Fernando Bevilacqua
Orcid: 0000-0001-6479-4856
  According to our database1,
  Fernando Bevilacqua
  authored at least 11 papers
  between 2009 and 2019.
  
  
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
  2019
    Sensors, 2019
    
  
  2018
Game-calibrated and user-tailored remote detection of emotions: A non-intrusive, multifactorial camera-based approach for detecting stress and boredom of players in games.
    
  
    PhD thesis, 2018
    
  
Diagnostic concordance between mobile interfaces and conventional workstations for emergency imaging assessment.
    
  
    Int. J. Medical Informatics, 2018
    
  
Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games.
    
  
    Int. J. Comput. Games Technol., 2018
    
  
Changes in heart rate and facial actions during a gaming session with provoked boredom and stress.
    
  
    Entertain. Comput., 2018
    
  
  2017
Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural Behavior.
    
  
    Proceedings of the Advances in Computer Entertainment Technology, 2017
    
  
  2016
    Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016
    
  
  2015
Proposal for Non-Contact Analysis of Multimodal Inputs to Measure Stress Level in Serious Games.
    
  
    Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015
    
  
  2014
    Proceedings of the 27th SIBGRAPI Conference on Graphics, Patterns and Images, 2014
    
  
  2011
    Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011
    
  
  2009
Charack: Tool for Real-Time Generation of Pseudo-Infinite Virtual Worlds for 3D Games.
    
  
    Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009