Francisco Rebelo
Orcid: 0000-0002-3250-8445
  According to our database1,
  Francisco Rebelo
  authored at least 78 papers
  between 2007 and 2025.
  
  
Collaborative distances:
Collaborative distances:
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Online presence:
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    on orcid.org
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    on id.loc.gov
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    on d-nb.info
 
On csauthors.net:
Bibliography
  2025
Using virtual reality to explore the effect of multimodal alarms on human emergency evacuation behaviors.
    
  
    Virtual Real., June, 2025
    
  
    Frontiers Virtual Real., 2025
    
  
Beyond the Human Form: Emotional Perception of Non-anthropomorphic AI Virtual Agents.
    
  
    Proceedings of the Human-Computer Interaction - INTERACT 2025, 2025
    
  
  2024
User Experience Evaluation of an Immersive Virtual Reality Experience: The Case of the Palmela Dukes' Mausoleum in Lisbon's Prazeres Cemetery.
    
  
    Proceedings of the Design, User Experience, and Usability, 2024
    
  
Acceptance of Students and Teachers Regarding a Virtual Reality Tool for Teaching the History of Architecture and Urbanism.
    
  
    Proceedings of the Design, User Experience, and Usability, 2024
    
  
    Proceedings of the Design, User Experience, and Usability, 2024
    
  
Does Virtual Reality Allow Essay Participants Better Conditions to Get Information Regarding the Perception of Architectural Contexts?
    
  
    Proceedings of the Design, User Experience, and Usability, 2024
    
  
  2023
Human interaction with virtual reality: investigating pre-evacuation efficiency in building emergency.
    
  
    Virtual Real., June, 2023
    
  
Correction to: Human interaction with virtual reality: investigating pre-evacuation efficiency in building emergency.
    
  
    Virtual Real., March, 2023
    
  
Framing Seamlessness-Enhancing Future Multimodal Interaction from Physical to Virtual Spaces.
    
  
    Proceedings of the Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, 2023
    
  
    Proceedings of the Design, User Experience, and Usability, 2023
    
  
Acceptance of Autonomous Electric Vehicles as a Collective Passenger Transport: The Case of Portugal.
    
  
    Proceedings of the Design, User Experience, and Usability, 2023
    
  
Inclusion Through Accessibility. Handi Bot, a Translator for Portuguese Sign Language.
    
  
    Proceedings of the Universal Access in Human-Computer Interaction, 2023
    
  
Virtual Reality in the Teaching of History of Architecture and Urbanism: A Literature Review.
    
  
    Proceedings of the Design, User Experience, and Usability, 2023
    
  
    Proceedings of the HCI International 2023 - Late Breaking Papers, 2023
    
  
M-term Architectonic Context and Meditation Practitioners: A Concept to Be Implemented in an Informatic Application to Help Architects.
    
  
    Proceedings of the Design, User Experience, and Usability, 2023
    
  
    Proceedings of the HCI International 2023 - Late Breaking Papers, 2023
    
  
  2022
Developing Personas in UX Process: A Case Study for a Web-Documentary to Increase Empathy Among Social Groups.
    
  
    Proceedings of the Design, User Experience, and Usability: UX Research, Design, and Assessment, 2022
    
  
Dissemination of São Tomé and Príncipe Culture Through Virtual Reality: Comparative UX Study Between Potential Tourists from Portugal and Santomean Inhabitants.
    
  
    Proceedings of the Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture, 2022
    
  
    Proceedings of the Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies, 2022
    
  
Exploring Children's Behavioral Intention of Using the Expected Game-Based Learning for Protracted Waste Problem.
    
  
    Proceedings of the Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture, 2022
    
  
    Proceedings of the Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture, 2022
    
  
    Proceedings of the HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence, 2022
    
  
  2021
    Proceedings of the Advances in Ergonomics in Design, 2021
    
  
Research Games: A Model to Support the Development of Educational Game Using Virtual Reality Platforms.
    
  
    Proceedings of the Advances in Ergonomics in Design, 2021
    
  
    Proceedings of the Advances in Ergonomics in Design, 2021
    
  
    Proceedings of the Advances in Ergonomics in Design, 2021
    
  
Costs for Road Safety of Countering the Automatic Processes of Natural Reading in the Design of Horizontal Road Information.
    
  
    Proceedings of the Advances in Ergonomics in Design, 2021
    
  
    Proceedings of the Advances in Ergonomics in Design, 2021
    
  
  2020
    Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020
    
  
Expected Architects Acceptance of a BIM Tool to Optimize the Building Energetic Performance.
    
  
    Proceedings of the Advances in Ergonomics in Design, 2020
    
  
    Proceedings of the Advances in Ergonomics in Design, 2020
    
  
  2019
Exploratory Study to Investigate the Influence of a Third Person on an Individual Emergency Wayfinding Decision.
    
  
    Proceedings of the Advances in Ergonomics in Design, 2019
    
  
    Proceedings of the Advances in Ergonomics in Design, 2019
    
  
Evaluation of the Concept of a Smart City Gamification from a User Centered Design Perspective.
    
  
    Proceedings of the Advances in Ergonomics in Design, 2019
    
  
    Proceedings of the Advances in Ergonomics in Design, 2019
    
  
Locomotion-in-Place and Teleport: Which Is the Best Technique to Be Used in Human Behavior Research Using Virtual Reality?
    
  
    Proceedings of the Advances in Ergonomics in Design, 2019
    
  
Evaluation of Behavioral Compliance with Safety Warnings at Different Levels of Cognitive Load in Warehouses.
    
  
    Proceedings of the Advances in Ergonomics in Design, 2019
    
  
How Deep Is a Virtual Reality Experience? Virtual Environments, Emotions and Physiological Measures.
    
  
    Proceedings of the Advances in Ergonomics in Design, 2019
    
  
  2018
    Proceedings of the Design, User Experience, and Usability: Designing Interactions, 2018
    
  
Tourism and Virtual Reality: User Experience Evaluation of a Virtual Environment Prototype.
    
  
    Proceedings of the Design, User Experience, and Usability: Users, Contexts and Case Studies, 2018
    
  
    Proceedings of the Design, User Experience, and Usability: Users, Contexts and Case Studies, 2018
    
  
Compliance with Static vs. Dynamic Warnings in Workplaces such as Warehouses: A Study Using Virtual Reality.
    
  
    Proceedings of the Design, User Experience, and Usability: Users, Contexts and Case Studies, 2018
    
  
  2017
    Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017
    
  
Comparing Three Stimulus Presentation Types in a Virtual Reality Experiment to Human Wayfinding Behavior During Emergency Situation.
    
  
    Proceedings of the Advances in Ergonomics in Design, 2017
    
  
Potentialities of a Face Reading Tool to a Digital Game Evaluation and Development: A Preliminary Study.
    
  
    Proceedings of the Advances in Ergonomics in Design, 2017
    
  
Applications and Interface Requirements to Engage the Citizens to Share Information in a Smart City Project.
    
  
    Proceedings of the Advances in Ergonomics in Design, 2017
    
  
Could the Design Features of a Wheelchair Influence the User Experience and Stigmatization Perceptions of the Users?
    
  
    Proceedings of the Advances in Ergonomics in Design, 2017
    
  
Evaluation of a Virtual Environment Prototype for Studies on the Effectiveness of Technology-Based Safety Signs.
    
  
    Proceedings of the Advances in Ergonomics in Design, 2017
    
  
    Proceedings of the Advances in Ergonomics in Design, 2017
    
  
    Proceedings of the Advances in Ergonomics in Design, 2017
    
  
  2016
Evaluating Play-Personas of an Educational 3D Digital Game for University Students to Learn Portuguese as a Foreign Language.
    
  
    Proceedings of the Design, User Experience, and Usability: Novel User Experiences, 2016
    
  
    Proceedings of the Design, User Experience, and Usability: Novel User Experiences, 2016
    
  
  2015
    Proceedings of the IEEE First International Smart Cities Conference, 2015
    
  
A Comparative Study: Use of a Brain-Computer Interface (BCI) Device by People with Cerebral Palsy in Interaction with Computers.
    
  
    Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015
    
  
    Proceedings of the Design, User Experience, and Usability: Users and Interactions, 2015
    
  
  2014
A Pilot Study Using Virtual Reality to Investigate the Effects of Emergency Egress Signs Competing with Environmental Variables on Route Choices.
    
  
    Proceedings of the Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services, 2014
    
  
    Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014
    
  
Serious Games and Heuristic Evaluation - The Cross-Comparison of Existing Heuristic Evaluation Methods for Games.
    
  
    Proceedings of the Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience, 2014
    
  
Can Virtual Reality Increase Emotional Responses (Arousal and Valence)? A Pilot Study.
    
  
    Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014
    
  
    Proceedings of the Design, User Experience, and Usability. User Experience Design Practice, 2014
    
  
  2013
Are Emergency Egress Signs Strong Enough to Overlap the Influence of the Environmental Variables?
    
  
    Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013
    
  
    Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013
    
  
Main Usability Issues in Using Virtual Environments for Older Population Warning Studies.
    
  
    Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013
    
  
    Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013
    
  
    Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013
    
  
Evaluating Emotional Responses to the Interior Design of a Hospital Room: A Study Using Virtual Reality.
    
  
    Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013
    
  
    Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013
    
  
  2012
  2011
    Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011
    
  
Evaluation of Human Performance Using Two Types of Navigation Interfaces in Virtual Reality.
    
  
    Proceedings of the Virtual and Mixed Reality - New Trends, 2011
    
  
Human-Computer Interaction in Office Work: Evaluation of Interaction Patterns Using Office Equipment and Software during Data Entry and Navigation.
    
  
    Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2011
    
  
Some Evidences of the Impact of Environment's Design Features in Routes Selection in Virtual Environments.
    
  
    Proceedings of the Virtual and Mixed Reality - New Trends, 2011
    
  
  2007
Methodology to Apply a Usability Testing by Non Specialized People: Evaluation of the European Platform "e-Exhibitions".
    
  
    Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2007
    
  
    Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2007
    
  
    Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2007
    
  
An Interactive System to Measure the Human Behaviour: An Analysis Model for the Human-Product-Environment Interaction.
    
  
    Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2007
    
  
    Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2007