Marius Stanescu

According to our database1, Marius Stanescu authored at least 17 papers between 2013 and 2022.

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Bibliography

2022
Automated circuit sizing with multi-objective optimization based on differential evolution and Bayesian inference.
Knowl. Based Syst., 2022

Advanced Operating Conditions Search applied in Analog Circuit Verification.
Proceedings of the 18th International Conference on Synthesis, 2022

2021
Versatility and Population Diversity of Evolutionary Algorithms in Automated Circuit Sizing Applications.
Proceedings of the International Conference on Speech Technology and Human-Computer Dialogue, 2021

2019
The Quo Vadis submission at Traffic4cast 2019.
CoRR, 2019

Improving RTS Game AI by Supervised Policy Learning, Tactical Search, and Deep Reinforcement Learning.
IEEE Comput. Intell. Mag., 2019

2018
Game Tree Search Based on Nondeterministic Action Scripts in Real-Time Strategy Games.
IEEE Trans. Games, 2018

Spatial Action Decomposition Learning Applied to RTS Combat Games.
Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018

2017
Combining Strategic Learning and Tactical Search in Real-Time Strategy Games.
CoRR, 2017

Combining Strategic Learning with Tactical Search in Real-Time Strategy Games.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

2016
Predicting Opponent's Production in Real-Time Strategy Games With Answer Set Programming.
IEEE Trans. Comput. Intell. AI Games, 2016

Evaluating real-time strategy game states using convolutional neural networks.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

2015
Using Lanchester Attrition Laws for Combat Prediction in StarCraft.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

Puppet Search: Enhancing Scripted Behavior by Look-Ahead Search with Applications to Real-Time Strategy Games.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

2014
Introducing Hierarchical Adversarial Search, a Scalable Search Procedure for Real-Time Strategy Games.
Proceedings of the ECAI 2014 - 21st European Conference on Artificial Intelligence, 18-22 August 2014, Prague, Czech Republic, 2014

Parallel UCT search on GPUs.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

Hierarchical Adversarial Search Applied to Real-Time Strategy Games.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

2013
Predicting Army Combat Outcomes in StarCraft.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013


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