Stephan G. Lukosch

Orcid: 0000-0001-7203-2034

Affiliations:
  • University of Canterbury, School of Product Design, Christchurch, New Zealand
  • Delft University of Technology, Faculty of Technology, Policy and Management, The Netherlands (former)
  • FernUniversitát in Hagen, Department of Mathematics and Computer Science, Germany (former)


According to our database1, Stephan G. Lukosch authored at least 171 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Online presence:

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Bibliography

2024
Design and assessment of a virtual reality learning environment for firefighters.
Frontiers Comput. Sci., 2024

Augmented Reality in Learning Settings: A Systematic Analysis of its Benefits and Avenues for Future Studies.
Commun. Assoc. Inf. Syst., 2024

On the Impact of a Simulated Cognitive Augmentation to Detect Deception on Decision-making Confidence.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024

Trustful Trading in Shared Augmented Reality.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024

Becoming Q: Using Design Workshops to Explore Everyday Objects as Interaction Devices for an Augmented Reality Spy Game.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024

Teaching Dance with Mixed Reality Mirrors.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

Navigating Virtual Realms: The Impact of Wearing HMDs on Human Gait.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

2023
On the Effectiveness of Using Virtual Reality to View BIM Metadata in Architectural Design Reviews for Healthcare.
Multimodal Technol. Interact., May, 2023

Identifying Strategies to Mitigate Cybersickness in Virtual Reality Induced by Flying with an Interactive Travel Interface.
Multimodal Technol. Interact., April, 2023

Training mental imagery skills of elite athletes in virtual reality.
Frontiers Virtual Real., March, 2023

Using Everyday Objects as Props for Virtual Objects in First Person Augmented Reality Games: An Elicitation Study.
Proc. ACM Hum. Comput. Interact., 2023

Visually Augmenting Underfoot Tactile Perception in Augmented Virtuality.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming Experience.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Vibro-tactile Feedback for Dial Interaction using an Everyday Object in Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Twitter Sentiment Analysis of Cross-Cultural Perspectives on Climate Change.
Proceedings of the Cross-Cultural Design, 2023

2022
Requirements for Location-Based Games for Social Interaction.
IEEE Trans. Games, 2022

Exploring design guidelines for fostering citizen engagement through information sharing: Local playgrounds in The Hague.
EAI Endorsed Trans. Serious Games, 2022

Re-framing engagement for applied games: A conceptual framework.
Entertain. Comput., 2022

Participatory Design Going Digital: Challenges and Opportunities for Distributed Place-Making.
Comput. Support. Cooperative Work., 2022

Location-based challenges for playful neighbourhood exploration.
Behav. Inf. Technol., 2022

Feasibility of Training Elite Athletes for Improving their Mental Imagery Ability Using Virtual Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

User-Defined Interaction Using Everyday Objects for Augmented Reality First Person Action Games.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

On the Effectiveness of Conveying BIM Metadata in VR Design Reviews for Healthcare Architecture.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Software Architecture for Location-Based Games Designed for Social Interaction in Public Space.
Proceedings of the Serious Games - Joint International Conference, 2022

New Trends in HCI and Sports.
Proceedings of the MobileHCI '22: Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services, Vancouver, BC, Canada, 28 September 2022, 2022

Incorporating the Theory of Attention in Applied Game Design.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

Benefits of Using Augmented Reality in Learning Settings: A Systematic Literature Review.
Proceedings of the 43rd International Conference on Information Systems, 2022

2021
Dive Deeper: Empirical Analysis of Game Mechanics and Perceived Value in Serious Games.
Proc. ACM Hum. Comput. Interact., 2021

Designing for meaningful social interaction in digital serious games.
Entertain. Comput., 2021

Is Agile Not Agile Enough? A Study on How Agile is Applied and Misapplied in the Video Game Development Industry.
Proceedings of the 15th IEEE/ACM Joint International Conference on Software and System Processes, 2021

2020
Dangerous or Desirable: Utilizing Augmented Content for Field Policing.
Int. J. Hum. Comput. Interact., 2020

Together We Can Make It Work! Toward a Design Framework for Inclusive and Participatory City-Making of Playable Cities.
Frontiers Comput. Sci., 2020

The Effects of Multi-sensory Aerial Firefighting Training in Virtual Reality on Situational Awareness, Workload, and Presence.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Engaging Children to Co-create Outdoor Play Activities for Place-making.
Proceedings of the PDC '20: Participatory Design Conference 2020 - Participation Otherwise, Manizales, Colombia, June 15-19, 2020, 2020

Secrets of the South: A Location-based Game for the Development of 21st Century Social Skills and Promotion of Social Interaction.
Proceedings of DELbA 2020, 2020

2019
Evaluating the Impact of Technology Assisted Hotspot Policing on Situational Awareness and Task-Load.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2019

Comparing Human Factors for Augmented Reality Supported Single-User and Collaborative Repair Operations of Industrial Robots.
Frontiers Robotics AI, 2019

Superhuman sports - a testing ground for augmenting our senses.
XRDS, 2019

Star Tag: a superhuman sport to promote physical activity.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Superhuman sports in mixed reality: the multi-player game League of Lasers.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Design Recommendations for Augmented Reality Games for Objective Assessment of Upper Extremity Motor Dysfunction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Conceptualizing Fidelity for HCI in Applied Gaming.
Proceedings of the HCI in Games, 2019

Designing for Augmented Humans and Intelligence.
Proceedings of the 23rd IEEE International Conference on Computer Supported Cooperative Work in Design, 2019

2018
Exploratory Study of a Mobile Location-based Real-time Notification System for Frontline Police Officers.
J. Univers. Comput. Sci., 2018

Patient-Tailored Augmented Reality Games for Assessing Upper Extremity Motor Impairments in Parkinson's Disease and Stroke.
J. Medical Syst., 2018

Multi-level knowledge sharing: the role of perceived benefits in different visibility levels of knowledge exchange.
J. Knowl. Manag., 2018

Collaborative Production Line Planning with Augmented Fabrication.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

STAR: superhuman training in augmented reality.
Proceedings of the First Superhuman Sports Design Challenge: First International Symposium on Amplifying Capabilities and Competing in Mixed Realities, 2018

<i>VRabl</i>: stimulating physical activities through a multiplayer augmented reality sports game.
Proceedings of the First Superhuman Sports Design Challenge: First International Symposium on Amplifying Capabilities and Competing in Mixed Realities, 2018

Development of AR Information System Based on Deep Learning and Gamification.
Proceedings of the Advances in Network-Based Information Systems, 2018

User-Centered Design of an Online Mobile Game Suite to Affect Well-Being of Older Adults.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

Viability of Augmented Content for Field Policing.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Comparing Different Augmented Reality Support Applications for Cooperative Repair of an Industrial Robot.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Exploring Requirements for Joint Information Sharing in Neighbourhoods: Local Playgrounds in The Hague.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

Fostering Social Interaction in Playful Cities.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2017
Superhuman Sports: Applying Human Augmentation to Physical Exercise.
IEEE Pervasive Comput., 2017

On the Efficiency of a VR Hand Gesture-Based Interface for 3D Object Manipulations in Conceptual Design.
Int. J. Hum. Comput. Interact., 2017

ChiroChroma: An Augmented Reality Game for the Assessment of Hand Motor Functionality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Towards Engaging Upper Extremity Motor Dysfunction Assessment Using Augmented Reality Games.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Assessing Upper Extremity Motor Dysfunction Using an Augmented Reality Game.
Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, 2017

Policy Gaming for Humanitarian Missions.
Proceedings of the 14th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2017

Requirements and Game Ideas for Social Interaction in Mobile Outdoor Games.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
A Collaborative Game to Study Presence and Situational Awareness in a Physical and an Augmented Reality Environment.
J. Univers. Comput. Sci., 2016

Exploration of multi-layered knowledge sharing participation: the roles of perceived benefits and costs.
J. Knowl. Manag., 2016

Serious Gaming in Augmented Reality using HMDs for Assessment of Upper Extremity Motor Dysfunctions.
i-com, 2016

A Haptic Serious Augmented Reality Game for Motor Assessment of Parkinson's Disease Patients.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Using Visual Effects to Facilitate Depth Perception for Spatial Tasks in Virtual and Augmented Reality.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Exploration Participants Engagement in Organisational Knowledge Sharing.
Proceedings of the 8th International Joint Conference on Knowledge Discovery, Knowledge Engineering and Knowledge Management (IC3K 2016) - Volume 3: KMIS, Porto - Portugal, November 9, 2016

Handheld Augmented Reality for Distributed Collaborative Crime Scene Investigation.
Proceedings of the 19th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November 13, 2016

Workspace Awareness in Collaborative AR using HMDs: A User Study Comparing Audio and Visual Notifications.
Proceedings of the 7th Augmented Human International Conference, 2016

2015
Using augmented reality for supporting information exchange in teams from the security domain.
Secur. Informatics, 2015

On the Usability and Effectiveness of Different Interaction Types in Augmented Reality.
Int. J. Hum. Comput. Interact., 2015

Providing Information on the Spot: Using Augmented Reality for Situational Awareness in the Security Domain.
Comput. Support. Cooperative Work., 2015

Collaboration in Augmented Reality.
Comput. Support. Cooperative Work., 2015

Collaboration in Mediated and Augmented Reality (CiMAR) Summary.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015

Designing for Engagement in Augmented Reality Games to Assess Upper Extremity Motor Dysfunctions.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Affording Visual Feedback for Natural Hand Interaction in Ato Assess Upper Extremity Motor Dysfunction.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

On the Spot Information in Augmented Reality for Teams in the Security Domain.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Virtual co-location: As if being there?
Proceedings of the 2014 IEEE International Conference on Pervasive Computing and Communication Workshops, 2014

Collaboration in mediated and augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Using augmented reality to support information exchange of teams in the security domain.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

On the Usability of Augmented Reality for Information Exchange in Teams from the Security Domain.
Proceedings of the IEEE Joint Intelligence and Security Informatics Conference, 2014

Collaboration in Virtual Enterprises through the Smart Vortex Suite.
Proceedings of the Collaborative Systems for Smart Networked Environments, 2014

A collaborative game to study the perception of presence during virtual co-location.
Proceedings of the Computer Supported Cooperative Work, 2014

Evaluating Coordination Support Mechanisms in an Industrial Engineering Scenario.
Proceedings of the Collaboration and Technology - 20th International Conference, 2014

Virtual co-location to support remote assistance for inflight maintenance in ground training for space missions.
Proceedings of the 15th International Conference on Computer Systems and Technologies, 2014

Context and Collaborative Work: A Context-Sensitive Intervention Approach for Collaboration in Dynamic Environment.
Proceedings of the Context in Computing, 2014

2013
On the Development and Usability of a Diagram-based Collaborative Brainstorming Component.
J. Univers. Comput. Sci., 2013

Facilitator-in-a-Box: Process Support Applications to Help Practitioners Realize the Potential of Collaboration Technology.
J. Manag. Inf. Syst., 2013

Collaborative Usage and Development of Models: State of the Art, Challenges and Opportunities.
Int. J. e Collab., 2013

An Approach for Asynchronous Awareness Support in Collaborative Non-Linear Storytelling.
Comput. Support. Cooperative Work., 2013

Differentiated Awareness-Support in Computer Supported Collaborative Work - Special Issue Introduction.
Comput. Support. Cooperative Work., 2013

Free-hands interaction in augmented reality.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013

On the Implications of Lessons Learned Use for Lessons Learned Content.
Proceedings of the 13th International Conference on Knowledge Management and Knowledge Technologies, 2013

On the Acceptance of Automatic Facilitation in a Context-Adaptive Group Support System.
Proceedings of the 46th Hawaii International Conference on System Sciences, 2013

Introduction to the Intelligent Collaboration Support Systems Minitrack.
Proceedings of the 46th Hawaii International Conference on System Sciences, 2013

Supporting elastic collaboration: integration of collaboration components in dynamic contexts.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2013

A Context-Sensitive Intervention Approach for Collaboration in Dynamic Environments.
Proceedings of the Modeling and Using Context, 2013

Noncontact automatic heart rate analysis in visible spectrum by specific face regions.
Proceedings of the Computer Systems and Technologies, 2013

2012
The Joint Struggle of Complex Engineering: a Study of the Challenges of Collaborative Design.
Int. J. Inf. Technol. Decis. Mak., 2012

3rd workshop on semantic models for adaptive interactive systems (SEMAIS): (SEMAIS).
Proceedings of the 17th International Conference on Intelligent User Interfaces, 2012

Rethinking lessons learned capturing: using storytelling, root cause analysis, and collaboration engineering to capture lessons learned about project management.
Proceedings of the 12th International Conference on Knowledge Management and Knowledge Technologies, 2012

Multimodal collaboration for crime scene investigation in mediated reality.
Proceedings of the International Conference on Multimodal Interaction, 2012

Exploring the Use of Stories in Patterns of Collaboration.
Proceedings of the 45th Hawaii International International Conference on Systems Science (HICSS-45 2012), 2012

Elastic collaboration support: from workflow-based to emergent collaboration.
Proceedings of the ACM 2012 International Conference on Support Group Work, 2012

As if being there: mediated reality for crime scene investigation.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

2011
Modifiers: Increasing Richness and Nuance of Design Pattern Languages.
Trans. Pattern Lang. Program., 2011

Kontextbasierte Adaption gemeinsamer Arbeitsbereiche - Automatische Anpassung von Kooperationsumgebungen.
Inform. Spektrum, 2011

2nd international workshop on semantic models for adaptive interactive systems (SEMAIS 2011).
Proceedings of the 16th International Conference on Intelligent User Interfaces, 2011

ARCADE: Action-Centered Rapid Collaborative Application Development and Execution.
Proceedings of the 44th Hawaii International International Conference on Systems Science (HICSS-44 2011), 2011

Simulating Collaboration Processes to Understand and Predict Group Performance.
Proceedings of the 44th Hawaii International International Conference on Systems Science (HICSS-44 2011), 2011

Frozen Stories - Capturing and Utilizing Frozen Stories for Teaching of Project Managers.
Proceedings of the CSEDU 2011, 2011

Beyond GSS: Fitting Collaboration Technology to a Given Work Practice.
Proceedings of the Collaboration and Technology - 17th International Conference, 2011

Disruptive User Interfaces for Technology-enhanced Learning: a Taxonomy.
Proceedings of the IATEL, 2011

2010
Modeling and Exploiting Context for Adaptive Collaboration.
Int. J. Cooperative Inf. Syst., 2010

Cognitive learning efficiency through the use of design patterns in teaching.
Comput. Educ., 2010

Kontext-basierte Adaption von gemeinsamen Arbeitsbereichen.
Proceedings of the Mensch & Computer 2010: Interaktive Kulturen, 2010

1st international workshop on semantic models for adaptive interactive systems (SEMAIS 2010).
Proceedings of the 15th International Conference on Intelligent User Interfaces, 2010

In Search for the Right Tools to Fix the Right Problem: A Look into the Challenges of Collaborative Design.
Proceedings of the 43rd Hawaii International International Conference on Systems Science (HICSS-43 2010), 2010

Facilitator in a Box: Computer Assisted Collaboration Engineering and Process Support Systems for Rapid Development of Collaborative Applications for High-Value Tasks.
Proceedings of the 43rd Hawaii International International Conference on Systems Science (HICSS-43 2010), 2010

Facilitating team-based adaptation of shared workspaces.
Proceedings of the 2010 International Symposium on Collaborative Technologies and Systems, 2010

Supporting Asynchronous Workspace Awareness by Visualizing the Story Evolution in Collaborative Storytelling.
Proceedings of the Collaboration and Technology - 16th International Conference, 2010

Integrating Context-Enriched Explanations and Communication in an Adaptive Collaboration Environment.
Proceedings of the Collaboration and Technology - 16th International Conference, 2010

Facilitating understanding of team-based adaptation policies.
Proceedings of the 6th International Conference on Collaborative Computing: Networking, 2010

Context-adaptive interaction for collaborative work.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Understanding Tools and Practices for Distributed Pair Programming.
J. Univers. Comput. Sci., 2009

Diminishing Chat Confusion by Multiple Visualizations.
J. Univers. Comput. Sci., 2009

Improving Serious Game Design with Collaborative Storytelling.
Proceedings of the 2nd International Workshop on Story-Telling and Educational Games, 2009

A Seven-Layer Model of Collaboration: Separation of Concerns for Designers of Collaboration Systems.
Proceedings of the International Conference on Information Systems, 2009

Enabling Context-adaptive Collaboration for Knowledge-intense Processes.
Proceedings of the ICEIS 2009, 2009

Extending a Shared Workspace Environment with Context-Based Adaptations.
Proceedings of the Groupware: Design, Implementation, and Use, 15th International Workshop, 2009

Unraveling Challenges in Collaborative Design: A Literature Study.
Proceedings of the Groupware: Design, Implementation, and Use, 15th International Workshop, 2009

The Application of Design Patterns for the Adaptation of a Modeling Tool in Collaborative Engineering.
Proceedings of the Groupware: Design, Implementation, and Use, 15th International Workshop, 2009

2008
Seamless Transition between Connected and Disconnected Collaborative Interaction.
J. Univers. Comput. Sci., 2008

Towards an Enhanced Adaptability and Usability of Web-Based Collaborative Systems.
Int. J. Cooperative Inf. Syst., 2008

Comparing and Merging Versioned Wiki Pages.
Proceedings of the Web Information Systems and Technologies, 4th International Conference, 2008

Dealing with Conflicting Modifications in a Wiki.
Proceedings of the WEBIST 2008, 2008

Informelles Wissensmanagement durch kollaboratives audio-basiertes Storytelling.
Proceedings of the Mensch & Computer 2008: Viel Mehr Interaktion, 2008

Multiple Visualisierungsformen für Beiträge in Chat-Systemen.
Proceedings of the Mensch & Computer 2008: Viel Mehr Interaktion, 2008

Kontextbasierte Adaption kooperativer Arbeitsbereiche.
Proceedings of the 38. Jahrestagung der Gesellschaft für Informatik, Beherrschbare Systeme, 2008

Use In Context: Between adaptivity and adaptation in context-based interactions.
Proceedings of the 38. Jahrestagung der Gesellschaft für Informatik, Beherrschbare Systeme, 2008

The Role of Roles in Computer-mediated Interaction.
Proceedings of the EuroPLoP 2008: 13th Annual European Conference on Pattern Languages of Programming, 2008

Supporting the Social Practices of Distributed Pair Programming.
Proceedings of the Groupware: Design, Implementation, and Use, 14th International Workshop, 2008

Facilitating Audio-Based Collaborative Storytelling for Informal Knowledge Management.
Proceedings of the Groupware: Design, Implementation, and Use, 14th International Workshop, 2008

Addressing Co-text Loss with Multiple Visualizations for Chat Messages.
Proceedings of the Groupware: Design, Implementation, and Use, 14th International Workshop, 2008

2007
Letter from the Guest Editors.
J. Braz. Comput. Soc., 2007

Facilitating Shared Knowledge Construction in Collaborative Learning.
Informatica (Slovenia), 2007

There's more than just a LOGIN -- Five patterns that make connecting to a collaborative system more convenient.
Proceedings of the 12th European Conference on Pattern Languages of Programs (EuroPLoP '2007), 2007

Leveraging Visual Tailoring and Synchronous Awareness in Web-Based Collaborative Systems.
Proceedings of the Groupware: Design, Implementation, and Use, 13th International Workshop, 2007

2006
Making exam preparation an enjoyable experience.
Interact. Technol. Smart Educ., 2006

Groupware development support with technology patterns.
Int. J. Hum. Comput. Stud., 2006

Using Patterns to Empower End-users - the Oregon Software Development Process for Groupware.
Int. J. Cooperative Inf. Syst., 2006

Foreword.
Int. J. Cooperative Inf. Syst., 2006

Structure-preserving transformations in pattern-driven groupware development.
Int. J. Comput. Appl. Technol., 2006

READ.ME - Talking about computer-mediated communication.
Proceedings of the EuroPLoP' 2006, 2006

CSCL unplugged - Nomadisches kooperatives Lernen.
Proceedings of the DeLFI 2006, 4. e-Learning Fachtagung Informatik, 11.-14. September 2006, 2006

CSCL, Anywhere and Anytime.
Proceedings of the Groupware: Design, Implementation, and Use, 12th International Workshop, 2006

2005
Wiki-templates: adding structure support to wikis on demand.
Proceedings of the 2005 International Symposium on Wikis, 2005

Patterns for Session Management in Groupware Systems.
Proceedings of the EuroPLoP' 2005, 2005

Verteilte Softwarepraktika mit der Projektmethode.
Proceedings of the DeLFI 2005: 3. Deutsche e-Learning Fachtagung Informatik, 2005

Software Engineering Projects in Distant Teaching.
Proceedings of the 18th Conference on Software Engineering Education and Training (CSEE&T 2005), 2005

Teaching distributed software development with the project method.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005

Empowering End-Users: A Pattern-Centered Groupware Development Process.
Proceedings of the Groupware: Design, Implementation, and Use, 11th International Workshop, 2005

2004
Flexible and transparent data sharing for synchronous groupware.
Int. J. Comput. Appl. Technol., 2004

Customizable Data Distribution for Synchronous Groupware.
Proceedings of the ICEIS 2004, 2004

Patterns for Managing Shared Objects in Groupware.
Proceedings of the 9th European Conference on Pattern Languages of Programms (EuroPLoP '2004), 2004

Communicating Design Knowledge with Groupware Technology Patterns: The Case of Shared Object Management.
Proceedings of the Groupware: Design, Implementation and Use: 10th International Workshop, 2004

2003
Transparent and flexible data sharing for synchronous groupware.
PhD thesis, 2003

Transparent Latecomer Support for Synchronous Groupware.
Proceedings of the Groupware: Design, Implementation, and Use, 9th International Workshop, 2003

2002
Adaptive and Transparent Data Distribution Support for Synchronous Groupware.
Proceedings of the Groupware: Design, Implementation and Use, 8th International Workshop, 2002

2001
Reusing Single-User Applications to Create Multi-user Internet Applications.
Proceedings of the Innovative Internet Computing Systems, 2001


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