Andrea Rosales

Orcid: 0000-0001-8506-5126

According to our database1, Andrea Rosales authored at least 25 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Auditory and haptic feedback to train basic mathematical skills of children with visual impairments.
Behav. Inf. Technol., June, 2023

Evaluation and Analysis of Reversible Watermarking Techniques in WSN for Secure, Lightweight Design of IoT Applications: A Survey.
Proceedings of the Advances in Information and Communication, 2023

2022
"I do it my way": Idioms of practice and digital media ideologies of adolescents and older adults.
New Media Soc., 2022

Architecture of a fake news detection system combining digital watermarking, signal processing, and machine learning.
J. Wirel. Mob. Networks Ubiquitous Comput. Dependable Appl., 2022

Why It is Easier to Slay a Dragon Than to Kill a Myth About Older People's Smartphone Use.
Proceedings of the Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance, 2022

2021
DISSIMILAR: Towards fake news detection using information hiding, signal processing and machine learning.
Proceedings of the ARES 2021: The 16th International Conference on Availability, 2021

2020
Using Academic Work Places to Involve Older People in the Design of Digital Applications. Presentation of a Methodological Framework to Advance Co-design in Later Life.
Proceedings of the Human Aspects of IT for the Aged Population. Technologies, Design and User Experience, 2020

Methods Matter: Assessment of the Characteristics of a Sample to Analyze Digital Practices and Social Connectedness in Later Life.
Proceedings of the Human Aspects of IT for the Aged Population. Technology and Society, 2020

2019
Methodological Strategies to Understand Smartphone Practices for Social Connectedness in Later Life.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019

2018
LETSmath.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

Long-Term Appropriation of Smartwatches Among a Group of Older People.
Proceedings of the Human Aspects of IT for the Aged Population. Acceptance, Communication and Participation, 2018

2017
CETA: open, affordable and portable mixed-reality environment for low-cost tablets.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

CETA: designing mixed-reality tangible interaction to enhance mathematical learning.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

My Interests, My Activities: Learning from an Intergenerational Comparison of Smartwatch Use.
Proceedings of the Human Aspects of IT for the Aged Population. Applications, Services and Contexts, 2017

2016
On the Conceptualization, Design, and Evaluation of Appealing, Meaningful, and Playable Digital Games for Older People.
Games Cult., 2016

Smartphones, apps and older people's interests: from a generational perspective.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

Generational Comparison of Simultaneous Internet Activities Using Smartphones and Computers.
Proceedings of the Human Aspects of IT for the Aged Population. Design for Aging, 2016

2015
Beeping Socks and Chirping Arm Bands: Wearables That Foster Free Play.
Computer, 2015

2014
Designing wearable and playful accessories to encourage free-play amongst school aged children : conception, participatory design and evaluation.
PhD thesis, 2014

On the evocative power and play value of a wearable movement-to-sound interaction accessory in the free-play of schoolchildren.
J. Ambient Intell. Smart Environ., 2014

2012
SOS: Orchestrating Collaborative Activities across Digital and Physical Spaces Using Wearable Signaling Devices.
J. Univers. Comput. Sci., 2012

2011
FeetUp: A Playful Accessory to Practice Social Skills through Free-Play Experiences.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Orchestration Signals in the Classroom: Managing the Jigsaw Collaborative Learning Flow.
Proceedings of the Towards Ubiquitous Learning, 2011

Evocative Experiences in the Design of Objects to Encourage Free-Play.
Proceedings of the Constructing Ambient Intelligence, 2011

2010
Collective creation of games using free play technologies.
Proceedings of the Interaction Design and Children, 2010


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