Geertje Slingerland

Orcid: 0000-0002-3938-2427

According to our database1, Geertje Slingerland authored at least 11 papers between 2018 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Beyond human sensors: More-than-human Citizen Sensing in biodiversity Urban Living Labs.
Proceedings of the 11th International Conference on Communities and Technologies (C&T), Lahti, Finland, 29 May 2023, 2023

2022
Exploring design guidelines for fostering citizen engagement through information sharing: Local playgrounds in The Hague.
EAI Endorsed Trans. Serious Games, 2022

Participatory Design Going Digital: Challenges and Opportunities for Distributed Place-Making.
Comput. Support. Cooperative Work., 2022

Identifying public values and spatial conflicts in urban planning.
CoRR, 2022

Location-based challenges for playful neighbourhood exploration.
Behav. Inf. Technol., 2022

Design Probes in a Pandemic: Two Tales of Hybrid Radical Placemaking from Ireland and Australia.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

2021
Designing for meaningful social interaction in digital serious games.
Entertain. Comput., 2021

2020
Together We Can Make It Work! Toward a Design Framework for Inclusive and Participatory City-Making of Playable Cities.
Frontiers Comput. Sci., 2020

Engaging Children to Co-create Outdoor Play Activities for Place-making.
Proceedings of the PDC '20: Participatory Design Conference 2020 - Participation Otherwise, Manizales, Colombia, June 15-19, 2020, 2020

2019
Join the Park!: Exploring Opportunities to Lower the Participation Divide in Park Communities.
Proceedings of the 9th International Conference on Communities & Technologies, 2019

2018
Exploring Requirements for Joint Information Sharing in Neighbourhoods: Local Playgrounds in The Hague.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018


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