Gabriele Cimolino

Orcid: 0000-0003-4832-0874

According to our database1, Gabriele Cimolino authored at least 9 papers between 2019 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Playing with Dezgo: Adapting Human-AI Interaction to the Context of Play.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
You Should Have Stayed Home: How to Captivate an Audience in VR Theatre.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Two Heads Are Better Than One: A Dimension Space for Unifying Human and Artificial Intelligence in Shared Control.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
The Role of Partial Automation in Increasing the Accessibility of Digital Games.
Proc. ACM Hum. Comput. Interact., 2021

Latent Time-Adaptive Drift-Diffusion Model.
CoRR, 2021

Happy Driver: Investigating the Effect of Mood on Preferred Style of Driving in Self-Driving Cars.
Proceedings of the HAI '21: International Conference on Human-Agent Interaction, Virtual Event, Japan, November 9, 2021

Beyond Fun: Players' Experiences of Accessible Rehabilitation Gaming for Spinal Cord Injury.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021

2019
Oui, Chef!!: Supervised Learning for Novel Gameplay with Believable AI.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019


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