Fengxia Li

According to our database1, Fengxia Li authored at least 31 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2023
MoCo4SRec: A momentum contrastive learning framework for sequential recommendation.
Expert Syst. Appl., August, 2023

Correction to: The early warning research on nursing care of stroke patients with intelligent wearable devices under COVID-19.
Pers. Ubiquitous Comput., 2023

The early warning research on nursing care of stroke patients with intelligent wearable devices under COVID-19.
Pers. Ubiquitous Comput., 2023

2019
Virtual Experiment method for MOOC to solve Teaching Practice Skills and Difficult Points.
Mechatron. Syst. Control., 2019

Wavefront Control of 2D Curved Coding Metasurfaces Based on Extended Array Theory.
IEEE Access, 2019

Teaching Practice Exploration of Economic Mathematics Course of Economic Management Major Under the Background of "New Engineering".
Proceedings of the e-Learning, e-Education, and Online Training, 2019

2017
Obstacle avoidance behavior of swarm robots based on aggregation and disaggregation method.
Simul., 2017

A hierarchical visual saliency detection method by combining distinction and background probability maps.
Multim. Syst., 2017

Co-saliency Detection Based on Siamese Network.
Proceedings of the Mobile Ad-hoc and Sensor Networks - 13th International Conference, 2017

How does web-based virtual reality affect learning: evidences from a quasi-experiment.
Proceedings of the ACM Turing 50th Celebration Conference, 2017

2016
Virtual experiment teaching and research oriented to college computer curriculum.
Proceedings of the 11th International Conference on Computer Science & Education, 2016

2015
一种AVR环境下KLEIN分组密码抗计时和缓存边信道攻击的快速保护方法 (Fast Implementation of KLEIN for Resisting Timing and Cache Side-channel Attacks on AVR).
计算机科学, 2015

A Bezier curve based on path tracking in Computer Generated Force.
Proceedings of the 12th International Conference on Fuzzy Systems and Knowledge Discovery, 2015

Virtual experiments for introduction of computing: Using virtual reality technology.
Proceedings of the 2015 IEEE Frontiers in Education Conference, 2015

2014
Multi-agent based modeling and simulation of microscopic traffic in virtual reality system.
Simul. Model. Pract. Theory, 2014

2013
A method of CGF formation change based on genetic algorithm.
Proceedings of the IEEE Congress on Evolutionary Computation, 2013

2011
Database design in EPR system structure of automotive electronics company.
Proceedings of the International Conference on Electronic and Mechanical Engineering and Information Technology, 2011

2010
A New GPU-Based Neighbor Search Algorithm for Fluid Simulations.
Proceedings of the Second International Workshop on Database Technology and Applications, 2010

2009
Interactive Image Segmentation Based on Hierarchical Graph-Cut Optimization with Generic Shape Prior.
Proceedings of the Image Analysis and Recognition, 6th International Conference, 2009

A Real-time Interactive Tool for Image Cutout.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

Downlink Capacity and Coverage of Mobile WiMAX with Array Antenna.
Proceedings of the CSIE 2009, 2009 WRI World Congress on Computer Science and Information Engineering, March 31, 2009

Discriminative Random Fields for Behavior Modeling.
Proceedings of the CSIE 2009, 2009 WRI World Congress on Computer Science and Information Engineering, March 31, 2009

2008
Curvature Feature Based Shape Analysis.
Proceedings of the Advanced Intelligent Computing Theories and Applications. With Aspects of Theoretical and Methodological Issues, 2008

2007
Method of Motion Data Processing Based on Manifold Learning.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

Smooth Schedule of Large-scale Terrain Visualization from External Memory.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

2006
A Time-Controlling Terrain Rendering Algorithm.
Proceedings of the Interactive Technologies and Sociotechnical Systems, 2006

Variable Duration Motion Texture for Human Motion Modeling.
Proceedings of the PRICAI 2006: Trends in Artificial Intelligence, 2006

A Three-level Motion Texture for Human Motion Modeling.
Proceedings of the 2006 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2006

Ocean Wave Simulation under Wind Change Effect.
Proceedings of the First International Conference on Innovative Computing, Information and Control (ICICIC 2006), 30 August, 2006

Real-Time and Realistic Simulation of Large-Scale Deep Ocean Surface.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

Research of Dynamic Terrain in Complex Battlefield Environments.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006


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