Felipe Besoain

Orcid: 0000-0002-2810-9433

According to our database1, Felipe Besoain authored at least 12 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
Promoting Healthy Behaviors Through an RPG Videogame: An Elaboration Likelihood Model Based Approach.
IEEE Trans. Games, March, 2024

Implementation of Alpha-Beta Pruning and Transposition Tables on Checkers Game.
IEEE Access, 2024

2023
Think About It: Promoting Physical Activity With a Mobile App With a Theory-Based Approach.
IEEE Access, 2023

2021
Developing a Virtual Museum: Experience from the Design and Creation Process.
Inf., 2021

Work-In-Progress: Carpal Tunnel Syndrome Rehabilitation: An Approach Using a Smartphone.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

2020
Artificial Intelligence and Mobile Programming Courses for a Video Game Development Program in Chile.
Comput. Sci. Eng., 2020

Introduction to Behavior Algorithms for Fighting Games.
CoRR, 2020

Exploring Dynamic Difficulty Adjustment in Videogames.
CoRR, 2020

2019
Improving RTS Game AI by Supervised Policy Learning, Tactical Search, and Deep Reinforcement Learning.
IEEE Comput. Intell. Mag., 2019

2018
Using ubiquitous computing for preventing risk behaviors based on smart contexts through mobile devices: an approach for nutrition and sexually transmitted diseases.
PhD thesis, 2018

2016
Geomfinder: a multi-feature identifier of similar three-dimensional protein patterns: a ligand-independent approach.
J. Cheminformatics, 2016

2015
Promoting Healthy Nutrition Behavior Using Mobile Devices and Ubiquitous Computing.
Proceedings of the Ambient Assisted Living. ICT-Based Solutions in Real Life Situations, 2015


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