Gabor Liktor

According to our database1, Gabor Liktor authored at least 13 papers between 2009 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Temporally Stable Real-Time Joint Neural Denoising and Supersampling.
Proc. ACM Comput. Graph. Interact. Tech., 2022

2020
A reduced-precision network for image reconstruction.
ACM Trans. Graph., 2020

Lazy Build of Acceleration Structures with Traversal Shaders.
Proceedings of the SA '20: SIGGRAPH Asia 2020 Technical Communications, 2020

2019
Flexible Ray Traversal with an Extended Programming Model.
Proceedings of the SIGGRAPH Asia 2019 Technical Briefs, 2019

2018
Coarse pixel shading with temporal supersampling.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2018

2016
Bandwidth-efficient BVH layout for incremental hardware traversal.
Proceedings of High Performance Graphics, 2016

2015
Stochastic Soft Shadow Mapping.
Comput. Graph. Forum, 2015

2014
Fractional Reyes-Style Adaptive Tessellation for Continuous Level of Detail.
Comput. Graph. Forum, 2014

2012
Decoupled deferred shading for hardware rasterization.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

2011
Parallel Iteration to the Radiative Transport in Inhomogeneous Media with Bootstrapping.
IEEE Trans. Vis. Comput. Graph., 2011

Real-time volume caustics with adaptive beam tracing.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

2009
Fast Approximation of Multiple Scattering in Inhomogeneous Participating Media.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

Parallel Solution to the Radiative Transport.
Proceedings of the 9th Eurographics Symposium on Parallel Graphics and Visualization, 2009


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