Fengquan Zhang

Orcid: 0000-0001-9517-7439

According to our database1, Fengquan Zhang authored at least 29 papers between 2008 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
Design and Validation of a Multimodal Immersive Virtual Environment for Cognitive Intervention in Patients with Alzheimer's Disease.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2026

GenerPlay: Bridging Asynchronous Intergenerational Communication Through Generative Interactive Narratives.
Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

2023
A multi-stage fusion instance learning method for anomalous event detection in videos.
Int. J. Mach. Learn. Cybern., February, 2023

2022
Scale-aware network with modality-awareness for RGB-D indoor semantic segmentation.
Neurocomputing, 2022

MCGNet: Multi-Level Context-aware and Geometric-aware Network for 3D Object Detection.
Proceedings of the 2022 IEEE International Conference on Image Processing, 2022

2021
A real-time personalized face modeling method for peking opera with depth vision device.
Comput. Electr. Eng., 2021

Unpaired Learning of Roadway-Level Traffic Paths from Trajectories.
Proceedings of the Collaborative Computing: Networking, Applications and Worksharing, 2021

2020
A Coupled Grid-Particle Method for Fluid Animation on GPU.
Wirel. Commun. Mob. Comput., 2020

A Method of Human Motion Feature Extraction and Recognition Based on Motion Capture Device.
Trans. Edutainment, 2020

An fast simulation tool for fluid animation in VR application based on GPUs.
Multim. Tools Appl., 2020

An adaptive image feature matching method using mixed Vocabulary-KD tree.
Multim. Tools Appl., 2020

A Gaussian mixture based hidden Markov model for motion recognition with 3D vision device.
Comput. Electr. Eng., 2020

Detail-Preserving CycleGAN-AdaIN Framework for Image-to-Ink Painting Translation.
IEEE Access, 2020

2019
Multimedia integrated annotation based on common space learning.
Multim. Tools Appl., 2019

2018
Real-Time Calibration and Registration Method for Indoor Scene with Joint Depth and Color Camera.
Int. J. Pattern Recognit. Artif. Intell., 2018

An Gaussian-Mixture Hidden Markov Models for Action Recognition Based on Key Frame.
Proceedings of the 11th International Congress on Image and Signal Processing, 2018

2017
A fast framework construction and visualization method for particle-based fluid.
EURASIP J. Image Video Process., 2017

Improving SPH Fluid Simulation Using Position Based Dynamics.
IEEE Access, 2017

A Virtual-Real Interaction Game Design Based on Motion Capture.
Proceedings of the E-Learning and Games - 11th International Conference, 2017

Design and implementation of a virtual-real interaction system.
Proceedings of the 10th International Congress on Image and Signal Processing, 2017

2016
An efficient all-frequency environment rendering method for mixed reality.
Proceedings of the 9th International Congress on Image and Signal Processing, 2016

2015
A wavelet based all-frequency environment lighting rendering method.
Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, 2015

2013
An Adaptive Model for Particle Fluid Surface Reconstruction.
IEICE Trans. Inf. Syst., 2013

Particle-Based Simulation of Fluid-Solid Coupling.
Proceedings of the AsiaSim 2013, 2013

2012
Gpu-based fluid simulation with Fast Collision Detection on Boundaries.
Int. J. Model. Simul. Sci. Comput., 2012

Real-time Particle Fluid Simulation with WCSPH.
Proceedings of the 20th Pacific Conference on Computer Graphics and Applications, 2012

2011
A SPH-based method for interactive fluids simulation on the multi-GPU.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

2010
The augmented reality research progress in collaboration environment of CAR-CA.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

2008
Silicon Wafer Defect Extraction Based on Morphological Filter and Watershed Algorithm.
Proceedings of the International Conference on Computer Science and Software Engineering, 2008


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