Arie E. Kaufman

Orcid: 0000-0002-0796-6196

Affiliations:
  • Stony Brook University, USA


According to our database1, Arie E. Kaufman authored at least 312 papers between 1976 and 2023.

Collaborative distances:

Awards

ACM Fellow

ACM Fellow 2009, "For contributions to volume visualization and its applications.".

IEEE Fellow

IEEE Fellow 1998, "For contributions to and leadership in visualization and computer graphics.".

Timeline

Legend:

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Online presence:

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Bibliography

2023
MD-Cave: An Immersive Visualization Workbench for Radiologists.
IEEE Trans. Vis. Comput. Graph., December, 2023

Geometry-Aware Planar Embedding of Treelike Structures.
IEEE Trans. Vis. Comput. Graph., July, 2023

Volume Exploration Using Multidimensional Bhattacharyya Flow.
IEEE Trans. Vis. Comput. Graph., March, 2023

NeuRegenerate: A Framework for Visualizing Neurodegeneration.
IEEE Trans. Vis. Comput. Graph., March, 2023

Carve3D: Improving Multi-view Reconstruction Consistency for Diffusion Models with RL Finetuning.
CoRR, 2023

RT-GAN: Recurrent Temporal GAN for Adding Lightweight Temporal Consistency to Frame-Based Domain Translation Approaches.
CoRR, 2023

Submerse: Visualizing Storm Surge Flooding Simulations in Immersive Display Ecologies.
CoRR, 2023

Erebus: Access Control for Augmented Reality Systems.
Proceedings of the 32nd USENIX Security Symposium, 2023

GAIT: Generating Aesthetic Indoor Tours with Deep Reinforcement Learning.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

2022
COVID-view: Diagnosis of COVID-19 using Chest CT.
IEEE Trans. Vis. Comput. Graph., 2022

3D Virtual Pancreatography.
IEEE Trans. Vis. Comput. Graph., 2022

NeuroConstruct: 3D Reconstruction and Visualization of Neurites in Optical Microscopy Brain Images.
IEEE Trans. Vis. Comput. Graph., 2022

Deep learning-inferred multiplex immunofluorescence for immunohistochemical image quantification.
Nat. Mach. Intell., 2022

A Survey of Visualization and Analysis in High-Resolution Connectomics.
Comput. Graph. Forum, 2022

CLTS-GAN: Color-Lighting-Texture-Specular Reflection Augmentation for Colonoscopy.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2022, 2022

Spatial Perception in Immersive Visualization: A Study and Findings.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

2021
CMed: Crowd Analytics for Medical Imaging Data.
IEEE Trans. Vis. Comput. Graph., 2021

Visual Analytics of a Computer-Aided Diagnosis System for Pancreatic Lesions.
IEEE Trans. Vis. Comput. Graph., 2021

FoldIt: Haustral Folds Detection and Segmentation in Colonoscopy Videos.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2021 - 24th International Conference, Strasbourg, France, September 27, 2021

Visualizing Missing Surfaces In Colonoscopy Videos Using Shared Latent Space Representations.
Proceedings of the 18th IEEE International Symposium on Biomedical Imaging, 2021

2020
Transfer Function-Guided Saliency-Aware Compression for Transmitting Volumetric Data.
IEEE Trans. Multim., 2020

Holistic Analysis of Abdominal CT for Predicting the Grade of Dysplasia of Pancreatic Lesions.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2020, 2020

Augmenting Colonoscopy Using Extended and Directional CycleGAN for Lossy Image Translation.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
GeoBrick: exploration of spatiotemporal data.
Vis. Comput., 2019

Immersive Virtual Colonoscopy.
IEEE Trans. Vis. Comput. Graph., 2019

FeatureLego: Volume Exploration Using Exhaustive Clustering of Super-Voxels.
IEEE Trans. Vis. Comput. Graph., 2019

Visualization of Neuronal Structures in Wide-Field Microscopy Brain Images.
IEEE Trans. Vis. Comput. Graph., 2019

Reducing simulator sickness with perceptual camera control.
ACM Trans. Graph., 2019

Learning Multi-Class Segmentations From Single-Class Datasets.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

2018
Radiative Transport Based Flame Volume Reconstruction from Videos.
IEEE Trans. Vis. Comput. Graph., 2018

LMap: Shape-Preserving Local Mappings for Biomedical Visualization.
IEEE Trans. Vis. Comput. Graph., 2018

Towards virtual reality infinite walking: dynamic saccadic redirection.
ACM Trans. Graph., 2018

C2A: Crowd Consensus Analytics for Virtual Colonoscopy.
CoRR, 2018

Crowd-Assisted Polyp Annotation of Virtual Colonoscopy Videos.
CoRR, 2018

Crowdsourcing Lung Nodules Detection and Annotation.
CoRR, 2018

Graphoto: Aesthetically Pleasing Charts for Casual Information Visualization.
IEEE Computer Graphics and Applications, 2018

Effects of Sound Volume Change When Squeezing a Virtual Soft Object with a Bare Hand.
Proceedings of the 2018 International Conference on Cyberworlds, 2018

Efficient Correction for EM Connectomics with Skeletal Representation.
Proceedings of the British Machine Vision Conference 2018, 2018

2017
Spherical Parameterization Balancing Angle and Area Distortions.
IEEE Trans. Vis. Comput. Graph., 2017

Corresponding Supine and Prone Colon Visualization Using Eigenfunction Analysis and Fold Modeling.
IEEE Trans. Vis. Comput. Graph., 2017

AnaFe: Visual Analytics of Image-derived Temporal Features - Focusing on the Spleen.
IEEE Trans. Vis. Comput. Graph., 2017

Perceptually-guided foveation for light field displays.
ACM Trans. Graph., 2017

Perceptual Studies for Foveated Light Field Displays.
CoRR, 2017

Automatic speed and direction control along constrained navigation paths.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Classification of Pancreatic Cysts in Computed Tomography Images Using a Random Forest and Convolutional Neural Network Ensemble.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2017, 2017

Angle and pressure-based volumetric picking on touchscreen devices.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Frameless Volume Visualization.
IEEE Trans. Vis. Comput. Graph., 2016

VEEVVIE: Visual Explorer for Empirical Visualization, VR and Interaction Experiments.
IEEE Trans. Vis. Comput. Graph., 2016

Planar Visualization of Treelike Structures.
IEEE Trans. Vis. Comput. Graph., 2016

Mapping virtual and physical reality.
ACM Trans. Graph., 2016

Crowdsourcing for Identification of Polyp-Free Segments in Virtual Colonoscopy Videos.
CoRR, 2016

Registration of Volumetric Prostate Scans using Curvature Flow.
CoRR, 2016

Depth Reconstruction and Computer-Aided Polyp Detection in Optical Colonoscopy Video Frames.
CoRR, 2016

Shape-based multifeature brain parcellation.
Proceedings of the Medical Imaging 2016: Image Processing, 2016

Pancreas and cyst segmentation.
Proceedings of the Medical Imaging 2016: Image Processing, 2016

Visualization framework for colonoscopy videos.
Proceedings of the Medical Imaging 2016: Image-Guided Procedures, Robotic Interventions, and Modeling, San Diego, California, United States, 27 February, 2016

Computer-aided detection of polyps in optical colonoscopy images.
Proceedings of the Medical Imaging 2016: Computer-Aided Diagnosis, San Diego, California, United States, 27 February, 2016

Maximal area and conformal welding heuristics for optimal slice selection in splenic volume estimation.
Proceedings of the Medical Imaging 2016: Computer-Aided Diagnosis, San Diego, California, United States, 27 February, 2016

Multimodal brain visualization.
Proceedings of the Medical Imaging 2016: Biomedical Applications in Molecular, Structural, and Functional Imaging, San Diego, California, United States, 27 February, 2016

C<sup>2</sup>A: Crowd consensus analytics for virtual colonoscopy.
Proceedings of the 11th IEEE Conference on Visual Analytics Science and Technology, 2016

2015
The Reality Deck-an Immersive Gigapixel Display.
IEEE Computer Graphics and Applications, 2015

Scalability limits of large immersive high-resolution displays.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Buyers satisfaction in a virtual fitting room scenario based on realism of avatar.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

Practical chirocentric 3DUI platform for immersive environments.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Importance-Driven Accessory Lights Designfor Enhancing Local Shapes.
IEEE Trans. Vis. Comput. Graph., 2014

Computer Visualization - Concepts and Challenges (NII Shonan Meeting 2014-1).
NII Shonan Meet. Rep., 2014

Benefits of 3D immersion for virtual colonoscopy.
Proceedings of the 2014 IEEE VIS International Workshop on 3DVis, 2014

Overview of Visualization in Biology and Medicine.
Proceedings of the Scientific Visualization, 2014

From Individual to Population: Challenges in Medical Visualization.
Proceedings of the Scientific Visualization, 2014

2013
Area-Preservation Mapping using Optimal Mass Transport.
IEEE Trans. Vis. Comput. Graph., 2013

Acuity-Driven Gigapixel Visualization.
IEEE Trans. Vis. Comput. Graph., 2013

Colon Flattening Using Heat Diffusion Riemannian Metric.
IEEE Trans. Vis. Comput. Graph., 2013

Lighting System for Visual Perception Enhancement in Volume Rendering.
IEEE Trans. Vis. Comput. Graph., 2013

Visual exploration of the infinite canvas.
Proceedings of the 2013 IEEE Virtual Reality, 2013

2012
Structure revealing techniques based on parallel coordinates plot.
Vis. Comput., 2012

Conformal Magnifier: A Focus+Context Technique with Local Shape Preservation.
IEEE Trans. Vis. Comput. Graph., 2012

Modified Dendrogram of Attribute Space for Multidimensional Transfer Function Design.
IEEE Trans. Vis. Comput. Graph., 2012

Interactive Visibility Retargeting in VR Using Conformal Visualization.
IEEE Trans. Vis. Comput. Graph., 2012

Cumulative Heat Diffusion Using Volume Gradient Operator for Volume Analysis.
IEEE Trans. Vis. Comput. Graph., 2012

From individual to population: Challenges in Medical Visualization
CoRR, 2012

Importance Driven Automatic Color Design for Direct Volume Rendering.
Comput. Graph. Forum, 2012

NuNav3D: A touch-less, body-driven interface for 3D navigation.
Proceedings of the 2012 IEEE Virtual Reality, 2012

2011
Context Preserving Maps of Tubular Structures.
IEEE Trans. Vis. Comput. Graph., 2011

Scientific Visualization (Dagstuhl Seminar 11231).
Dagstuhl Reports, 2011

Prostate Cancer Visualization from MR Imagery and MR Spectroscopy.
Comput. Graph. Forum, 2011

Volumetric colon wall unfolding using harmonic differentials.
Comput. Graph., 2011

Conformal visualization for partially-immersive platforms.
Proceedings of the IEEE Virtual Reality Conference, 2011

Evaluation of electronic biopsy for clinical diagnosis in virtual colonoscopy.
Proceedings of the Medical Imaging 2011: Visualization, 2011

Anatomical Feature-Guided Mutual Information Registration of Multimodal Prostate MRI.
Proceedings of the Abdominal Imaging. Computational and Clinical Applications, 2011

Keynote address: Immersive exploration of large datasets.
Proceedings of the IEEE Pacific Visualization Symposium, 2011

2010
Supine and Prone Colon Registration Using Quasi-Conformal Mapping.
IEEE Trans. Vis. Comput. Graph., 2010

Multi-dimensional Reduction and Transfer Function Design using Parallel Coordinates.
Proceedings of the 8th IEEE VGTC / Eurographics International Symposium on Volume Graphics, 2010

Conformal Geometry Based Supine and Prone Colon Registration.
Proceedings of the Virtual Colonoscopy and Abdominal Imaging. Computational Challenges and Clinical Opportunities, 2010

Colon Visualization Using Shape Preserving Flattening.
Proceedings of the Virtual Colonoscopy and Abdominal Imaging. Computational Challenges and Clinical Opportunities, 2010

Extraction of Landmarks and Features from Virtual Colon Models.
Proceedings of the Virtual Colonoscopy and Abdominal Imaging. Computational Challenges and Clinical Opportunities, 2010

Visual Simulation of Flow.
Proceedings of the Scientific Visualization: Advanced Concepts, 2010

2009
Dependency graph approach to load balancing distributed volume visualization.
Vis. Comput., 2009

Visual simulation of thermal fluid dynamics in a pressurized water reactor.
Vis. Comput., 2009

Efficient LBM Visual Simulation on Face-Centered Cubic Lattices.
IEEE Trans. Vis. Comput. Graph., 2009

The 15th Anniversary of the IEEE Transactions on Visualization and Computer Graphics: Celebrating a Success Story.
IEEE Trans. Vis. Comput. Graph., 2009

Out-of-Core and Dynamic Programming for Data Distribution on a Volume Visualization Cluster.
Comput. Graph. Forum, 2009

09251 Abstracts Collection - Scientific Visualization.
Proceedings of the Scientific Visualization, 14.06. - 19.06.2009, 2009

Constructing 3D Elliptical Gaussians for Irregular Data.
Proceedings of the Mathematical Foundations of Scientific Visualization, 2009

2008
Reconstructing regular meshes from points.
Vis. Comput., 2008

Zippy: A Framework for Computation and Visualization on a GPU Cluster.
Comput. Graph. Forum, 2008

Optimized GPU implementation of learning-based non-rigid multi-modal registration.
Proceedings of the Medical Imaging 2008: Image Processing, 2008

Enclosed Five-Wall Immersive Cabin.
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008

3D Surface Reconstruction from Endoscopic Videos.
Proceedings of the Visualization in Medicine and Life Sciences., 2008

2007
Point-and-edge model for edge-preserving splatting.
Vis. Comput., 2007

Interactive wireless virtual colonoscopy.
Vis. Comput., 2007

Visual Simulation of Heat Shimmering and Mirage.
IEEE Trans. Vis. Comput. Graph., 2007

Lattice-Based Volumetric Global Illumination.
IEEE Trans. Vis. Comput. Graph., 2007

A classification-based rendering method for point models.
Comput. Graph., 2007

Flow simulation with locally-refined LBM.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

Computer-aided detection of colonic polyps using volume rendering.
Proceedings of the Medical Imaging 2007: Computer-Aided Diagnosis, 2007

2006
Interactive Point-based Isosurface Exploration and High-quality Rendering.
IEEE Trans. Vis. Comput. Graph., 2006

A Pipeline for Computer Aided Polyp Detection.
IEEE Trans. Vis. Comput. Graph., 2006

Melting and flowing in multiphase environment.
Comput. Graph., 2006

GPU-Accelerated Volume Splatting With Elliptical RBFs.
Proceedings of the 8th Joint Eurographics - IEEE VGTC Symposium on Visualization, 2006

Conformal virtual colon flattening.
Proceedings of the ACM Symposium on Solid and Physical Modeling 2006, 2006

Toward a Multi-Analyst, Collaborative Framework for Visual Analytics.
Proceedings of the 1st IEEE Symposium On Visual Analytics Science And Technology, 2006

Real-time Reflection using Ray Tracing with Geometry Field.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

2005
Virtual colonoscopy.
Commun. ACM, 2005

The Magic Volume Lens: An Interactive Focus+Context Technique for Volume Rendering.
Proceedings of the 16th IEEE Visualization Conference, 2005

Reconstructing Manifold and Non-Manifold Surfaces from Point Clouds.
Proceedings of the 16th IEEE Visualization Conference, 2005

GPU-based Object-Order Ray-Casting for Large Datasets.
Proceedings of the 4th Eurographics / IEEE VGTC International Workshop on Volume Graphics, 2005

Adapted unstructured LBM for flow simulation on curved surfaces.
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005

Front spreading on 3D surfaces.
Proceedings of the Computer Graphics International 2005, 2005

Visual simulation of chemical gardens.
Proceedings of the Computer Graphics International 2005, 2005

Surface reconstruction using oriented charges.
Proceedings of the Computer Graphics International 2005, 2005

CSG operations on point models with implicit connectivity.
Proceedings of the Computer Graphics International 2005, 2005

Distributed volume rendering on a visualization cluster.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

Overview of Volume Rendering.
Proceedings of the Visualization Handbook., 2005

2004
Lattice-Based Flow Field Modeling.
IEEE Trans. Vis. Comput. Graph., 2004

The Lattice-Boltzmann Method for Simulating Gaseous Phenomena.
IEEE Trans. Vis. Comput. Graph., 2004

Interactive Stereoscopic Rendering of Volumetric Environments.
IEEE Trans. Vis. Comput. Graph., 2004

O-Buffer: A Framework for Sample-Based Graphics.
IEEE Trans. Vis. Comput. Graph., 2004

Footprint Area Sampled Texturing.
IEEE Trans. Vis. Comput. Graph., 2004

Fast Hybrid Approach for Texturing Point Models.
Comput. Graph. Forum, 2004

SHIC: A View-Dependent Rendering Framework for Isosurfaces.
Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics, 2004

Feature Preserving Distance Fields.
Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics, 2004

Dual Contouring with Topology-Preserving Simplification Using Enhanced Cell Representation.
Proceedings of the 15th IEEE Visualization Conference, 2004

Dispersion Simulation and Visualization For Urban Security.
Proceedings of the 15th IEEE Visualization Conference, 2004

Light Weight Space Leaping using Ray Coherence.
Proceedings of the 15th IEEE Visualization Conference, 2004

GPU Cluster for High Performance Computing.
Proceedings of the ACM/IEEE SC2004 Conference on High Performance Networking and Computing, 2004

A Sketch-Based Interface for Collaborative Design .
Proceedings of the 1st Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2004

Squeeze: numerical-precision-optimized volume rendering.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, 2004

Range Image Registration via Probability Field.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Implementing lattice Boltzmann computation on graphics hardware.
Vis. Comput., 2003

Interactive Flowing of Highly Viscous Volumes in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

Voxels on Fire.
Proceedings of the 14th IEEE Visualization Conference, 2003

Piecewise C1 Continuous Surface Reconstruction of Noisy Point Cloud via Local Implicit Quadric Regression.
Proceedings of the 14th IEEE Visualization Conference, 2003

A Framework for Sample-based Rendering with O-buffers.
Proceedings of the 14th IEEE Visualization Conference, 2003

Empty Space Skipping and Occlusion Clipping for Texture-based Volume Rendering.
Proceedings of the 14th IEEE Visualization Conference, 2003

Anti-Aliased Volume Extraction.
Proceedings of the 5th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2003

Multiresolution Volume Simplification and Polygonization.
Proceedings of the 3rd Eurographics / IEEE TCVG International Workshop on Volume Graphics, 2003

OpenVL-The Open Volume Library.
Proceedings of the 3rd Eurographics / IEEE TCVG International Workshop on Volume Graphics, 2003

Feature preserved volume simplification.
Proceedings of the Eighth ACM Symposium on Solid Modeling and Applications 2003, 2003

Blowing in the wind.
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003

Texture Partitioning and Packing for Accelerating Texture-based Volume Rendering.
Proceedings of the Graphics Interface 2003 Conference, 2003

Ray Tracing Height Fields.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

Hardware Assisted Multichannel Volume Rendering.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

Melting and Flowing of Viscous Volumes.
Proceedings of the 16th International Conference on Computer Animation and Social Agents, 2003

2002
Automatic Centerline Extraction for Virtual Colonoscopy.
IEEE Trans. Medical Imaging, 2002

Accelerating volume rendering with texture hulls.
Proceedings of the IEEE/SIGGRAPH Symposium on Volume Visualization and Graphics, 2002

Simulating Fire with Texture Splats.
Proceedings of the 13th IEEE Visualization Conference, 2002

Fast and Reliable Space Leaping for Interactive Volume Rendering.
Proceedings of the 13th IEEE Visualization Conference, 2002

Accelerated Volume Graphics.
Proceedings of the 2002 Geometric Modeling and Processing (GMP 2002), 2002

Dependency Graph Scheduling in a Volumetric Ray Tracing Architecture.
Proceedings of the 2002 ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, 2002

2001
Penalized-Distance Volumetric Skeleton Algorithm.
IEEE Trans. Vis. Comput. Graph., 2001

Novel Techniques for Robust Voxelization and Visualization of Implicit Surfaces.
Graph. Model., 2001

Special Issue on Volume Modeling.
Graph. Model., 2001

A novel haptics-based interface and sculpting system for physics-based geometric design.
Comput. Aided Des., 2001

Case Study: Visualization of Particle Track Data.
Proceedings of the 12th IEEE Visualization Conference, 2001

Distance-Field-Based Skeletons for Virtual Navigation.
Proceedings of the 12th IEEE Visualization Conference, 2001

Accelerating Voxel-Based Terrain Rendering with Keyframe-Free Image-Based Rendering.
Proceedings of the 2nd IEEE TCVG / Eurographics International Workshop on Volume Graphics, 2001

Real-Time Volume Rendering for Virtual Colonoscopy.
Proceedings of the 2nd IEEE TCVG / Eurographics International Workshop on Volume Graphics, 2001

Image-Based Rendering of Surfaces from Volume Data.
Proceedings of the 2nd IEEE TCVG / Eurographics International Workshop on Volume Graphics, 2001

Two-Pass Image and Volume Rotation (ST).
Proceedings of the 2nd IEEE TCVG / Eurographics International Workshop on Volume Graphics, 2001

Fully automatic extraction of the colon centerline and its impact on a virtual colonoscopy system.
Proceedings of the CARS 2001. Computer Assisted Radiology and Surgery. Proceedings of the 15th International Congress and Exhibition, 2001

2000
Fast Ray-Tracing of Rectilinear Volume Data Using Distance Transforms.
IEEE Trans. Vis. Comput. Graph., 2000

A Novel Approach to Extract Colon Lumen from CT Images for Virtual Colonoscopy.
IEEE Trans. Medical Imaging, 2000

Real-time volume rendering.
Int. J. Imaging Syst. Technol., 2000

3D Volume Rotation Using Shear Transformations.
Graph. Model., 2000

Volumetric backprojection.
Proceedings of the Proceeding of the 2000 Volume Visualization and Graphics Symposium, 2000

Interactive Stereoscopic Rendering of Voxel-based Terrain.
Proceedings of the Virtual Reality 2000 Conference, 2000

Image based rendering with stable frame rates.
Proceedings of the 11th IEEE Visualization Conference, 2000

3D digital cleansing using segmentation rays.
Proceedings of the 11th IEEE Visualization Conference, 2000

CEASAR: a smooth, accurate and robust centerline extraction algorithm.
Proceedings of the 11th IEEE Visualization Conference, 2000

TEASAR: Tree-Structure Extraction Algorithm for Accurate and Robust Skeletons.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000

Tree-branch-searching multiresolution approach to skeletonization for virtual endoscopy.
Proceedings of the Medical Imaging 2000: Image Processing, 2000

A Gradient Magnitude Based Region Growing Algorithm for Accurate Segmentation.
Proceedings of the 2000 International Conference on Image Processing, 2000

Incremental Triangle Voxelization.
Proceedings of the Graphics Interface 2000 Conference, 2000

GI-Cube: An Architecture for Volumetric Global Illumination and Rendering.
Proceedings of the 2000 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2000

High-Degree Temporal Antialiasing.
Proceedings of the Computer Animation 2000, 2000

vxt: A Class Library for Object Voxelisation.
Proceedings of the Volume Graphics, 2000

State-of-the-Art in Volume Graphics.
Proceedings of the Volume Graphics, 2000

1999
Alias-Free Voxelization of Geometric Objects.
IEEE Trans. Vis. Comput. Graph., 1999

Fast Projection-Based Ray-Casting Algorithm for Rendering Curvilinear Volumes.
IEEE Trans. Vis. Comput. Graph., 1999

Optimized Interpolation for Volume Ray Casting.
J. Graphics, GPU, & Game Tools, 1999

Navigating through sparse views.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

Virtual Flythrough over a Voxel-Based Terrain.
Proceedings of the IEEE Virtual Reality 1999 Conference, 1999

Volume Rendering Based Interactive Navigation within the Human Colon.
Proceedings of the 10th IEEE Visualization Conference, 1999

High Performance Presence-Accelerated Ray Casting.
Proceedings of the 10th IEEE Visualization Conference, 1999

Mixing Translucent Polygons with Volumes.
Proceedings of the 10th IEEE Visualization Conference, 1999

LOD-Sprite Technique for Accelerated Terrain Rendering.
Proceedings of the 10th IEEE Visualization Conference, 1999

Forward Image Mapping.
Proceedings of the 10th IEEE Visualization Conference, 1999

Haptic sculpting of dynamic surfaces.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

Interactive volume segmentation with the PAVLOV architecture.
Proceedings of the 1999 IEEE Symposium on Parallel Visualization and Graphics, 1999

Hybrid Volume and Polygon Rendering with Cube Hardware.
Proceedings of the 1999 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 1999

1998
Three-dimensional skeleton and centerline generation based on an approximate minimum distance field.
Vis. Comput., 1998

Editorial.
IEEE Trans. Vis. Comput. Graph., 1998

Real-time Biomechanically-based Muscle Volume Deformation using FEM.
Comput. Graph. Forum, 1998

Boundary cell-based acceleration for volume ray casting.
Comput. Graph., 1998

Object Voxeliztion by Filtering.
Proceedings of the Proceeding of the 1998 IEEE Symposium on Volume Visualization, 1998

Adaptive Perspective Ray Casting.
Proceedings of the Proceeding of the 1998 IEEE Symposium on Volume Visualization, 1998

Why is real-time volume rendering no longer a year away?
Proceedings of the 9th IEEE Visualization Conference, 1998

Accelerated ray-casting for curvilinear volumes.
Proceedings of the 9th IEEE Visualization Conference, 1998

Multi-Granularity Noise for Curvilinear Grid LIC.
Proceedings of the Graphics Interface 1998 Conference, 1998

PAVLOV: A Programmable Architecture for Volume Processing.
Proceedings of the 1998 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, Lisbon, Portugal, August 31, 1998

High-Quality Volume Rendering Using Texture Mapping Hardware.
Proceedings of the 1998 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, Lisbon, Portugal, August 31, 1998

Efficient Parallel Recursive Voxelization for SGI Challenge Multi-Processor System.
Proceedings of the Computer Graphics International Conference, 1998

Physically-based Animation of Volumetric Objects.
Proceedings of the Computer Animation 1998, 1998

1997
3D Line Voxelization and Connectivity Control.
IEEE Computer Graphics and Applications, 1997

Implementations of cube-4 on the teramac custom computing machine.
Comput. Graph., 1997

Multiresolution tetrahedral framework for visualizing regular volume data.
Proceedings of the 8th IEEE Visualization Conference, 1997

Interactive volume rendering for virtual colonoscopy.
Proceedings of the 8th IEEE Visualization Conference, 1997

Collision detection for volumetric objects.
Proceedings of the 8th IEEE Visualization Conference, 1997

Integrated volume compression and visualization.
Proceedings of the 8th IEEE Visualization Conference, 1997

Virtual voyage: interactive navigation in the human colon.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

A Ray-Slice-Sweep Volume Rendering Engine.
Proceedings of the 1997 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 1997

Notes on Computational-space-based Ray-casting for Curvilinear Volumes.
Proceedings of the Dagstuhl '97, 1997

Simple, Fast, and Robust Ray Casting of Irregular Grids.
Proceedings of the Dagstuhl '97, 1997

Volume Visualization.
Proceedings of the Computer Science and Engineering Handbook, 1997

1996
Volume Visualization.
ACM Comput. Surv., 1996

Fast Rendering of Irregular Grids.
Proceedings of the Proceeding of the 1996 Symposium on Volume Visualization, 1996

Cube-4 - A Scalable Architecture for Real-Time Volume Rendering.
Proceedings of the Proceeding of the 1996 Symposium on Volume Visualization, 1996

Surface Rendering versus Volume Rendering in Medical Imaging.
Proceedings of the 7th IEEE Visualization Conference, 1996

Fast Stereo Volume Rendering.
Proceedings of the 7th IEEE Visualization Conference, 1996

Generation of Transfer Functions with Stochastic Search Techniques.
Proceedings of the 7th IEEE Visualization Conference, 1996

FINESSE: a financial information spreadsheet.
Proceedings of the IEEE Symposium on Information Visualization 1996, 1996

Cube-4 Implementations on the Teramac Custom Computing Machine.
Proceedings of the EGGH96: Eurographics Workshop on Graphics Hardware 1996, 1996

Volume Synthesis.
Proceedings of the Discrete Geometry for Computer Imagery, 1996

1995
A 3D Skewing and De-skewing Scheme for Conflict-Free Access to Rays in Volume Rendering.
IEEE Trans. Computers, 1995

Fundamentals of Surface Voxelization.
CVGIP Graph. Model. Image Process., 1995

Three Architectures for Volume Rendering.
Comput. Graph. Forum, 1995

Visualization of calcium activity in nerve cells.
IEEE Computer Graphics and Applications, 1995

Gradient estimation and sheared interpolation for the cube architecture.
Comput. Graph., 1995

Volumetric Ray Tracing.
Proceedings of the 1994 Symposium on Volume Visualization, 1995

Cube-3: A Real-Time Architecture for High-Resolution Volume Visualization.
Proceedings of the 1994 Symposium on Volume Visualization, 1995

Automatic Generation of Triangular Irregular Networks Using Greedy Cuts.
Proceedings of the 6th IEEE Visualization Conference, 1995

Splatting of Curvilinear Volumes.
Proceedings of the 6th IEEE Visualization Conference, 1995

Interactive Visualization of Mixed Scalar and Vector Fields.
Proceedings of the 6th IEEE Visualization Conference, 1995

Voxel Based Object Simplification.
Proceedings of the 6th IEEE Visualization Conference, 1995

Volume Sculpting.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995

Towards a Scalable Architecture for Real-Time Volume Rendering.
Proceedings of the EGGH95: Tenth Eurographics Workshop on Graphics Hardware 1995, 1995

1994
Generating a smooth voxel-based model from an irregular polygon mesh.
Vis. Comput., 1994

Visuarization - Guest Editor's Introduction.
Computer, 1994

Volume-sampled 3D modeling.
IEEE Computer Graphics and Applications, 1994

Research issues in volume visualization.
IEEE Computer Graphics and Applications, 1994

Visualizing nerve cells.
IEEE Computer Graphics and Applications, 1994

Parallel Performance Measures for Volume Ray Casting.
Proceedings of the 5th IEEE Visualization Conference, 1994

Wavelet-Based Volume Morphing.
Proceedings of the 5th IEEE Visualization Conference, 1994

VolVis: A Diversified Volume Visualization System.
Proceedings of the 5th IEEE Visualization Conference, 1994

Volume visualization.
Proceedings of the Visualization in Biomedical Computing 1994, 1994

Sheared Interpolation and Gradient Estimation for Real-Time Volume Rendering.
Proceedings of the EGGH94: Eurographics Workshop on Graphics Hardware 1994, 1994

Flow Surface Probes for Vector Field Visualization.
Proceedings of the Scientific Visualization, 1994

1993
A fast display method for volumetric data.
Vis. Comput., 1993

Volume Graphics.
Computer, 1993

Volume Sampled Voxelization of Geometric Primitives.
Proceedings of the 4th IEEE Visualization Conference, 1993

Virtual Input Devices for 3D Systems.
Proceedings of the 4th IEEE Visualization Conference, 1993

Modeling in Volume Graphics.
Proceedings of the Modeling in Computer Graphics, 1993

Real-Time Architecture for High Resolution Volume Visualization.
Proceedings of the EGGH93: Eurographics Workshop on Graphics Hardware 1993, 1993

1992
Normal estimation in 3D discrete space.
Vis. Comput., 1992

Template-Based Volume Viewing.
Comput. Graph. Forum, 1992

Discrete ray tracing.
IEEE Computer Graphics and Applications, 1992

Towards a Comprehensive Volume Visualization System.
Proceedings of the 3rd IEEE Visualization Conference, 1992

Introduction to volume visualization and its biomedical applications.
Proceedings of the Visualization in Biomedical Computing '92, 1992

3-dimensional acquisition and visualization of ultrasound data (Proceedings Only).
Proceedings of the Visualization in Biomedical Computing '92, 1992

An Extended Volume Visualization System for Arbitrary Parallel Projection.
Proceedings of the EGGH92: Eurographics Workshop on Graphics Hardware 1992, 1992

1991
Realistic Volumetric Imaging.
Proceedings of the 2nd IEEE Visualization Conference, 1991

Volume Synthesis Principles.
Proceedings of the Focus on Scientific Visualization, 1991

1990
Real time discrete shading.
Vis. Comput., 1990

Volume Visualization in Cell Biology.
Proceedings of the 1st IEEE Visualization Conference, 1990

Direct interaction with a 3D volumetric environment.
Proceedings of the 1990 symposium on Interactive 3D graphics, 1990

3D Volume Visualization.
Proceedings of the Advances in Computer Graphics VI, Images: Synthesis, 1990

Building a Full Scale VLSI-Based Volume Visualization System.
Proceedings of the Rendering, 1990

1989
Guest editor's introduction : 3D voxel-based graphics.
Comput. Graph., 1989

Medicube: A 3D medical imaging architecture.
Comput. Graph., 1989

Forest of Quadtrees: An Object Representation for 3D Graphics.
Proceedings of the 10th European Computer Graphics Conference and Exhibition, 1989

Viewing and Rendering Processor for a Volume Visualization System.
Proceedings of the Advances in Computer Graphics Hardware IV (Eurographics'89 Workshop), 1989

1988
The CUBE Workstation - a 3-D voxel-based graphics environment.
Vis. Comput., 1988

TSL - a Texture Synthesis Language.
Vis. Comput., 1988

Memory and processing architecture for 3D voxel-based imagery.
IEEE Computer Graphics and Applications, 1988

Efficient algorithms for scan-converting 3D polygons.
Comput. Graph., 1988

The <i>voxblt</i> Engine: A Voxel Frame Buffer Processor.
Proceedings of the Advances in Computer Graphics Hardware III (Eurographics'88 Workshop), 1988

1987
Efficient algorithms for 3D scan-conversion of parametric curves, surfaces, and volumes.
Proceedings of the 14th Annual Conference on Computer Graphics and Interactive Techniques, 1987

An Algorithm for 3D Scan-Conversion of Polygons.
Proceedings of the 8th European Computer Graphics Conference and Exhibition, 1987

A Two-Dimensional Frame Buffer Processor.
Proceedings of the Advances in Computer Graphics Hardware II (Eurographics'87 Workshop), 1987

1986
Computer artist's color naming system.
Vis. Comput., 1986

3D scan-conversion algorithms for voxel-based graphics.
Proceedings of the 1986 workshop on Interactive 3D graphics, 1986

Voxel-Based Architecture for Three-Dimensional Graphics.
Proceedings of the Information Processing 86, 1986

Memory Organization for a Cubic Frame Buffer.
Proceedings of the 7th European Computer Graphics Conference and Exhibition, 1986

Towards a 3-D Graphics Workstation.
Proceedings of the Advances in Computer Graphics Hardware I (Eurographics'86 Workshop), 1986

1985
Texture synthesis techniques for computer graphics.
Comput. Graph., 1985

A 3-D Cellular Frame Buffer.
Proceedings of the 6th European Computer Graphics Conference and Exhibition, 1985

1984
Tailored-List and Recombination-Delaying Buddy Systems.
ACM Trans. Program. Lang. Syst., 1984

1982
A Human Factors Study of Color Notation Systems for Computer Graphics.
Commun. ACM, 1982

1980
Variations on the binary buddy system for dynamic memory management.
Proceedings of the 18th Annual Southeast Regional Conference, 1980

1978
System design and implementation of BGRAF2.
Proceedings of the 5th Annual Conference on Computer Graphics and Interactive Techniques, 1978

1977
Association of graphic images and dynamic attributes.
Proceedings of the 4th Annual Conference on Computer Graphics and Interactive Techniques, 1977

1976
BGRAF2: a real-time graphics language with modular objects and implicit dynamics.
Proceedings of the 3rd Annual Conference on Computer Graphics and Interactive Techniques, 1976


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