Frédéric Vexo

According to our database1, Frédéric Vexo authored at least 49 papers between 2003 and 2012.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2012
Vintage radio interface: analog control for digital collections.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Bridging Digital and Physical Worlds Using Tangible Drag-and-Drop Interfaces.
Trans. Comput. Sci., 2011

Natural activation for gesture recognition systems.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Quantifying Effects of Exposure to the Third and First-Person Perspectives in Virtual-Reality-Based Training.
IEEE Trans. Learn. Technol., 2010

Brain activity underlying third person and first person perspective training in virtual environments.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Virtual Shelf: Sharing Music Between People and Devices.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

2009
Context aware, multimodal, and semantic rendering engine.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

Stay Tuned! An Automatic RSS Feeds Trans-coder.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2009

Tangible Drag-and-Drop: Transferring Digital Content with a Remote Control.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

2008
The Mental Vision Framework - A Platform for Teaching, Practicing and Researching with Computer Graphics and Virtual Reality.
Trans. Edutainment, 2008

Improved third-person perspective: a solution reducing occlusion of the 3PP?
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008

Two-Arm Haptic Force-Feedbacked Aid for the Shoulder and Elbow Telerehabilitation.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

Thanks to Geolocalized Remote Control: The Sound Will Follow.
Proceedings of the International Conference on Cyberworlds 2008, 2008

Stepping into virtual reality.
Springer, ISBN: 978-1-8480-0116-9, 2008

2007
Haptic feedback in mixed-reality environment.
Vis. Comput., 2007

An ontology of virtual humans.
Vis. Comput., 2007

A wearable system for mobility improvement of visually impaired people.
Vis. Comput., 2007

Semantic Representation of Individualized Reaction Movements for Virtual Humans.
Int. J. Virtual Real., 2007

Practical design and implementation of a cave system - high quality four walls cave howto.
Proceedings of the GRAPP 2007, 2007

Visualization Learning for Visually Impaired People.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

MHaptic : a Haptic Manipulation Library for Generic Virtual Environments.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

Immersive flight for surveillance applications.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

2006
Emotional face expression profiles supported by virtual human ontology.
Comput. Animat. Virtual Worlds, 2006

Vibro-Tactile Interface for Enhancing Piloting Abilities During Long Term Flight.
J. Robotics Mechatronics, 2006

The benefits of third-person perspective in virtual and augmented reality?
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Advanced virtual reality technologies for surveillance and security applications.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

In Search for Your Own Virtual Individual.
Proceedings of the Semantic Multimedia, 2006

Advanced Mixed Reality Technologies for Surveillance and Risk Prevention Applications.
Proceedings of the Computer and Information Sciences, 2006

Individualized reaction movements for virtual humans.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

Wearable Mixed Reality System In Less Than 1 Pound.
Proceedings of the 12th Eurographics Symposium on Virtual Environments, 2006

Mental Vision: A Computer Graphics Teaching Platform.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Standardized Virtual Reality, Are We There Yet?
Proceedings of the 5th International Conference on Cyberworlds (CW 2006), 2006

2005
Virtual reality technology (2nd edn). Grigore C. Burdea and Philippe Coiffet, Wiley, New York, 2003. No. of pages: xvi+444. ISBN 0-471-36089-9.
Comput. Animat. Virtual Worlds, 2005

Semantics-based representation of virtual environments.
Int. J. Comput. Appl. Technol., 2005

Semantic Virtual Environments with Adaptive Multimodal Interfaces.
Proceedings of the 11th International Conference on Multi Media Modeling (MMM 2005), 2005

Multimodal Authoring Tool for Populating a Database of Emotional Reactive Animations.
Proceedings of the Machine Learning for Multimodal Interaction, 2005

Improving User Comfort in Haptic Virtual Environments through Gravity Compensation.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

EG 2005 Tutorial on Mixed Realities in Inhabited Worlds.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

2004
Conducting a Virtual Orchestra.
IEEE Multim., 2004

Magic wand and the Enigma of the Sphinx.
Comput. Graph., 2004

Telerehabilitation: controlling haptic virtual environments through handheld interfaces.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Colorplate: The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environment.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Reflex Movements for a Virtual Human: A Biology Inspired Approach.
Proceedings of the Methods and Applications of Artificial Intelligence, 2004

Creating Cyberworlds: Experiences in Computer Science Education.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004

2003
MPEG-4 Character Animation.
Künstliche Intell., 2003

The magic wand.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003

Controlling Virtual Humans Using PDAs.
Proceedings of the 9th International Conference on Multi-Media Modeling, 2003

The Enigma of the Sphinx.
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003


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