Xukun Shen

Orcid: 0000-0001-8509-9393

According to our database1, Xukun Shen authored at least 81 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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On csauthors.net:

Bibliography

2023
High-resolution SVBRDF estimation based on deep inverse rendering from two-shot images.
Vis. Comput., October, 2023

Immersive experience of Chinese poems and paintings.
Proc. ACM Comput. Graph. Interact. Tech., August, 2023

Facilitating Asymmetric Interaction between VR Users and External Users via Wearable Gesture-Based Interface.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

A Comparison of Gesture-based Interaction and Controller-based Interaction for External Users in Co-located Asymmetric Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Exploring the Display Patterns of Object-Centered User Interface in Head-Worn Mixed Reality Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Crossing Narrative: Exploring the Possibilities of Crossing the Virtuality and Reality in Interactive Narrative Experiences.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023

"Embark the Journey · Embrace the Universe": An Interactive System of Astronomy Education Based on Spherical TUI in MR.
Proceedings of the SIGGRAPH Asia 2023 XR, 2023

A Multilayer Component Pane 3D Layout Frame Design for Responsive Websites.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

An Immersive Layout Framework for Web Design in Virtual Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Reconstructing and editing fluids using the adaptive multilayer external force guiding model.
Sci. China Inf. Sci., 2022

Cohand VR: Towards A Shareable Immersive Experience via Wearable Gesture Interface between VR Audiences and External Audiences.
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022

Evaluating the Object-Centered User Interface in Head-Worn Mixed Reality Environment.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Effects of Augmenting Real-Time Biofeedback in An Immersive VR Performance.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

2021
StyHighNet: Semi-Supervised Learning Height Estimation from a Single Aerial Image via Unified Style Transferring.
Sensors, 2021

ThickSeg: Efficient semantic segmentation of large-scale 3D point clouds using multi-layer projection.
Image Vis. Comput., 2021

Fluid Reconstruction and Editing from a Monocular Video based on the SPH Model with External Force Guidance.
Comput. Graph. Forum, 2021

MagicCube: A One-Handed Interaction Approach in 3D Environment on Smartphones.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

3D Fluid Volume Editing based on a Bidirectional Time Coupling Optimization Approach.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Gaze-Pinch Menu: Performing Multiple Interactions Concurrently in Mixed Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Two-hand Pose Estimation from the non-cropped RGB Image with Self-Attention Based Network.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Interactive Embodied Agent for Navigation in Virtual Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Height Estimation from Single Aerial Imagery with a Deep Boundary-Guided Network.
Proceedings of the ICMAI 2021: 6th International Conference on Mathematics and Artificial Intelligence, Chengdu, China, March 19, 2021

Real-Time 3d Face Reconstruction From Single Image Using End-To-End Cnn Regression.
Proceedings of the 2021 IEEE International Conference on Image Processing, 2021

Performing with Me: Enhancing Audience-Performer Interaction in An Immersive Virtual Play.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Comparative Analysis of 3D Interactive Modes in Different Object Layouts in Mixed Reality.
Proceedings of the Chinese CHI 2021: The Ninth International Symposium of Chinese CHI, Online Event, Hong Kong, October 16, 2021

2020
Correction to: Physics-preserving fluid reconstruction from monocular coupling with SFS and SPH.
Vis. Comput., 2020

Physics-preserving fluid reconstruction from monocular video coupling with SFS and SPH.
Vis. Comput., 2020

Scale-aware spatial pyramid pooling with both encoder-mask and scale-attention for semantic segmentation.
Neurocomputing, 2020

Large-Scale Synthetic Urban Dataset for Aerial Scene Understanding.
IEEE Access, 2020

Exploring Social Interactions for Live Performance in Virtual Reality.
Proceedings of the SIGGRAPH Asia 2020 Posters, 2020

Monocular 3D Fluid Volume Reconstruction Based on a Multilayer External Force Guiding Model.
Proceedings of the 28th Pacific Conference on Computer Graphics and Applications, 2020

An Exploratory Study for Designing Social Experience of Watching VR Movies Based on Audience's Voice Comments.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

2019
MSANet: multimodal self-augmentation and adversarial network for RGB-D object recognition.
Vis. Comput., 2019

Makeup Removal via Bidirectional Tunable De-Makeup Network.
IEEE Trans. Multim., 2019

Simple very deep convolutional network for robust hand pose regression from a single depth image.
Pattern Recognit. Lett., 2019

Automatic image annotation with real-world community contributed data set.
Multim. Syst., 2019

A multi-GPU finite element computation and hybrid collision handling process framework for brain deformation simulation.
Comput. Animat. Virtual Worlds, 2019

External Forces Guided Fluid Surface and Volume Reconstruction from Monocular Video.
Proceedings of the 27th Pacific Conference on Computer Graphics and Applications, 2019

2018
Detecting and inferring repetitive elements with accurate locations and shapes from façades.
Vis. Comput., 2018

Detail-preserved real-time hand motion regression from depth.
Vis. Comput., 2018

Widening Viewing Angles of Automultiscopic Displays Using Refractive Inserts.
IEEE Trans. Vis. Comput. Graph., 2018

3D facial feature and expression computing from Internet image or video.
Multim. Tools Appl., 2018

Multimedia automatic annotation by mining label set correlation.
Multim. Tools Appl., 2018

MFDCNN: A Multimodal Fusion DCNN Framework for Object Detection and Segmentation.
Proceedings of the Advances in Multimedia Information Processing - PCM 2018, 2018

GRANet: Global Refinement Atrous Convolutional Neural Network for Semantic Scene Segmentation.
Proceedings of the 2018 IEEE International Conference on Image Processing, 2018

Dense Optical Flow Variation Based 3D Face Reconstruction from Monocular Video.
Proceedings of the 2018 IEEE International Conference on Image Processing, 2018

2017
A hybrid CRF framework for semantic 3D reconstruction.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

2015
PM-PM: PatchMatch With Potts Model for Object Segmentation and Stereo Matching.
IEEE Trans. Image Process., 2015

Detecting repetitive elements with accurate locations and shapes from urban façade.
Proceedings of the 2015 IEEE International Conference on Image Processing, 2015

2014
Depth of field rendering via adaptive recursive filtering.
Proceedings of the SIGGRAPH Asia 2014 Technical Briefs, 2014

Saliency-driven Depth Compression for 3D Image Warping.
Proceedings of the 22nd Pacific Conference on Computer Graphics and Applications, 2014

2013
An Adaptive Model for Particle Fluid Surface Reconstruction.
IEICE Trans. Inf. Syst., 2013

Annotating Web Images by Combining Label Set Relevance with Correlation.
Proceedings of the Web-Age Information Management - 14th International Conference, 2013

Image Annotation with Weak Labels.
Proceedings of the Web-Age Information Management - 14th International Conference, 2013

Heuristic relevance learning for web image annotation.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

The Research on Interactive Exhibition Technology of Digital Museum Resources.
Proceedings of the 2013 IEEE International Conference on Green Computing and Communications (GreenCom) and IEEE Internet of Things (iThings) and IEEE Cyber, 2013

Particle-Based Simulation of Fluid-Solid Coupling.
Proceedings of the AsiaSim 2013, 2013

An Automatic Registration Method Based on Fiducial Marker for Image Guided Neurosurgery System.
Proceedings of the AsiaSim 2013, 2013

Towards RTOS: A Preemptive Kernel Basing on Barrelfish.
Proceedings of the Advanced Parallel Processing Technologies, 2013

Research on SPH Parallel Acceleration Strategies for Multi-GPU Platform.
Proceedings of the Advanced Parallel Processing Technologies, 2013

2012
Gpu-based fluid simulation with Fast Collision Detection on Boundaries.
Int. J. Model. Simul. Sci. Comput., 2012

Robust wrinkle-aware non-rigid registration for triangle meshes of hand with rich and dynamic details.
Comput. Graph., 2012

Real-time Particle Fluid Simulation with WCSPH.
Proceedings of the 20th Pacific Conference on Computer Graphics and Applications, 2012

Automatic Image Tagging by Multiple Feature Tag Relevance Learning.
Proceedings of the Pattern Recognition - Chinese Conference, 2012

2011
Octree-based Robust Watermarking for 3D Model.
J. Multim., 2011

Empirical Formula and Experiment based force Modeling for Haptic spine Surgery simulation.
Int. J. Model. Simul. Sci. Comput., 2011

A SPH-based method for interactive fluids simulation on the multi-GPU.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

2010
A component-based aircraft instrument rapid modeling tool.
J. Zhejiang Univ. Sci. C, 2010

The augmented reality research progress in collaboration environment of CAR-CA.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

Topic Modeling Ensembles.
Proceedings of the ICDM 2010, 2010

Interval-valued Matrix Factorization with Applications.
Proceedings of the ICDM 2010, 2010

2009
Automatic registration of multiple range images based on cycle space.
Vis. Comput., 2009

A method of 3D modeling and codec.
Sci. China Ser. F Inf. Sci., 2009

2008
A novel method based on color information for scanned data alignment.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

2007
3D data codec and transmission over the internet.
Proceedings of the Proceeding of the Twelfth International Conference on 3D Web Technology, 2007

Texture-Meshes in Digital Museum: Octree-Initialized Progressive Transmission with Feature Preservation.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

An Automated Registration Method for Range Images.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

The Design and Implementation of VBS.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

2006
Virtual Five Animals Exercise.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
An image inpainting method.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

2003
Collaboration Based on Hierachical Relationship.
Proceedings of the 2003 IEEE/WIC International Conference on Intelligent Agent Technology (IAT 2003), 2003


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