Daniel Thalmann

Orcid: 0000-0002-0451-7491

Affiliations:
  • Swiss Federal Institute of Technology in Lausanne, Switzerland


According to our database1, Daniel Thalmann authored at least 503 papers between 1977 and 2023.

Collaborative distances:

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Bibliography

2023
Editorial issue 34.6.
Comput. Animat. Virtual Worlds, 2023

Editorial Issue 34.5.
Comput. Animat. Virtual Worlds, 2023

Editorial Issue 34.2.
Comput. Animat. Virtual Worlds, 2023

Stepping into Virtual Reality, Second Edition
Springer, ISBN: 978-3-031-36486-0, 2023

2022
Computer graphics for metaverse.
Virtual Real. Intell. Hardw., 2022

Editorial Issue 33.2.
Comput. Animat. Virtual Worlds, 2022

Editorial Issue 33.1.
Comput. Animat. Virtual Worlds, 2022

Editorial.
Comput. Animat. Virtual Worlds, 2022

Special issue on computer graphics international 2022 part 1.
Comput. Animat. Virtual Worlds, 2022

Virtual Safety Assistant: An Efficient Tool for Ensuring Safety During Covid-19 Pandemic.
Proceedings of the Human-Computer Interaction. User Experience and Behavior, 2022

2021
A history of crowd simulation: the past, evolution, and new perspectives.
Vis. Comput., 2021

PM₂.₅ Monitoring: Use Information Abundance Measurement and Wide and Deep Learning.
IEEE Trans. Neural Networks Learn. Syst., 2021

Editorial Issue 32.6.
Comput. Animat. Virtual Worlds, 2021

Editorial issue 32.5.
Comput. Animat. Virtual Worlds, 2021

Editorial issue 32.2.
Comput. Animat. Virtual Worlds, 2021

Editorial issue 32.1.
Comput. Animat. Virtual Worlds, 2021

Editorial issue 32.3.
Comput. Animat. Virtual Worlds, 2021

2020
Learning a Unified Blind Image Quality Metric via On-Line and Off-Line Big Training Instances.
IEEE Trans. Big Data, 2020

Editorial.
Comput. Animat. Virtual Worlds, 2020

Editorial issue 31.2.
Comput. Animat. Virtual Worlds, 2020

Editorial Issue 31.6.
Comput. Animat. Virtual Worlds, 2020

Editorial issue 31.3.
Comput. Animat. Virtual Worlds, 2020

Editorial issue 31.1.
Comput. Animat. Virtual Worlds, 2020

A User Study of a Humanoid Robot as a Social Mediator for Two-Person Conversations.
Int. J. Soc. Robotics, 2020

Fast 3D Modeling of Anthropomorphic Robotic Hands Based on A Multi-layer Deformable Design.
CoRR, 2020

2019
Crowd Simulation.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Hough Forest With Optimized Leaves for Global Hand Pose Estimation With Arbitrary Postures.
IEEE Trans. Cybern., 2019

Real-Time 3D Hand Pose Estimation with 3D Convolutional Neural Networks.
IEEE Trans. Pattern Anal. Mach. Intell., 2019

Editorial Issue 30.6.
Comput. Animat. Virtual Worlds, 2019

Editorial issue 30.2.
Comput. Animat. Virtual Worlds, 2019

Editorial issue 30.1.
Comput. Animat. Virtual Worlds, 2019

Design of a Highly Biomimetic and Fully-Actuated Robotic Finger.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2019

Design of a Flexible Articulated Robotic Hand for a Humanoid Robot.
Proceedings of the 19th IEEE-RAS International Conference on Humanoid Robots, 2019

Automated Verbal and Non-verbal Speech Analysis of Interviews of Individuals with Schizophrenia and Depression.
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019

Object Grasping of Humanoid Robot Based on YOLO.
Proceedings of the Advances in Computer Graphics, 2019

2018
Time-scaled interactive object-driven multi-party VR.
Vis. Comput., 2018

Evaluating Quality of Screen Content Images Via Structural Variation Analysis.
IEEE Trans. Vis. Comput. Graph., 2018

Model-Based Referenceless Quality Metric of 3D Synthesized Images Using Local Image Description.
IEEE Trans. Image Process., 2018

Robust 3D Hand Pose Estimation From Single Depth Images Using Multi-View CNNs.
IEEE Trans. Image Process., 2018

Editorial Issue 29.5.
Comput. Animat. Virtual Worlds, 2018

Editorial Issue 29.2.
Comput. Animat. Virtual Worlds, 2018

Editorial Issue 29.1.
Comput. Animat. Virtual Worlds, 2018

Foreword to the Special Section on XVII Brazilian symposium on computer games and digital entertainment (SBGames 2018).
Comput. Graph., 2018

Automated Lexical Analysis of Interviews with Individuals with Schizophrenia.
Proceedings of the 9th International Workshop on Spoken Dialogue System Technology, 2018

Automatic Verbal Analysis of Interviews with Schizophrenic Patients.
Proceedings of the 23rd IEEE International Conference on Digital Signal Processing, 2018

A Methodology to Model and Simulate Customized Realistic Anthropomorphic Robotic Hands.
Proceedings of Computer Graphics International 2018, 2018

Increasing the feeling of social presence by incorporating realistic interactions in multi-party VR.
Proceedings of the 31st International Conference on Computer Animation and Social Agents, 2018

2017
CGI 2017 Editorial (TVCJ).
Vis. Comput., 2017

Torso Crowds.
IEEE Trans. Vis. Comput. Graph., 2017

Accurate and Efficient Approximation of Clothoids Using Bézier Curves for Path Planning.
IEEE Trans. Robotics, 2017

Editorial Issue 28.6.
Comput. Animat. Virtual Worlds, 2017

Editorial Issue 28.5.
Comput. Animat. Virtual Worlds, 2017

Editorial Issue 28.2.
Comput. Animat. Virtual Worlds, 2017

Editorial Issue 28.1.
Comput. Animat. Virtual Worlds, 2017

The Making of a 3D-Printed, Cable-Driven, Single-Model, Lightweight Humanoid Robotic Hand.
Frontiers Robotics AI, 2017

Real humans with virtual humans and social robots interactions (HCI).
Proceedings of the SIGGRAPH Asia 2017 Courses, Bangkok, Thailand, November 27 - 30, 2017, 2017

Assessment and prediction of negative symptoms of schizophrenia from RGB+D movement signals.
Proceedings of the 19th IEEE International Workshop on Multimedia Signal Processing, 2017

3D Convolutional Neural Networks for Efficient and Robust Hand Pose Estimation from Single Depth Images.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017

2016
Body Movement Analysis and Recognition.
Proceedings of the Context Aware Human-Robot and Human-Agent Interaction, 2016

Multiple Virtual Human Interactions.
Proceedings of the Context Aware Human-Robot and Human-Agent Interaction, 2016

Shared Object Manipulation.
Proceedings of the Context Aware Human-Robot and Human-Agent Interaction, 2016

CGI 2016 Editorial (TVCJ).
Vis. Comput., 2016

Editorial Issue 27.6.
Comput. Animat. Virtual Worlds, 2016

Social context cognition crowd-sourcing and semi-automatic parametrization.
Comput. Animat. Virtual Worlds, 2016

Modeling behaviour for social robots and virtual humans.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Courses, 2016

No-reference Image Quality Assessment Based on Structural and Luminance Information.
Proceedings of the MultiMedia Modeling - 22nd International Conference, 2016

Non-verbal speech analysis of interviews with schizophrenic patients.
Proceedings of the 2016 IEEE International Conference on Acoustics, 2016

Robust 3D Hand Pose Estimation in Single Depth Images: From Single-View CNN to Multi-View CNNs.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

An evaluation of spatial presence, social presence, and interactions with various 3D displays.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

Modeling human-like non-rationality for social agents.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

Random Forest with Suppressed Leaves for Hough Voting.
Proceedings of the Computer Vision - ACCV 2016, 2016

2015
Resolving Ambiguous Hand Pose Predictions by Exploiting Part Correlations.
IEEE Trans. Circuits Syst. Video Technol., 2015

Editorial issue 26.2.
Comput. Animat. Virtual Worlds, 2015

Editorial Issue 26.1.
Comput. Animat. Virtual Worlds, 2015

Dramaturgical and dissonance theories in explicit social context modeling for complex agents.
Comput. Animat. Virtual Worlds, 2015

First-Person Palm Pose Tracking and Gesture Recognition in Augmented Reality.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2015

Gesture Interaction with Virtual Humans and Social Robots.
Proceedings of the VISAPP 2015, 2015

Multimodal human-machine interaction including virtual humans or social robots.
Proceedings of the SIGGRAPH Asia 2015 Courses, Kobe, Japan, November 2-6, 2015, 2015

AR in Hand: Egocentric Palm Pose Tracking and Gesture Recognition for Augmented Reality Applications.
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015

Gradient-weighted structural similarity for image quality assessments.
Proceedings of the 2015 IEEE International Symposium on Circuits and Systems, 2015

Egocentric hand pose estimation and distance recovery in a single RGB image.
Proceedings of the 2015 IEEE International Conference on Multimedia and Expo, 2015

Real-time sociometrics from audio-visual features for two-person dialogs.
Proceedings of the 2015 IEEE International Conference on Digital Signal Processing, 2015

Bag-of-words representation for non-intrusive speech quality assessment.
Proceedings of the IEEE China Summit and International Conference on Signal and Information Processing, 2015

Beyond Traits: Social Context Based Personality Model.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

2014
Geometric Issues in Reconstruction of Virtual Heritage Involving Large Populations.
Proceedings of the 3D Research Challenges in Cultural Heritage, 2014

Editorial.
Vis. Comput., 2014

Parsing the Hand in Depth Images.
IEEE Trans. Multim., 2014

Human-Robot Interaction by Understanding Upper Body Gestures.
Presence Teleoperators Virtual Environ., 2014

Special Section: Best Papers from the 19th ACM Symposium on Virtual Reality Software and Technology (VRST 2013) Guest Editors' Introduction.
Presence Teleoperators Virtual Environ., 2014

Merging trust in collaborative filtering to alleviate data sparsity and cold start.
Knowl. Based Syst., 2014

Hierarchical structures for collision checking between virtual characters.
Comput. Animat. Virtual Worlds, 2014

Editorial Issue 25.2.
Comput. Animat. Virtual Worlds, 2014

Editorial Issue 25.1.
Comput. Animat. Virtual Worlds, 2014

Leveraging prior ratings for recommender systems in e-commerce.
Electron. Commer. Res. Appl., 2014

Activity recognition in unconstrained RGB-D video using 3D trajectories.
Proceedings of the SIGGRAPH Asia 2014 Autonomous Virtual Humans and Social Robot for Telepresence, 2014

Multimodal human-machine interaction including virtual humans or social robots.
Proceedings of the SIGGRAPH Asia 2014 Courses, Shenzhen, China, December 3-6, 2014, 2014

From ratings to trust: an empirical study of implicit trust in recommender systems.
Proceedings of the Symposium on Applied Computing, 2014

Non-intrusive quality assessment for enhanced speech signals based on spectro-temporal features.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2014

ETAF: An extended trust antecedents framework for trust prediction.
Proceedings of the 2014 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, 2014

Towards Effective Diagnosis and Prediction via 3D Patient Model: A Complete Research Plan.
Proceedings of the 3D Multiscale Physiological Human, 2014

Contact Modeling and Collision Detection in Human Joints.
Proceedings of the 3D Multiscale Physiological Human, 2014

Computer Animation.
Proceedings of the Computing Handbook, 2014

2013
An immersive multi-agent system for interactive applications.
Vis. Comput., 2013

Model-based hand pose estimation via spatial-temporal hand parsing and 3D fingertip localization.
Vis. Comput., 2013

Latent motion spaces for full-body motion editing.
Vis. Comput., 2013

Impact Study of Nonverbal Facial Cues on Spontaneous Chatting with Virtual Humans.
J. Virtual Real. Broadcast., 2013

Editorial.
Comput. Animat. Virtual Worlds, 2013

Editorial Issue 24.2.
Comput. Animat. Virtual Worlds, 2013

Editorial Issue 24.1.
Comput. Animat. Virtual Worlds, 2013

Editorial Issue 24.6.
Comput. Animat. Virtual Worlds, 2013

Asymmetric facial expressions: revealing richer emotions for embodied conversational agents.
Comput. Animat. Virtual Worlds, 2013

Preface.
J. Comput. Sci. Technol., 2013

Human-virtual human interaction by upper body gesture understanding.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

Interactive virtual characters.
Proceedings of the SIGGRAPH Asia 2013, Hong Kong, China, November 19-22, 2013, Courses, 2013

Parallel iso/aniso-scale surface texturing guided in Gabor space.
Proceedings of the SIGGRAPH Asia 2013, 2013

Prior ratings: a new information source for recommender systems in e-commerce.
Proceedings of the Seventh ACM Conference on Recommender Systems, 2013

Real-Time Comprehensive Sociometrics for Two-Person Dialogs.
Proceedings of the Human Behavior Understanding - 4th International Workshop, 2013

Enabling generative, emergent artificial culture.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

Scalable Solutions for Simulating, Animating, and Rendering Real-Time Crowds of Diverse Virtual Humans.
Proceedings of the Modeling, Simulation and Visual Analysis of Crowds, 2013

Crowd Simulation, Second Edition.
Springer, ISBN: 978-1-4471-4449-6, 2013

2012
Editorial.
Vis. Comput., 2012

Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotation.
Medical Biol. Eng. Comput., 2012

Editorial for the CAVW special issue on real-time crowd simulation.
Comput. Animat. Virtual Worlds, 2012

Editorial Issue 23.6.
Comput. Animat. Virtual Worlds, 2012

Editorial Issue 23.5.
Comput. Animat. Virtual Worlds, 2012

Politeness improves interactivity in dense crowds.
Comput. Animat. Virtual Worlds, 2012

Hand pose estimation by combining fingertip tracking and articulated ICP.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

Within-crowd immersive evaluation of collision avoidance behaviors.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

A Simple But Effective Method to Incorporate Trusted Neighbors in Recommender Systems.
Proceedings of the User Modeling, Adaptation, and Personalization, 2012

Interactive design of expressive locomotion controllers for humanoid robots.
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012

3D fingertip and palm tracking in depth image sequences.
Proceedings of the 20th ACM Multimedia Conference, MM '12, Nara, Japan, October 29, 2012

Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions.
Proceedings of the Motion in Games - 5th International Conference, 2012

Real-Time Feedback System for Monitoring and Facilitating Discussions.
Proceedings of the Natural Interaction with Robots, 2012

Virtual humans: back to the future.
Proceedings of the Graphics Interface 2012 Conference, 2012

Vintage radio interface: analog control for digital collections.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

An Event-Based Architecture to Manage Virtual Human Non-Verbal Communication in 3D Chatting Environment.
Proceedings of the Articulated Motion and Deformable Objects, 2012

An NVC Emotional Model for Conversational Virtual Humans in a 3D Chatting Environment.
Proceedings of the Articulated Motion and Deformable Objects, 2012

Localizing a mobile robot with intrinsic noise.
Proceedings of the 3DTV-Conference 2012: The True Vision, 2012

Geometric Issues of Object Manipulation in Task Animation and Virtual Reality.
Proceedings of the Expanding the Frontiers of Visual Analytics and Visualization, 2012

2011
Special issue on Cyberworlds 2010.
Vis. Comput., 2011

Evaluation of a geometry-based knee joint compared to a planar knee joint.
Vis. Comput., 2011

A visualization framework for the analysis of neuromuscular simulations.
Vis. Comput., 2011

An action selection process to simulate the human behavior in virtual humans with real personality.
Vis. Comput., 2011

GPGPU computation and visualization of three-dimensional cellular automata.
Vis. Comput., 2011

Guest Editors' Introduction: Special Section on the ACM Symposium on Virtual Reality and Software Technology (VRST 2009).
IEEE Trans. Vis. Comput. Graph., 2011

Bridging Digital and Physical Worlds Using Tangible Drag-and-Drop Interfaces.
Trans. Comput. Sci., 2011


Editorial Issue 22.4.
Comput. Animat. Virtual Worlds, 2011

Long Term Real Trajectory Reuse through Region Goal Satisfaction.
Proceedings of the Motion in Games - 4th International Conference, 2011

Believable Virtual Characters in Human-Computer Dialogs.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

An Interdisciplinary VR-architecture for 3D Chatting with Non-verbal Communication.
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011

Natural activation for gesture recognition systems.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text.
Vis. Comput., 2010

Quantifying Effects of Exposure to the Third and First-Person Perspectives in Virtual-Reality-Based Training.
IEEE Trans. Learn. Technol., 2010

Automated Motion LoD with Rigid Constraints.
J. WSCG, 2010

Editorial Issue VRCAI'08.
Comput. Animat. Virtual Worlds, 2010

Correlative joint definition for motion analysis and animation.
Comput. Animat. Virtual Worlds, 2010

Editorial.
Comput. Animat. Virtual Worlds, 2010

Brain activity underlying third person and first person perspective training in virtual environments.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

A Cognitive Model for Human Behavior Simulation in EBDI Virtual Humans.
Proceedings of the ICAART 2010 - Proceedings of the International Conference on Agents and Artificial Intelligence, Volume 2, 2010

Motion Planning and Animation Variety Using Dance Motion Clips.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

A Fuzzy Model to Update the Affective State of Virtual Humans: An Approach Based on Personality.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

Virtual Shelf: Sharing Music Between People and Devices.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

2009
A subject-specific software solution for the modeling and the visualization of muscles deformations.
Vis. Comput., 2009

Simulating gaze attention behaviors for crowds.
Comput. Animat. Virtual Worlds, 2009

On scaling strategies for the full-body postural control of virtual mannequins.
Interact. Comput., 2009

Full-Body Avatar Control with Environment Awareness.
IEEE Computer Graphics and Applications, 2009

Unique Character Instances for Crowds.
IEEE Computer Graphics and Applications, 2009

YaQ: An Architecture for Real-Time Navigation and Rendering of Varied Crowds.
IEEE Computer Graphics and Applications, 2009

Challenges in Crowd Simulation.
Proceedings of the 2009 International Conference on CyberWorlds, 2009

Context aware, multimodal, and semantic rendering engine.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

Crowd patches: populating large-scale virtual environments for real-time applications.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing.
Proceedings of the Motion in Games, Second International Workshop, 2009

Stay Tuned! An Automatic RSS Feeds Trans-coder.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2009

Course: Modeling Individualities in Groups and Crowds.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

Tangible Drag-and-Drop: Transferring Digital Content with a Remote Control.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

MotionLab: A Matlab Toolbox for Extracting and Processing Experimental Motion Capture Data for Neuromuscular Simulations.
Proceedings of the Modelling the Physiological Human, 3D Physiological Human Workshop, 2009

WAPA: A Wearable Framework for Aerobatic Pilot Aid.
Proceedings of the Modelling the Physiological Human, 3D Physiological Human Workshop, 2009

Musculoskeletal Simulation Model Generation from MRI Data Sets and Motion Capture Data.
Proceedings of the Recent Advances in the 3D Physiological Human, 2009

Estimating Hip Joint Contact Pressure from Geometric Features.
Proceedings of the Recent Advances in the 3D Physiological Human, 2009

2008
Crowd Simulation.
Proceedings of the Wiley Encyclopedia of Computer Science and Engineering, 2008

Editorial.
Vis. Comput., 2008

Real-time crowd motion planning.
Vis. Comput., 2008

A virtual 3D mobile guide in the INTERMEDIA project.
Vis. Comput., 2008

Visual creation of inhabited 3D environments.
Vis. Comput., 2008

The Mental Vision Framework - A Platform for Teaching, Practicing and Researching with Computer Graphics and Virtual Reality.
Trans. Edutainment, 2008

Characterizing full-body reach duration across task and viewpoint modalities.
J. Virtual Real. Broadcast., 2008

Editorial.
Comput. Animat. Virtual Worlds, 2008

Improved third-person perspective: a solution reducing occlusion of the 3PP?
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008

Real-time individualized virtual humans.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Vibrotactile jacket for perception enhancement.
Proceedings of the International Workshop on Multimedia Signal Processing, 2008

Motion Modeling: Can We Get Rid of Motion Capture?.
Proceedings of the Motion in Games, First International Workshop, 2008

Design and implementation of a wearable, context-aware MR framework for the Chloe@University application.
Proceedings of 13th IEEE International Conference on Emerging Technologies and Factory Automation, 2008

Two-Arm Haptic Force-Feedbacked Aid for the Shoulder and Elbow Telerehabilitation.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

Thanks to Geolocalized Remote Control: The Sound Will Follow.
Proceedings of the International Conference on Cyberworlds 2008, 2008

Gaze Behaviors for Virtual Crowd Characters.
Proceedings of the Cross-Modal Analysis of Speech, Gestures, Gaze and Facial Expressions, 2008

Simulation of individual spontaneous reactive behavior.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

Stepping into virtual reality.
Springer, ISBN: 978-1-8480-0116-9, 2008

2007
Editorial.
Vis. Comput., 2007

Editorial.
Vis. Comput., 2007

Haptic feedback in mixed-reality environment.
Vis. Comput., 2007

An ontology of virtual humans.
Vis. Comput., 2007

A wearable system for mobility improvement of visually impaired people.
Vis. Comput., 2007

Efficient Collision Detection within Deforming Spherical Sliding Contact.
IEEE Trans. Vis. Comput. Graph., 2007

Interactive low-dimensional human motion synthesis by combining motion models and PIK.
Comput. Animat. Virtual Worlds, 2007

Semantic Representation of Individualized Reaction Movements for Virtual Humans.
Int. J. Virtual Real., 2007

Chloe@University: an indoor, mobile mixed reality guidance system.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Accurate on-line avatar control with collision anticipation.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Populating Ancient Pompeii with Crowds of Virtual Romans.
Proceedings of the 8th International Symposium on Virtual Reality, 2007

Avatars Animation using Reinforcement Learning in 3D Distributed Dynamic Virtual Environments.
Proceedings of the Advances in Technological Applications of Logical and Intelligent Systems, 2007

Crowds of Moving Objects: Navigation Planning and Simulation.
Proceedings of the 2007 IEEE International Conference on Robotics and Automation, 2007

Coding gaze tracking data with chromatic gradients for VR Exposure Therapy.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

Practical design and implementation of a cave system - high quality four walls cave howto.
Proceedings of the GRAPP 2007, 2007

EG 2007 Course on Populating Virtual Environments with Crowds.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

Towards Automatic Character Skeletonization and Interactive Skin Deformation.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

Visualization Learning for Visually Impaired People.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

MHaptic : a Haptic Manipulation Library for Generic Virtual Environments.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

Real-Time Scalable Motion Planning for Crowds.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

Immersive flight for surveillance applications.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

Crowd simulation.
Springer, ISBN: 978-1-8462-8824-1, 2007

2006
Dynamic obstacle avoidance for real-time character animation.
Vis. Comput., 2006

Robust on-line adaptive footplant detection and enforcement for locomotion.
Vis. Comput., 2006

Real-time navigating crowds: scalable simulation and rendering.
Comput. Animat. Virtual Worlds, 2006

Emotional face expression profiles supported by virtual human ontology.
Comput. Animat. Virtual Worlds, 2006

An integrated perception for autonomous virtual agents: active and predictive perception.
Comput. Animat. Virtual Worlds, 2006

Vibro-Tactile Interface for Enhancing Piloting Abilities During Long Term Flight.
J. Robotics Mechatronics, 2006

The benefits of third-person perspective in virtual and augmented reality?
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Populating virtual environments with crowds.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Advanced virtual reality technologies for surveillance and security applications.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

In Search for Your Own Virtual Individual.
Proceedings of the Semantic Multimedia, 2006

Advanced Mixed Reality Technologies for Surveillance and Risk Prevention Applications.
Proceedings of the Computer and Information Sciences, 2006

Individualized reaction movements for virtual humans.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

EG 2006 Course on Populating Virtual Environments with Crowds.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

Wearable Mixed Reality System In Less Than 1 Pound.
Proceedings of the 12th Eurographics Symposium on Virtual Environments, 2006

Mental Vision: A Computer Graphics Teaching Platform.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Standardized Virtual Reality, Are We There Yet?
Proceedings of the 5th International Conference on Cyberworlds (CW 2006), 2006

Learnable behavioural model for autonomous virtual agents: low-level learning.
Proceedings of the 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), 2006

2005
Virtual humans: thirty years of research, what next?
Vis. Comput., 2005

Building Exposure: Synergy of Interaction and Narration through Social Channel.
Presence Teleoperators Virtual Environ., 2005

Mixing virtual and real scenes in the site of ancient Pompeii.
Comput. Animat. Virtual Worlds, 2005

Foreword.
Comput. Animat. Virtual Worlds, 2005

Semantics-based representation of virtual environments.
Int. J. Comput. Appl. Technol., 2005

Planning with Smart Objects.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Real-time Shader Rendering for Crowds in Virtual Heritage.
Proceedings of the 6th International Symposium on Virtual Reality, 2005

Crowdbrush: interactive authoring of real-time crowd scenes.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Crowd and group animation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Autonomy.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Groups and crowd simulation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Semantic Virtual Environments with Adaptive Multimodal Interfaces.
Proceedings of the 11th International Conference on Multi Media Modeling (MMM 2005), 2005

Multimodal Authoring Tool for Populating a Database of Emotional Reactive Animations.
Proceedings of the Machine Learning for Multimodal Interaction, 2005

Autonomous Virtual Agents Learning a Cognitive Model and Evolving.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

Improving User Comfort in Haptic Virtual Environments through Gravity Compensation.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

Path Planning for Crowds: From Shared Goals to Individual Behaviors.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

EG 2005 Tutorial on Mixed Realities in Inhabited Worlds.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

A motivational model of action selection for virtual humans.
Proceedings of the Computer Graphics International 2005, 2005

On-line adapted transition between locomotion and jump.
Proceedings of the Computer Graphics International 2005, 2005

A Spreadsheet Framework for Visual Exploration of Biomedical Datasets.
Proceedings of the 18th IEEE Symposium on Computer-Based Medical Systems (CBMS 2005), 2005

2004
An artificial life environment for autonomous virtual agents with multi-sensorial and multi-perceptive features.
Comput. Animat. Virtual Worlds, 2004

Versatile walk engine.
J. Game Dev., 2004

MuscleBuilder: A Modeling Tool for Human Anatomy.
J. Comput. Sci. Technol., 2004

Conducting a Virtual Orchestra.
IEEE Multim., 2004

Style-Based Motion Synthesis.
Comput. Graph. Forum, 2004

Magic wand and the Enigma of the Sphinx.
Comput. Graph., 2004

Telerehabilitation: controlling haptic virtual environments through handheld interfaces.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Colorplate: The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environment.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias.
Proceedings of the 5th International Symposium on Virtual Reality, 2004

Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact (Figure 7).
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact.
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004

Crowd and group animation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Control and Autonomy for Intelligent Virtual Agent Behaviour.
Proceedings of the Methods and Applications of Artificial Intelligence, 2004

Reflex Movements for a Virtual Human: A Biology Inspired Approach.
Proceedings of the Methods and Applications of Artificial Intelligence, 2004

Automatic Generation of Animated Population in Virtual Environments.
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004

Multi-Finger Haptic Rendering of Deformable Objects.
Proceedings of the 10th Eurographics Symposium on Virtual Environments, 2004

Creating Cyberworlds: Experiences in Computer Science Education.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004

Speculative Planning With Delegation.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004

The Complexity of Testing a Motivational Model of Action Selection for Virtual Humans.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

PCA-Based Walking Engine Using Motion Capture Data.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
MPEG-4 Character Animation.
Künstliche Intell., 2003

Editorial: Virtual Reality in Mental Health and Rehabilitation.
Comput. Animat. Virtual Worlds, 2003

Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping.
Comput. Graph. Forum, 2003

Emerging Web Graphics Standards and Technologies.
IEEE Computer Graphics and Applications, 2003

A Virtual Reality System for the Training of Volunteers Involved in Health Emergency Situations.
Cyberpsychology Behav. Soc. Netw., 2003

Virtual Humans for Virtual Reality and Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

The magic wand.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003

Controlling Virtual Humans Using PDAs.
Proceedings of the 9th International Conference on Multi-Media Modeling, 2003

Behavioural Animation of Autonomous Virtual Agents Helped by Reinforcement Learning.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003

Real-Time Augmented Face.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

Fully Automated and Stable Registration for Augmented Reality Applications.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

Deformable Tissue Parameterized by Properties of Real Biological Tissue.
Proceedings of the Surgery Simulation and Soft Tissue Modeling, International Symposium, 2003

Robust tracking and segmentation of human motion in an image sequence.
Proceedings of the 2003 IEEE International Conference on Acoustics, 2003

Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

Believable Cyberpeople: A True Challenge for the Decade.
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003

The Enigma of the Sphinx.
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003

VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

Immersive Vehicle Simulators for Prototyping, Training and Ergonomics.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

Colored Visualization of Shape Differences between Bones.
Proceedings of the 16th IEEE Symposium on Computer-Based Medical Systems (CBMS 2003), 2003

Planar Arrangement of High-Dimensional Biomedical Data Sets by Isomap Coordinates.
Proceedings of the 16th IEEE Symposium on Computer-Based Medical Systems (CBMS 2003), 2003

Stable Real-Time Interaction Between Virtual Humans And Real Scenes .
Proceedings of the 4th International Conference on 3D Digital Imaging and Modeling (3DIM 2003), 2003

2002
Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments.
J. Vis. Lang. Comput., 2002

Graphical Autonomous Virtual Humans - Editorial.
Comput. Animat. Virtual Worlds, 2002

Towards Interactive Real-Time Crowd Behavior Simulation.
Comput. Graph. Forum, 2002

Defining behaviors for autonomous agents based on local perception and smart objects.
Comput. Graph., 2002

Construction of animation models out of captured data.
Proceedings of the 2002 IEEE International Conference on Multimedia and Expo, 2002

Unified approach to reconstruction and modification of motion and image data.
Proceedings of the 2002 IEEE International Conference on Multimedia and Expo, 2002

Tutorial on Inhabited Virtual Heritage.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

Avatar Markup Language.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002

Behavioural Animation of Virtual Humans: What Kind of Laws and Rules?
Proceedings of the Computer Animation 2002, 2002

Specifying MPEG-4 Body Behaviors.
Proceedings of the Computer Animation 2002, 2002

2001
Hierarchical Model for Real Time Simulation of Virtual Human Crowds.
IEEE Trans. Vis. Comput. Graph., 2001

Simulating Virtual Humans in Networked Virtual Environments.
Presence Teleoperators Virtual Environ., 2001

Star-Vertices: A Compact Representation for Planar Meshes with Adjacency Information.
J. Graphics, GPU, & Game Tools, 2001

Integrating Behavioural Animation Techniques.
Comput. Graph. Forum, 2001

Sharing Attractions on the Net with VPark.
IEEE Computer Graphics and Applications, 2001

Programming Behaviors with Local Perception and Smart Objects: An Approach to Solve Autonomous Agents Tasks.
Proceedings of the 14th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2001), 2001

The Foundations to Build a Virtual Human Society.
Proceedings of the Intelligent Virtual Agents, Third International Workshop, 2001

Why computerized models to control virtual Humans?
Proceedings of the 5th Hellenic-European Conference on Computer Mathematics and its Applications (HERCMA-01), 2001

Inhabited Virtual Heritage.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

Towards Real Time Virtual Human Life Simulations.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

Interactive modeling of the human musculature.
Proceedings of the Fourteenth Conference on Computer Animation, 2001

2000
A high-level architecture for believable social agents.
Virtual Real., 2000

Anatomic modeling of deformable human bodies.
Vis. Comput., 2000

Real-time display of virtual humans: levels of details and impostors.
IEEE Trans. Circuits Syst. Video Technol., 2000

3D graphics define virtual humans on the web.
Softw. Focus, 2000

Editorial.
Comput. Animat. Virtual Worlds, 2000

Path finding for human motion in virtual environments.
Comput. Geom., 2000

Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting.
Comput. Graph. Forum, 2000

Versatile Tuning of Humanoid Agent Activity.
Comput. Graph. Forum, 2000

Guest Editors' Introduction: Virtual Reality.
IEEE Computer Graphics and Applications, 2000

Human shoulder modeling including scapulo-thoracic constraint and joint sinus cones.
Comput. Graph., 2000

A Paradigm for Controlling Virtual Humans in Urban Environment Simulations.
Appl. Artif. Intell., 2000

Database and Modelling Strategy: A Compliant Way for Display Optimisation.
Proceedings of the WISE 2000, 2000

Generic 3D Ball Animation Model for Networked Interactive VR Environments.
Proceedings of the Virtual Worlds, Second International Conference, 2000

A Sound Propagation Model for Interagents Communication.
Proceedings of the Virtual Worlds, Second International Conference, 2000

A framework for rapid evaluation of prototypes with augmented reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000

Real-time animation and motion capture in Web human director (WHD).
Proceedings of the Fifth Symposium on Virtual Reality Modeling Language, 2000

The Future of Shared Virtual Environments (Panel).
Proceedings of the Virtual Reality 2000 Conference, 2000

Tournament Selection for Browsing Temporal Signals.
Proceedings of the Applied Computing 2000, 2000

Solve Customers' Problems: Interactive Evolution for Tinkering with Computer Animation.
Proceedings of the Applied Computing 2000, 2000

Virtual Humans: Ten Problems Still Not Completely Solved.
Proceedings of the 21st Annual Conference of the European Association for Computer Graphics, 2000

Interaction Between Real and Virtual Humans: Playing Checkers.
Proceedings of the 6th Eurographics Workshop on Virtual Environments, 2000

ACE: A Platform for the Real Time Simulation of Virtual Human Agents.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 2000, 2000

Realistic Deformation of Human Body Shapes.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 2000, 2000

A Vector-Space Representation of Motion Data for Example-based Motion Synthesis.
Proceedings of the Deformable Avatars, 2000

Constructing Virtual Human Life Simulations.
Proceedings of the Deformable Avatars, 2000

Communicative Autonomous Agents.
Proceedings of the Deformable Avatars, 2000

Efficient Muscle Shape Deformation.
Proceedings of the Deformable Avatars, 2000

VPARK - A Windows NT Software Platform for a Virtual Networked Amusement Park.
Proceedings of the Computer Graphics International Conference, 2000

Augmented Reality for Real and Virtual Humans.
Proceedings of the Computer Graphics International Conference, 2000

Individual and Group Behaviors for Virtual Humans.
Proceedings of the Computer Animation 2000, 2000

Skeleton-based Motion Capture for Robust Reconstruction of Human Motion.
Proceedings of the Computer Animation 2000, 2000

The Virtual Human as a Multimodal Interface.
Proceedings of the working conference on Advanced visual interfaces, 2000

Visualization of Local Movements for Optimal Marker Positioning.
Proceedings of the Articulated Motion and Deformable Objects, First International Workshop, 2000

From one virtual actor to virtual crowds: requirements and constraints.
Proceedings of the Fourth International Conference on Autonomous Agents, 2000

Verbal communication: using approximate sound propagation to design an inter-agents communication language.
Proceedings of the Fourth International Conference on Autonomous Agents, 2000

Requirements for an architecture for believable social agents.
Proceedings of the Fourth International Conference on Autonomous Agents, 2000

1999
Nonverbal communication interface for collaborative virtual environments.
Virtual Real., 1999

VHD: a system for directing real-time virtual actors.
Vis. Comput., 1999

A Rule-Based Interactive Behavioral Animation System for Humanoids.
IEEE Trans. Vis. Comput. Graph., 1999

An architecture for immersive evaluation of complex human tasks.
IEEE Trans. Robotics Autom., 1999

A dead-reckoning technique for streaming virtual human animation.
IEEE Trans. Circuits Syst. Video Technol., 1999

Human Motion Capture Driven by Orientation Measurements.
Presence Teleoperators Virtual Environ., 1999

Anyone for Tennis?
Presence Teleoperators Virtual Environ., 1999

An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context.
Comput. Graph. Forum, 1999

An Efficient and Flexible Perception Pipeline for Autonomous Agents.
Comput. Graph. Forum, 1999

Conferring Human Action Recognition Skills to Life-Like Agents.
Appl. Artif. Intell., 1999

Direct 3D interaction with smart objects.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

A Seamless Shape for HANIM Compliant Bodies.
Proceedings of the Fourth Symposium on The Virtual Reality Modeling Language, 1999

Guiding and Interacting with Virtual Crowds.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999

Pro-actively Interactive Evolution for Computer Animation.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999

Populating the Virtual Worlds with Interactive Perceptive Virtual Actors.
Proceedings of the Advances in Artificial Life, 5th European Conference, 1999

Level of Autonomy for Virtual Human Agents.
Proceedings of the Advances in Artificial Life, 5th European Conference, 1999

Virtual Human Life Simulation and Database: Why and How.
Proceedings of the 1999 International Symposium on Database Applications in Non-Traditional Environments (DANTE '99), 1999

From Synthesis to Analysis: Fitting Human Animation Models to Image Data.
Proceedings of the Computer Graphics International Conference, CGI 1999, Canmore, Alberta, 1999

Virtual Input Devices based on Motion Capture and Collision Detection.
Proceedings of the Computer Animation 1999, 1999

A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time.
Proceedings of the Computer Animation 1999, 1999

An Architecture to Guide Crowds Using a Rule-Based Behavior System.
Proceedings of the Third Annual Conference on Autonomous Agents, 1999

Towards Autonomous, Perceptive, and Intelligent Virtual Actors.
Proceedings of the Artificial Intelligence Today: Recent Trends and Developments, 1999

1998
Sensor-based synthetic actors in a tennis game simulation.
Vis. Comput., 1998

Editorial.
Comput. Animat. Virtual Worlds, 1998

Space Discretization for Efficient Human Navigation.
Comput. Graph. Forum, 1998

Real-Time Animation of Realistic Virtual Humans.
IEEE Computer Graphics and Applications, 1998

Interacting with Virtual Humans through Body Actions.
IEEE Computer Graphics and Applications, 1998

Guest Editors' Introduction: Computer Animation for Virtual Humans.
IEEE Computer Graphics and Applications, 1998

Motion Control of Virtual Humans.
IEEE Computer Graphics and Applications, 1998

Animated Impostors for Real-Time Display of Numerous Virtual Humans.
Proceedings of the Virtual Worlds, First International Conference, 1998

Crowd modelling in collaborative virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1998

Building Large Scale Virtual Environments For Collaborative Working: The Coven Project (Panel).
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998

Avatars And Autonomous Virtual Humans In Virtual Environments.
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998

Indexed Memory as a Generic Protocol for Handling Vectors of Data in Genetic Programming.
Proceedings of the Parallel Problem Solving from Nature, 1998

Autonomous Actors in Networked Collaborative Virtual Environments.
Proceedings of the 1998 MultiMedia Modeling (MMM '98), 1998

Hybrid Participant Embodiments in Networked Collaborative Virtual Environment.
Proceedings of the 1998 MultiMedia Modeling (MMM '98), 1998

Hybrid Approaches to Interactions between Real and Virtual Humans in Mixed Environments.
Proceedings of the 4th Eurographics Workshop on Virtual Environments, 1998

Modeling Objects for Interaction Tasks.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1998, Lisbon, Portugal, August 31, 1998

Real Time Muscle Deformations using Mass-Spring Systems.
Proceedings of the Computer Graphics International Conference, 1998

Local and Global Skeleton Fitting Techniques for Optical Motion Capture.
Proceedings of the Modelling and Motion Capture Techniques for Virtual Environments, 1998

Modeling and Deformation of the Human Body using an Anatomically-Based Approach.
Proceedings of the Computer Animation 1998, 1998

Efficient Network Transmission of Virtual Human Bodies.
Proceedings of the Computer Animation 1998, 1998

The Use of Space Discretization for Autonomous Virtual Humans.
Proceedings of the Second International Conference on Autonomous Agents, 1998

1997
Complex Character Positioning Based on a Compatible Flow Model of Multiple Supports.
IEEE Trans. Vis. Comput. Graph., 1997

Virtual Life Network: a Body-Centered Networked Virtual Environment.
Presence Teleoperators Virtual Environ., 1997

Animating Virtual Actors in Real Environments.
Multim. Syst., 1997

Editorial: Special Issue of Pacific Graphics 95.
Comput. Animat. Virtual Worlds, 1997

Sharing VLNET worlds on the Web.
Comput. Networks ISDN Syst., 1997

A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments.
Comput. Graph. Forum, 1997

Virtual Human Representation and Communication in VLNet.
IEEE Computer Graphics and Applications, 1997

A versatile navigation interface for virtual humans in collaborative virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997

Integration of motion control techniques for virtual human and avatar real-time animation.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997

Panel on Virtual Humans - Abstract.
Proceedings of the 1997 Virtual Reality Annual International Symposium, 1997

Live Participant's Action Recognition for Virtual Reality Interactions.
Proceedings of the 5th Pacific Conference on Computer Graphics and Applications, 1997

Autonomous Virtual Actors Based on Virtual Sensors.
Proceedings of the Creating Personalities for Synthetic Actors, 1997

A Model of Human Crowd Behavior : Group Inter-Relationship and Collision Detection Analysis.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1997, 1997

An Animation Interface Designed for Motion Capture.
Proceedings of the Computer Animation 1997, 1997

Interaction between Real and Virtual Humans in Augmented Reality.
Proceedings of the Computer Animation 1997, 1997

Extended Grasping Behavior for Autonomous Human Agents.
Proceedings of the First International Conference on Autonomous Agents, 1997

Multi-Level Modeling and Recognition of Human Actions Involving Full Body Motion.
Proceedings of the First International Conference on Autonomous Agents, 1997

Real-Time Interactions with Virtual Agents Driven by Human Action Identification.
Proceedings of the First International Conference on Autonomous Agents, 1997

Computer Animation.
Proceedings of the Computer Science and Engineering Handbook, 1997

1996
Computer Animation.
ACM Comput. Surv., 1996

3D Interactive Topological Modeling using Visible Human Dataset.
Comput. Graph. Forum, 1996

An evolving system for simulating clothes on virtual actors.
IEEE Computer Graphics and Applications, 1996

A robust approach for the control of the center of mass with inverse kinetics.
Comput. Graph., 1996

Virtual Reality Software and Technology (Introduction to the Special Section).
Commun. ACM, 1996

Browsing 3D bookmarks in BED.
Proceedings of WebNet 96, 1996

Multi-finger manipulation of virtual objects.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996

Fast Realistic Human Body Deformations for Animation and VR Applications.
Proceedings of the Computer Graphics International Conference, 1996

The Animation of Autonomous Actors Based on Production Rules.
Proceedings of the Computer Animation 1996, 1996

A Model of Nonverbal Communication and Interpersonal Relationship Between Virtual Actors.
Proceedings of the Computer Animation 1996, 1996

1995
Digital actors for interactive television.
Proc. IEEE, 1995

A dynamic wrinkle model in facial animation and skin ageing.
Comput. Animat. Virtual Worlds, 1995

Editorial.
Comput. Animat. Virtual Worlds, 1995

Synthetic Vision and Audition for Digital Actors.
Comput. Graph. Forum, 1995

The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters.
Comput. Graph. Forum, 1995

An Adaptive Spatial Subdivision of the Object Space for Fast Collision Detection of Animated Rigid Bodies.
Comput. Graph. Forum, 1995

Navigation for digital actors based on synthetic vision, memory, and learning.
Comput. Graph., 1995

Consistent Grasping in Virtual Environments based on the Interactive Grasping Automata.
Proceedings of the Virtual Environments '95, 1995

Virtual actors living in a real world.
Proceedings of the Computer Animation 1995, 1995

Deformable Surfaces using Physically Based Particle Systems.
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995

The Making of the Xian Terra-cotta Soldiers.
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995

A Multi-sensor Approach for Grasping and 3D Interaction.
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995

1994
Atlas of Visualization, Edited by The Visualization Society of Japan, Pergamon Press, 1993. No. of pages: 329.
Comput. Animat. Virtual Worlds, 1994

A Hand Control and Automatic Grasping System for Synthetic Actors.
Comput. Graph. Forum, 1994

Research issues in the foundations of visualization.
IEEE Computer Graphics and Applications, 1994

Goal-oriented design and correction of articulated figure motion with the TRACK system.
Comput. Graph., 1994

Animating Autonomous Virtual Humans in Virtual Reality.
Proceedings of the Linkage and Developing Countries, Information Processing '94, Volume 3, Proceedings of the IFIP 13th World Computer Congress, Hamburg, Germany, 28 August, 1994

Automatic derivation of curved human walking trajectories from synthetic vision.
Proceedings of the Computer Animation 1994, 1994

1993
An Integrated System for Modeling, Animating and Rendering Hair.
Comput. Graph. Forum, 1993

VB2: An Architecture for Interaction in Synthetic Worlds.
Proceedings of the Sixth ACM Symposium on User Interface Software and Technology, 1993

A Multimedia Testbed for Facial Animation Control.
Proceedings of the 1st International Conference on Multi-Media Modeling, 1993

Modelling Facial Communication Between an Animator and a Synthetic Actor in Real Time.
Proceedings of the Modeling in Computer Graphics, 1993

User Interface for Fashion Design.
Proceedings of the Graphics, Design and Visualization, Proceedings of the IFIP TC5/WG5.2/WG5.10 CSI International Conference on Computer Graphics, 1993

Using Virtual Reality Techniques in the Animation Process.
Proceedings of the Virtual Reality Systems, 1993

1992
Six-hundred indexed references on computer animation.
Comput. Animat. Virtual Worlds, 1992

Simulation of Facial Muscle Actions Based on Rational Free Form Deformations.
Comput. Graph. Forum, 1992

Combined Direct and Inverse Kinematic Control for Articulated Figure Motion Editing.
Comput. Graph. Forum, 1992

Dressing animated synthetic actors with complex deformable clothes.
Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques, 1992

1991
Rendering hair using pixel blending and shadow buffers.
Comput. Animat. Virtual Worlds, 1991

Complex models for animating synthetic actors.
IEEE Computer Graphics and Applications, 1991

Modeling of contact deformations between a synthetic human and its environment.
Comput. Aided Des., 1991

Cloth Animation with Self-Collision Detection.
Proceedings of the Modeling in Computer Graphics, 1991

SMILE: A Multilayered Facial Animation System.
Proceedings of the Modeling in Computer Graphics, 1991

1990
A global human walking model with real-time kinematic personification.
Vis. Comput., 1990

A vision-based approach to behavioural animation.
Comput. Animat. Virtual Worlds, 1990

1989
Design, transformation and animation of human faces.
Vis. Comput., 1989

The Problematics of Human Prototyping and Animation.
Comput. Graph. Forum, 1989

Simulation of object and human skin formations in a grasping task.
Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989

The Use of Finite Element Theory for Simulating Object and Human Body Deformations and Contacts.
Proceedings of the 10th European Computer Graphics Conference and Exhibition, 1989

1988
Abstract muscle action procedures for human face animation.
Vis. Comput., 1988

Construction and Animation of a Synthetic Actress.
Proceedings of the 9th European Computer Graphics Conference and Exhibition, 1988

1987
A geometric study of parameters for the recursive midpoint subdivision.
Vis. Comput., 1987

Procedural animation blocks in discrete simulation.
Simul., 1987

The Direction of Synthetic Actors in the Film Rendez-Vous a Montreal.
IEEE Computer Graphics and Applications, 1987

An Indexed Bibliography on Image Synthesis.
IEEE Computer Graphics and Applications, 1987

1986
A "lifegame" approach to surface modeling and rendering.
Vis. Comput., 1986

Artificial Intelligence in Three-Dimensional Computer Animation.
Comput. Graph. Forum, 1986

Special Cinematographic Effects with Virtual Movie Cameras.
IEEE Computer Graphics and Applications, 1986

The Integration of Particle and Polygon Rendering using an A-buffer Algorithm.
Proceedings of the 7th European Computer Graphics Conference and Exhibition, 1986

1985
A model for the three-dimensional reconstruction and animation of the human heart.
Vis. Comput., 1985

Area, spline-based and structural models for generating and animating 3D characters and logos.
Vis. Comput., 1985

Locating, replacing, and deleting patterns in graphics editing of line drawings.
Comput. Vis. Graph. Image Process., 1985

Three-Dimensional Computer Animation: More an Evolution Than a Motion Problem.
IEEE Computer Graphics and Applications, 1985

An Indexed Bibliography on Computer Animation.
IEEE Computer Graphics and Applications, 1985

Miranim: An Extensible Director-Oriented System for the Animation of Realistic Images.
IEEE Computer Graphics and Applications, 1985

Subactor Data Types as Hierarchical Procedural Models for Computer Animation.
Proceedings of the 6th European Computer Graphics Conference and Exhibition, 1985

Introduction à l'Informatique Graphique.
Proceedings of the Advances in Computer Graphics I (Tutorials from Eurographics'84 and Eurographics'85 Conf.), 1985

Computer animation - theory and practice.
Computer science workbench, Springer, ISBN: 978-4-431-70005-0, 1985

1984
An Interactive Data Visualization System.
Softw. Pract. Exp., 1984

Colour Gradation, Shading and Texture Using a Limited Terminal.
Comput. Graph. Forum, 1984

Computer animated scenes.
Comput. Graph., 1984

1983
MIRA-3D: A Three-Dimensional Graphical Extension of Pascal.
Softw. Pract. Exp., 1983

Transferring a macro program to a micro machine.
Microprocess. Microsystems, 1983

1982
GRAFEDIT: An interactive general-purpose graphics editor.
Comput. Graph., 1982

A multilevel graphics system based on top-down methodology.
Comput. Graph., 1982

Some unusual primitives in the mira graphical extension of PASCAL.
Comput. Graph., 1982

1981
A Graphical Pascal Extension Based on Graphical Types.
Softw. Pract. Exp., 1981

Some Useful but Rather Unusual Graphical Primitives.
Proceedings of the 2nd European Computer Graphics Conference and Exhibition, 1981

1980
Introducing programming concepts with graphical objects.
Proceedings of the 11th SIGCSE Technical Symposium on Computer Science Education, 1980

1979
A Problem-Oriented Analysis of Database Models.
J. Chem. Inf. Comput. Sci., 1979

Design and implementation of abstract graphical data types.
Proceedings of the IEEE Computer Society's Third International Computer Software and Applications Conference, 1979

1978
The use of PASCAL as a teaching tool in introductory, intermediate and advanced computer science courses.
Proceedings of the Papers of the SIGCSE/CSA technical symposium on Computer science education, 1978

Direct connection between Compiling Techniques and Databases courses.
Proceedings of the 9th SIGCSE Technical Symposium on Computer Science Education, 1978

Evolution in the Design of Abstract Machines for Software Portability.
Proceedings of the 3rd International Conference on Software Engineering, 1978

1977
SPIP: A Way of Writing Portable Operating Systems.
Proceedings of the International Computing Symposium 1977, 1977


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