Fang-Chuan Ou Yang
Orcid: 0000-0001-7815-9239
According to our database1,
Fang-Chuan Ou Yang
authored at least 12 papers
between 2005 and 2023.
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Bibliography
2023
Effect of augmented reality-based virtual educational robotics on programming students' enjoyment of learning, computational thinking skills, and academic achievement.
Comput. Educ., April, 2023
2020
Using a Game-Based Mobile App to Enhance Vocabulary Acquisition for English Language Learners.
Int. J. Distance Educ. Technol., 2020
Facilitating Communicative Ability of EFL Learners via High-Immersion Virtual Reality.
J. Educ. Technol. Soc., 2020
2019
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019
2018
A Study of Augmented Reality in Learning, Memory and Learning Motivation: A Case Study of Practical Writing in Middle School Life.
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018
2017
Evaluating the Effectiveness of English Speaking and Learning Attitude for Elementary Students in a Digital Game-Based Learning Environment.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017
2015
Using Mixed-Modality Learning Strategies via e-Learning for Second Language Vocabulary Acquisition.
J. Educ. Technol. Soc., 2015
2012
Proceedings of the Seventh IEEE International Conference on Wireless, 2012
2011
A Presentation-Preserved Compositional Approach for Integrating Heterogeneous Systems: Using E-Learning as an Example.
Int. J. Digit. Libr. Syst., 2011
2008
J. Educ. Technol. Soc., 2008
2005