Anderson Maciel

Orcid: 0000-0002-0780-6555

According to our database1, Anderson Maciel authored at least 98 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
An enhanced interactive endoscope model based on position-based dynamics and Cosserat rods for colonoscopy simulation.
Comput. Graph., November, 2023

Immersive Virtual Colonoscopy Viewer for Colorectal Diagnosis.
CoRR, 2023

SURVIVRS: Surround Video-Based Virtual Reality for Surgery Guidance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Development of an Immersive Virtual Colonoscopy Viewer for Colon Growths Diagnosis.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Exploring Affordances for AR in Laparoscopy.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Integrating Eye-Gaze Data into CXR DL Approaches: A Preliminary study.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Immersive Data Analysis for Planning Military Operations: Design and Think-Aloud Study.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023

Design and Think-Aloud Study of an Immersive Interface for Training Health Professionals in Clinical Skills.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023

Immersive Visualization Interface for Endoscopy Analytics and Debriefing.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023

Approaches and Challenges in XR and AI for Health Applications.
Proceedings of the SIGGRAPH Asia 2023 Courses, 2023

Real-Time Cartoon Shaded Smoke Rendered with Transparency and Silhouette.
Proceedings of the 36th SIBGRAPI Conference on Graphics, Patterns and Images, 2023

2022
Measuring Presence in Virtual Environments: A Survey.
ACM Comput. Surv., 2022

2021
VR Neuro Game: a Virtual Reality Game to Support Neuroanatomy Teaching and Learning.
J. Interact. Syst., November, 2021

Augmented situated visualization methods towards electromagnetic compatibility testing.
Comput. Graph., 2021

Vibrotactile Data Physicalization: Exploratory Insights for Haptization of Low-resolution Images.
Proceedings of the SVR'21: 23rd Symposium on Virtual and Augmented Reality, Virtual Event, Brazil, October 18, 2021

Cooking in the Dark: Exploring Spatial Audio as MR Assistive Technology for the Visually Impaired.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Characterizing Visual Acuity in the Use of Head Mounted Displays.
Proceedings of the Advances in Computer Graphics, 2021

2020
Altering the Stiffness, Friction, and Shape Perception of Tangible Objects in Virtual Reality Using Wearable Haptics.
IEEE Trans. Haptics, 2020

E-mpathy and the Phantom Limb Sensation: A Multisensory Experience for Embodiment of Amputation.
XCR, 2020

A Proposal for Augmented Situated Visualization Towards EMC Testing.
XCR, 2020

A Usability Assessment of Augmented Situated Visualization.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

3DUI and the Phantom Limb: multisensory experience for embodiment of amputation.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

The Effect of Virtual Reality on Knowledge Transfer and Retention in Collaborative Group-Based Learning for Neuroanatomy Students.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Comparing Physical and Immersive VR Prototypes for Evaluation of an Industrial System User Interface.
Proceedings of the Advances in Computer Graphics, 2020

Augmented Situated Visualization for Spatial and Context-Aware Decision-Making.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2019
Appearance Modelling of Living Human Tissues.
Comput. Graph. Forum, 2019

Characterizing Asymmetric Collaborative Interactions in Virtual and Augmented Realities.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Instant Rephotography.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Phys-Sketch: Sketching 3D Dynamic Objects in Immersive Virtual Reality.
Proceedings of the Advances in Computer Graphics, 2019

Towards Moving Virtual Arms Using Brain-Computer Interface.
Proceedings of the Advances in Computer Graphics, 2019

Development and Usability Analysis of a Mixed Reality GPS Navigation Application for the Microsoft HoloLens.
Proceedings of the Advances in Computer Graphics, 2019

2018
Diagnostic concordance between mobile interfaces and conventional workstations for emergency imaging assessment.
Int. J. Medical Informatics, 2018

Heat-based bidirectional phase shifting simulation using position-based dynamics.
Comput. Graph., 2018

Assessment of an articulatory interface for tactile intercommunication in immersive virtual environments.
Comput. Graph., 2018

3DAthlon: 3D Gestural Interfaces to Support a 3-Stage Contest in VR.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Design and Assessment of a Collaborative 3D Interaction Technique for Handheld Augmented Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Evaluation of Visual, Auditory and Vibro-Tactile Alerts in Supervised Interfaces.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018

The Effects of Physiologically-Adaptive Virtual Environment on User's Sense of Presence.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018

Anti-Veering Vibrotactile HMD for Assistance of Blind Pedestrians.
Proceedings of the Haptics: Science, Technology, and Applications, 2018

Assessing Articulatory Modalities for Intercommunication Using Vibrotactile HMDs.
Proceedings of the Haptics: Science, Technology, and Applications, 2018

2017
Designing a Vibrotactile Head-Mounted Display for Spatial Awareness in 3D Spaces.
IEEE Trans. Vis. Comput. Graph., 2017

A laparoscopy-based method for BRDF estimation from in vivo human liver.
Medical Image Anal., 2017

On the Existence of Limit Cycles and Relaxation Oscillations in a 3D van der Pol-like Memristor Oscillator.
Int. J. Bifurc. Chaos, 2017

Efficient Surgical Cutting with Position-Based Dynamics.
IEEE Computer Graphics and Applications, 2017

Experiencing guidance in 3D spaces with a vibrotactile head-mounted display.
Proceedings of the 2017 IEEE Virtual Reality, 2017

A Case-Based Study with Radiologists Performing Diagnosis Tasks in Virtual Reality.
Proceedings of the MEDINFO 2017: Precision Healthcare through Informatics, 2017

Design and Evaluation of a Handheld-based 3D User Interface for Collaborative Object Manipulation.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Collaborative manipulation of 3D virtual objects in augmented reality scenarios using mobile devices.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Using Immersive Virtual Reality to Reduce Work Accidents in Developing Countries.
IEEE Computer Graphics and Applications, 2016

Medical imaging VR: can immersive 3D aid in diagnosis?
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Speaking Haptics: Proactive haptic articulation for intercommunication in virtual environments.
Proceedings of the 2016 IEEE Virtual Reality, 2016

A Study for Postural Evaluation and Movement Analysis of Individuals.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

A Levels-of-Precision Approach for Simulating Multiple Physics-Based Soft Tissues.
Proceedings of the 29th SIBGRAPI Conference on Graphics, Patterns and Images, 2016

Localized Magnification in Vibrotactile HMDs for Accurate Spatial Awareness.
Proceedings of the Haptics: Perception, Devices, Control, and Applications, 2016

Spatial discrimination of vibrotactile stimuli around the head.
Proceedings of the 2016 IEEE Haptics Symposium, 2016

Tactile Treasure Map: Integrating Allocentric and Egocentric Information for Tactile Guidance.
Proceedings of the Haptic Interaction, 2016

Proactive haptic articulation for intercommunication in collaborative virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

Collaborative 3D manipulation using mobile phones.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Does vibrotactile intercommunication increase collaboration?
Proceedings of the 2015 IEEE Virtual Reality, 2015

Real-Time Local Unfolding for Agents Navigation on Arbitrary Surfaces.
Proceedings of the 28th SIBGRAPI Conference on Graphics, Patterns and Images, 2015

2014
Improving Gameplay in First Person 3-D Games using Multiple Displays.
Comput. Entertain., 2014

Measuring the collaboration degree in immersive 3D collaborative virtual environments.
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014

Tactile Interface for Navigation in Underground Mines.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Mobile Simulator for Risk Analysis.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Spatially aware mobile interface for 3D visualization and interactive surgery planning.
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014

Assessment of Tactile Languages as Navigation Aid in 3D Environments.
Proceedings of the Haptics: Neuroscience, Devices, Modeling, and Applications, 2014

Introducing the Modifier Tactile Pattern for Vibrotactile Communication.
Proceedings of the Haptics: Neuroscience, Devices, Modeling, and Applications, 2014

Poster: Applying tactile languages for 3D navigation.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

The point walker multi-label approach.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Interacting with danger in an immersive environment: issues on cognitive load and risk perception.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

Awareness of other: Evaluating the impact of proximity cues in collaborative tasks.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Towards a disambiguation canvas.
Proceedings of the 2013 IEEE Virtual Reality, 2013

AES-risk: An environment for simulation of risk perception.
Proceedings of the 2013 IEEE Virtual Reality, 2013

What is the effect of interface complexity on risk perception tasks?
Proceedings of the 2013 IEEE Virtual Reality, 2013

Correcting User's Head and Body Orientation Using a Comfort Pose Function.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

Assessment of a user centered interface for teleoperation and 3D environments.
Proceedings of the 28th Annual ACM Symposium on Applied Computing, 2013

Disambiguation Canvas: A Precise Selection Technique for Virtual Environments.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

2012
Anatomic Hepatectomy Planning through Mobile Display Visualization and Interaction.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

A comparative study of physics engines for modeling soft tissue deformation.
Proceedings of the 2012 XXXVIII Conferencia Latinoamericana En Informatica (CLEI), 2012

LOP-cursor: Fast and precise interaction with tiled displays using one hand and levels of precision.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Surgical model-view-controller simulation software framework for local and collaborative applications.
Int. J. Comput. Assist. Radiol. Surg., 2011

The cube of doom: A bimanual perceptual user experience.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

2010
Efficient Collision Detection and Physics-Based Deformation for Haptic Simulation with Local Spherical Hash.
Proceedings of the SIBGRAPI 2010, 2010

Desktop-CAVE for First Person Shooter Games.
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010

Collaborative interaction through spatially aware moving displays.
Proceedings of the 2010 ACM Symposium on Applied Computing (SAC), 2010

Reality cues-based interaction using whole-body awareness.
Proceedings of the 2010 ACM Symposium on Applied Computing (SAC), 2010

2008
An efficient dynamic point algorithm for line-based collision detection in real time virtual environments involving haptics.
Comput. Animat. Virtual Worlds, 2008

Towards a Virtual Basic Laparoscopic Skill Trainer (VBLaST).
Proceedings of the Medicine Meets Virtual Reality 16, 2008

Physics-based Real Time Laparoscopic Electrosurgery Simulation.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

An Efficient Dynamic Point Algorithm for Line-based Collision Detection in Real Time Surgery Simulation Involving Haptics.
Proceedings of the Medicine Meets Virtual Reality 16, 2008

A New Line-based Algorithm for Real Time Haptic Interactions with Virtual Environments.
Proceedings of the 2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2008

2007
Efficient Collision Detection within Deforming Spherical Sliding Contact.
IEEE Trans. Vis. Comput. Graph., 2007

2005
A Spreadsheet Framework for Visual Exploration of Biomedical Datasets.
Proceedings of the 18th IEEE Symposium on Computer-Based Medical Systems (CBMS 2005), 2005

2004
Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact (Figure 7).
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact.
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

Multi-Finger Haptic Rendering of Deformable Objects.
Proceedings of the 10th Eurographics Symposium on Virtual Environments, 2004

2003
Deformable Tissue Parameterized by Properties of Real Biological Tissue.
Proceedings of the Surgery Simulation and Soft Tissue Modeling, International Symposium, 2003

2002
Anatomy-Based Joint Models for Virtual Human Skeletons.
Proceedings of the Computer Animation 2002, 2002


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