Feng Zhou

Orcid: 0000-0001-9184-2040

Affiliations:
  • Beihang University, State Key Laboratory of Virtual Reality Technology and Systems, Beijing, China


According to our database1, Feng Zhou authored at least 25 papers between 2018 and 2026.

Collaborative distances:

Timeline

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Bibliography

2026
CLIP-Hand: CLIP-based regressor for hand pose estimation and mesh recovery.
Vis. Comput., January, 2026

Multi-level fusion tokens for enhanced self-supervised skeleton-based action recognition.
Vis. Comput., January, 2026

BounceCoach: Real-Time Basketball Dribble Training with On-Site Large Language Model Guidance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

2025
Dual-path spatio-temporal Mamba for skeleton-based action recognition.
Vis. Comput., July, 2025

Diffusion model with temporal constraint for 3D human pose estimation.
Vis. Comput., June, 2025

Learning Hanzi Character Through VR-Based Mortise-Tenon.
Proceedings of the Extended Reality - International Conference, 2025

AU-Blendshape for Fine-Grained Stylized 3D Facial Expression Manipulation.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2025

Chat-Driven 3D Human Pose and Shape Editing with Large Language Models.
Proceedings of the 2025 IEEE International Conference on Acoustics, 2025

Wav2Sem: Plug-and-Play Audio Semantic Decoupling for 3D Speech-Driven Facial Animation.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2025

Human Motion Instruction Tuning.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2025

Position-Aware Guided Point Cloud Completion with CLIP Model.
Proceedings of the Thirty-Ninth AAAI Conference on Artificial Intelligence, 2025

2024
Free editing of Shape and Texture with Deformable Net for 3D Caricature Generation.
Vis. Comput., July, 2024

Human Motion Instruction Tuning.
CoRR, 2024

Enhancing Real-Time Fluid Simulations with Lagrangian Methods and GPU-Based Techniques in Unity.
Proceedings of the Extended Reality - First International Conference, 2024

AHRNET: Attention and Heatmap-Based Regressor for Hand Pose Estimation and Mesh Recovery.
Proceedings of the IEEE International Conference on Acoustics, 2024

FormationCreator: Designing A VR Dance Formation System for Intangible Cultural Heritage Dance.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
KD-Former: Kinematic and dynamic coupled transformer network for 3D human motion prediction.
Pattern Recognit., November, 2023

GFENet: Group-Free Enhancement Network for Indoor Scene 3D Object Detection.
Proceedings of the Advances in Computer Graphics, 2023

2022
Scale-aware network with modality-awareness for RGB-D indoor semantic segmentation.
Neurocomputing, 2022

MCGNet: Multi-Level Context-aware and Geometric-aware Network for 3D Object Detection.
Proceedings of the 2022 IEEE International Conference on Image Processing, 2022

2020
Scale-aware spatial pyramid pooling with both encoder-mask and scale-attention for semantic segmentation.
Neurocomputing, 2020

SHREC 2020 Track: Non-rigid Shape Correspondence of Physically-Based Deformations.
Proceedings of the 13th Eurographics Workshop on 3D Object Retrieval, 2020

2019
MSANet: multimodal self-augmentation and adversarial network for RGB-D object recognition.
Vis. Comput., 2019

2018
MFDCNN: A Multimodal Fusion DCNN Framework for Object Detection and Segmentation.
Proceedings of the Advances in Multimedia Information Processing - PCM 2018, 2018

GRANet: Global Refinement Atrous Convolutional Neural Network for Semantic Scene Segmentation.
Proceedings of the 2018 IEEE International Conference on Image Processing, 2018


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