Frank Dachille

According to our database1, Frank Dachille authored at least 13 papers between 1998 and 2006.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2006
Vesselness propagation: a fast interactive vessel segmentation method.
Proceedings of the Medical Imaging 2006: Image Processing, 2006

2004
Footprint Area Sampled Texturing.
IEEE Trans. Vis. Comput. Graph., 2004

2001
A novel haptics-based interface and sculpting system for physics-based geometric design.
Comput. Aided Des., 2001

Distance-Field-Based Skeletons for Virtual Navigation.
Proceedings of the 12th IEEE Visualization Conference, 2001

2000
Real-time volume rendering.
Int. J. Imaging Syst. Technol., 2000

Volumetric backprojection.
Proceedings of the Proceeding of the 2000 Volume Visualization and Graphics Symposium, 2000

Incremental Triangle Voxelization.
Proceedings of the Graphics Interface 2000 Conference, 2000

GI-Cube: An Architecture for Volumetric Global Illumination and Rendering.
Proceedings of the 2000 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2000

High-Degree Temporal Antialiasing.
Proceedings of the Computer Animation 2000, 2000

1999
Forward Image Mapping.
Proceedings of the 10th IEEE Visualization Conference, 1999

Haptic sculpting of dynamic surfaces.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

1998
Adaptive Perspective Ray Casting.
Proceedings of the Proceeding of the 1998 IEEE Symposium on Volume Visualization, 1998

High-Quality Volume Rendering Using Texture Mapping Hardware.
Proceedings of the 1998 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, Lisbon, Portugal, August 31, 1998


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