HyungSeok Kim

Orcid: 0000-0003-4816-2992

Affiliations:
  • Konkuk University, Seoul, South Korea
  • University of Geneva, MIRALab, Switzerland (former)
  • Korea Advanced Institute of Science and Technology, Daedeok, South Korea (PhD 2003)


According to our database1, HyungSeok Kim authored at least 57 papers between 1998 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2024
Evaluating Plausible Preference of Body-Centric Locomotion using Subjective Matching in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Customizing blendshapes to capture facial details.
J. Supercomput., April, 2023

2021
Effects of Different Proximity-Based Feedback on Virtual Hand Pointing in Virtual Reality.
Proceedings of the Advances in Computer Graphics, 2021

Generate Individually Optimized Blendshapes.
Proceedings of the IEEE International Conference on Big Data and Smart Computing, 2021

2020
Evaluation of pseudo-haptic interfaces for perceiving virtual weights.
Int. J. Data Min. Bioinform., 2020

The Effects of Avatar Visibility on Behavioral Response with or without Mirror-Visual Feedback in Virtual Environments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Amphitheater Layout with Egocentric Distance-Based Item Sizing and Landmarks for Browsing in Virtual Reality.
Int. J. Hum. Comput. Interact., 2019

Spherical Layout with Proximity-Based Multimodal Feedback for Eyes-Free Target Acquisition in Virtual Reality.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019

Force Arrow 2: A Novel Pseudo-Haptic Interface for Weight Perception in Lifting Virtual Objects.
Proceedings of the IEEE International Conference on Big Data and Smart Computing, 2019

2018
Effects of Continuous Auditory Feedback on Drawing Trajectory-Based Finger Gestures.
IEEE Trans. Hum. Mach. Syst., 2018

Procedural Restoration of Texture and Restructuring Geometry From Facade Image.
IEEE Access, 2018

Sensory and Perceptual Consistency for Believable Response in Action Feedback Loop.
Proceedings of Computer Graphics International 2018, 2018

Artificial Landmarks to Facilitate Spatial Learning and Recalling for Curved Visual Wall Layout in Virtual Reality.
Proceedings of the 2018 IEEE International Conference on Big Data and Smart Computing, 2018

2016
Background Subtraction Using Background Sets With Image- and Color-Space Reduction.
IEEE Trans. Multim., 2016

Approximate resolution of asynchronous conflicts among sequential collaborations in dynamic virtual environments.
Comput. Animat. Virtual Worlds, 2016

Efficient Recognition of Planar Object Using Intensity Based Matching Evaluation.
Proceedings of the International Conference on Research in Adaptive and Convergent Systems, 2016

A hierarchical model for real-time massive reaction visualization based on anatomical semantics.
Proceedings of the 2016 International Conference on Big Data and Smart Computing, 2016

Synchronized context sharing over multiple devices: Personalized rendering of multimodal contents.
Proceedings of the 2016 International Conference on Big Data and Smart Computing, 2016

2015
Animage-based approach to the reconstruction of ancient architectures by extracting and arranging 3D spatial components.
Frontiers Inf. Technol. Electron. Eng., 2015

Multiple devices as windows for virtual environment.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Use of Sound to Provide Occluded Visual Information in Touch Gestural Interface.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Visualization of Zoomable Network for Multi-Compounds and Multi-Targets Analysis.
Proceedings of the ACM 8th International Workshop on Data and Text Mining in Bioinformatics, 2014

Semantic levels of information hierarchy for urban street navigation.
Proceedings of the International Conference on Big Data and Smart Computing, BIGCOMP 2014, 2014

A slim and wide multi-touch tabletop interface and its applications.
Proceedings of the International Conference on Big Data and Smart Computing, BIGCOMP 2014, 2014

2013
An Adaptive Meeting Management System for Heterogeneous Devices.
Proceedings of the International Conference on Information Science and Applications, 2013

2012
Supporting Fine-Grained Concurrent Tasks and Personal Workspaces for a Hybrid Concurrency Control Mechanism in a Networked Virtual Environment.
Presence Teleoperators Virtual Environ., 2012

Enhancing Interactive Tabletop Workspaces with Tangible Contexts.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012

Replicating Interactive Surfaces Using Distortion Techniques.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012

A framework for adapting content of social network services for heterogeneous devices.
Proceedings of the IEEE International Conference on Consumer Electronics, 2012

A slim hybrid multi-touch tabletop interface with a high definition LED display and multiple cameras.
Proceedings of the IEEE International Conference on Consumer Electronics, 2012

2011
Lessening Forwarding Load of Application Server in Distributed Multi-User Systems.
J. Next Gener. Inf. Technol., 2011

Constructing u-City of Seoul by future foresight analysis.
Concurr. Comput. Pract. Exp., 2011

Collaboration between Tabletop and Mobile Device.
Proceedings of the 2011 International Symposium on Ubiquitous Virtual Reality (ISUVR), 2011

2010
Real-time fur simulation and rendering.
Comput. Animat. Virtual Worlds, 2010

Adaptive interactions in shared virtual environments for heterogeneous devices.
Comput. Animat. Virtual Worlds, 2010

Haptic u-Table: A Believable Feedback System with a Quasi-tangible Tabletop Interface.
Proceedings of the Symposia and Workshops on Ubiquitous, 2010

A Steerable Tangible Interface and Its Evaluation.
Proceedings of the Ubiquitous Intelligence and Computing - 7th International Conference, 2010

A slim tabletop interface based on high resolution LCD screens with multiple cameras.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Open sensor network interface for U-City service platform.
Proceedings of the 8th International Conference on Embedded Networked Sensor Systems, 2010

AirScope: A Micro-scale Urban Air Quality Management System.
Proceedings of the Algorithms and Architectures for Parallel Processing, 2010

2008
Real-time rendering of solvent-accessible surfaces for molecular models.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

An Immersive Motion Interface with Edutainment Contents for Elderly People.
Proceedings of the Motion in Games, First International Workshop, 2008

AirScope: A Micro-Scale Urban Air Quality Management System.
Proceedings of the Fourth International Conference on e-Science, 2008

Control Structure and Multi-Resolution Techniques for Virtual Human Representation.
Proceedings of the Shape Analysis and Structuring, 2008

2007
Believable interaction with a quasi-tangible tabletop interface.
Comput. Animat. Virtual Worlds, 2007

Gesture-Based Interactions on Multiple Large Displays with a Tabletop Interface.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

2006
Device-based decision-making for adaptation of three-dimensional content.
Vis. Comput., 2006

Personalized Content Presentation for Virtual Gallery.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

Animation Preserving Simplification for MPEG Based Scalable Virtual Human.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

2005
Generating unified model for dressed virtual humans.
Vis. Comput., 2005

Believability and Interaction in Virtual Worlds.
Proceedings of the 11th International Conference on Multi Media Modeling (MMM 2005), 2005

EG 2005 Tutorial on Mixed Realities in Inhabited Worlds.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

2004
AGSphere: Multiresolution Structure of Directional Relationship on Surface Parts.
IEICE Trans. Inf. Syst., 2004

Adaptation of virtual human animation and representation for MPEG.
Comput. Graph., 2004

Multi-resolution meshes for multiple target, single content adaptation within the MPEG-21 framework.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004

Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

1998
A multiresolution control method using view directional feature.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1998


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