Nadia Pantidi

Orcid: 0000-0003-2703-6022

According to our database1, Nadia Pantidi authored at least 39 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2023
I Can't See That! Considering the Readability of Small Objects in Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2023

2022
From Shielding to Avoidance: Passenger Augmented Reality and the Layout of Virtual Displays for Productivity in Shared Transit.
IEEE Trans. Vis. Comput. Graph., 2022

Mixed Reality Co-Design for Indigenous Culture Preservation & Continuation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

TeleFest: Augmented Virtual Teleportation for Live Concerts.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022

2021
Rural Islandness as a Lens for (Rural) HCI.
ACM Trans. Comput. Hum. Interact., 2021

Velocity Guided Amplification of View Rotation for Seated VR Scene Exploration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Promoting Reality Awareness in Virtual Reality through Proxemics.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Land, Water and Sun: Tuning into Socio-Ecological Relations in Radio Design.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Participation through substituting and refusing.
Proceedings of the PDC '20: Participatory Design Conference 2020 - Participation Otherwise, Manizales, Colombia, June 15-19, 2020, 2020

Considerations for Implementing Technology to Support Community Radio in Rural Communities.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Student Engagement in Sensitive Design Contexts: A Case Study in Dementia Care.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
The Struggle for Recognition in Advanced Dementia: Implications for Experience-Centered Design.
ACM Trans. Comput. Hum. Interact., 2019

What Makes a Good Conversation? Challenges in Designing Truly Conversational Agents.
CoRR, 2019

Printer Pals: Experience-Centered Design to Support Agency for People with Dementia.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Care and Design: An Ethnography of Mutual Recognition in the Context of Advanced Dementia.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

What Makes a Good Conversation?: Challenges in Designing Truly Conversational Agents.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Conflict and Belonging: Socially engaged art practice as a resource for resilience-building in rurban communities.
Proceedings of the 9th International Conference on Communities & Technologies, 2019

2018
Human Computer Interaction & Health Activism.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Current and Alternate Approaches to Personalization in Online Learning.
Proceedings of the 13th International Symposium on Open Collaboration, 2017

Bread stories: understanding the drivers of bread consumption for digital food customisation.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

"What can i help you with?": infrequent users' experiences of intelligent personal assistants.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

The Value of Experience-Centred Design Approaches in Dementia Research Contexts.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

HCI expertise needed! Personalisation and feedback optimisation in online education.
Proceedings of the HCI 2017, 2017

2016
Playful Campaigning.
Proceedings of the HCI 2016, 2016

'I'm a rambler, I'm a gambler, I'm a long way from home': The Place of Props, Music, and Design in Dementia Care.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

A Consumer-Centred Sensory Vocabulary for Open-Food Innovation.
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
House rules: the collaborative nature of policy in domestic networks.
Pers. Ubiquitous Comput., 2015

Connected sustainability: connecting sustainability-driven, grass-roots communities through technology.
Proceedings of the 7th International Conference on Communities and Technologies, 2015

2014
Field testing a rare species bioacoustic smartphone application: Challenges and future considerations.
Proceedings of the 2014 IEEE International Conference on Pervasive Computing and Communication Workshops, 2014

Supporting Team Coordination on the Ground: Requirements from a Mixed Reality Game.
Proceedings of the 11th International Conference on the Design of Cooperative Systems, 2014

Listening to the forest and its curators: lessons learnt from a bioacoustic smartphone application deployment.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Team reactions to voiced agent instructions in a pervasive game.
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013

Recommending energy tariffs and load shifting based on smart household usage profiling.
Proceedings of the 18th International Conference on Intelligent User Interfaces, 2013

At home with agents: exploring attitudes towards future smart energy infrastructures.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2011
Using F-formations to analyse spatial patterns of interaction in physical environments.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

2010
Appropriating Technology-rich Learning Spaces.
Proceedings of the ICALT 2010, 2010

2009
Running up Blueberry Hill: prototyping whole body interaction in harmony space.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Is the Writing on the Wall for Tabletops?
Proceedings of the Human-Computer Interaction, 2009

2008
Can technology-rich spaces support multiple uses?
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008


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