis of an Assistive Technology.
Sensors, 2022

Preface.
IxD&A, 2022

Staying Connected with Aged Populations in Times of COVID-19: An Interview Study of the Role of Portuguese Institutions and Municipalities.
IxD&A, 2022

Students as Game Creators. Easing the game construction process by using a toolkit to game design.
IxD&A, 2022

Playable Characters Attributes: An Empirical Analysis Based on the Theoretical Proposal from Katherine Isbister and Ernest Adams.
Proceedings of the HCI in Games, 2022

"Online Gameable Communities": Social Digital Games in the Infocommunication Ageing Society.
Proceedings of the Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance, 2022

Senior Citizens as Storytellers: Contribution to Gamified Contexts.
Proceedings of the Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance, 2022

Senior-Centered Gamification: An Approach for Cyclotourism.
Proceedings of the Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance, 2022

2021
Fostering Co-UXers in Later Age: Co-designing a UX Toolkit for the Senior Online Community MiOne.
Proceedings of the Ludic, Co-design and Tools Supporting Smart Learning Ecosystems and Smart Education, 2021

Active aging and Pokémon Go: A Participatory Study with Young Older Adults.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

Online News and Gamification Habits in Late Adulthood: A Survey.
Proceedings of the Human Aspects of IT for the Aged Population. Technology Design and Acceptance, 2021

Fostering Senior Community-Based Cyclotourism Using Transmedia: A Proposal.
Proceedings of the Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities, 2021

Promoting Active Aging Through Location-Based Games: A Survey of Older Pokémon Go Players.
Proceedings of the Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities, 2021

Older Adults "Jump" into coDesiging a Digital Game: A Field Study.
Proceedings of the Human Aspects of IT for the Aged Population. Technology Design and Acceptance, 2021

An Authoring Tool to Engage Younger Audiences in the Development of Nature Preservation Games: The G4N Toolkit to Game Design.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

2020
Promoting student engagement in the design of digital games : The creation of games using a Toolkit to Game Design.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

Footour: Designing and Developing a Location-Based Game for Senior Tourism in the miOne Community.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020

Gameful Tale-Telling and Place-Making from Tourists' Generation to Generation: A Review.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020

Developing a Toolkit to Game Design: The Gamers4Nature Project: from Concept to Artefact.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
An empirical validation of consumer video game engagement: A playful-consumption experience approach.
Entertain. Comput., 2019

Strategies to Enhance Technology-Based Learning Experiences in Older Adults: A Field Study.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019

Older Adults in ICT Contexts: Recommendations for Developing Tutorials.
Proceedings of the Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance, 2019

Age Stereotyping in the Game Context: Introducing the Game-Ageism and Age-Gameism Phenomena.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019

Methods and Strategies for Involving Older Adults in Branding an Online Community: The miOne Case Study.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019

2018
Games for active ageing, well-being and quality of life: a pilot study.
Behav. Inf. Technol., 2018

Gamification strategies in weight control applications, where "losing (weight) is winning".
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

Breaking barriers to game-based learning for active ageing and healthy lifestyles A qualitative interview study with experts in the field.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

2017
Demystifying Ageing Bias Through Learning - Co-designing an Online Course About 'Ageing Well'.
Proceedings of the Immersive Learning Research Network - Third International Conference, 2017

2016
Factors Influencing the Adoption of Video Games in Late Adulthood: A Survey of Older Adult Gamers.
Int. J. Technol. Hum. Interact., 2016

Video game scenery analysis with eye tracking.
Entertain. Comput., 2016

Heuristics for designing digital games in assistive environments: Applying the guidelines to an ageing society.
Proceedings of the 1st International Conference on Technology and Innovation in Sports, 2016

Conceptualization of PhysioFun game: A low-cost videogame for home-based stroke rehabilitation.
Proceedings of the 1st International Conference on Technology and Innovation in Sports, 2016

"Game-based psychotherapy" for active ageing: A game design proposal in non-game context.
Proceedings of the 1st International Conference on Technology and Innovation in Sports, 2016

Social games and different generations: A heuristic evaluation of Candy Crush Saga.
Proceedings of the 1st International Conference on Technology and Innovation in Sports, 2016

"Let's Build our Family Tree!": Grandparents and Grandchildren Using Tablets Together.
Proceedings of the International Conference on ENTERprise Information Systems/International Conference on Project MANagement/International Conference on Health and Social Care Information Systems and Technologies, 2016

2013
Design and evaluation of a computer game for the learning of Information and Communication Technologies (ICT) concepts by physical education and sport science students.
Educ. Inf. Technol., 2013

Assessing Player Motivations and Expectations within a Gameplay Experience Model Proposal.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
A Television News Graphical Layout Analysis Method Using Eye Tracking.
Proceedings of the 16th International Conference on Information Visualisation, 2012

A Video Game Level Analysis Model Proposal.
Proceedings of the 16th International Conference on Information Visualisation, 2012

2010
GeoVisualisation of SAPO Search Activity.
Proceedings of the 14th International Conference on Information Visualisation, 2010

Visualization of News Access Activity in the SAPO News Website.
Proceedings of the 14th International Conference on Information Visualisation, 2010


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