Felix Hülsmann

Orcid: 0000-0001-8263-3765

According to our database1, Felix Hülsmann authored at least 12 papers between 2014 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
Superimposed Skilled Performance in a Virtual Mirror Improves Motor Performance and Cognitive Representation of a Full Body Motor Action.
Frontiers Robotics AI, 2019

Non-Negative Kernel Sparse Coding for the Classification of Motion Data.
CoRR, 2019

2018
Classification of motor errors to provide real-time feedback for sports coaching in virtual reality - A case study in squats and Tai Chi pushes.
Comput. Graph., 2018

2017
Automatic Error Analysis of Human Motor Performance for Interactive Coaching in Virtual Reality.
CoRR, 2017

Accurate online alignment of human motor performances.
Proceedings of the Tenth International Conference on Motion in Games, 2017

The Intelligent Coaching Space: A Demonstration.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

2016
The impact of latency on perceptual judgments and motor performance in closed-loop interaction in virtual reality.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Non-negative Kernel Sparse Coding for the Analysis of Motion Data.
Proceedings of the Artificial Neural Networks and Machine Learning - ICANN 2016, 2016

2015
Realizing a low-latency virtual reality environment for motor learning.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

A Multimodal System for Real-Time Action Instruction in Motor Skill Learning.
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015

2014
Simulating Wind and Warmth in Virtual Reality: Conception, Realization and Evaluation for a CAVE Environment.
J. Virtual Real. Broadcast., 2014

Wind and warmth in virtual reality: implementation and evaluation.
Proceedings of the 2014 Virtual Reality International Conference, 2014


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