Geoff Leach

According to our database1, Geoff Leach authored at least 20 papers between 1997 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
Fast raycasting using a compound deep image for virtual point light range determination.
Comput. Vis. Media, 2019

2018
Hybrid Lighting for faster rendering of scenes with many lights.
Vis. Comput., 2018

GPU based techniques for deep image merging.
Comput. Vis. Media, 2018

Fast raycasting using a compound deep image for VPL range determination.
Proceedings of the SIGGRAPH Asia 2018 Technical Briefs, Tokyo, Japan, December 04-07, 2018, 2018

Further improvements to OIT sort performance.
Proceedings of Computer Graphics International 2018, 2018

2014
An adaptive octree grid for GPU-based collision detection of deformable objects.
Vis. Comput., 2014

Fast sorting for exact OIT of complex scenes.
Vis. Comput., 2014

2013
Modelling Bending Behaviour in Cloth Simulation Using Hysteresis.
Comput. Graph. Forum, 2013

An Improved Friction Model for Cloth Simulation.
Proceedings of the 21st Pacific Conference on Computer Graphics and Applications, 2013

Backwards Memory Allocation and Improved OIT.
Proceedings of the 21st Pacific Conference on Computer Graphics and Applications, 2013

2012
Virtual subdivision for GPU based collision detection of deformable objects using a uniform grid.
Vis. Comput., 2012

2010
Dynamic Game-Play Arbitrators with 3D Voronoi Diagrams.
Proceedings of The Ninth IEEE International Symposium on Networking Computing and Applications, 2010

2005
eScience curricula at two Australian universities.
Proceedings of the Seventh Australasian Computing Education Conference (ACE 2005), 2005

2003
Improved CSG rendering using overlap graph subtraction sequences.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

Real-time procedural generation of 'pseudo infinite' cities.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

2002
Linear-Time CSG Rendering of Intersected Convex Objects.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

2000
A Z-Buffer CSG Rendering Algorithm for Convex Objects.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000

1999
VRML Molecular Dynamics Trajectories.
Proceedings of the Fourth Symposium on The Virtual Reality Modeling Language, 1999

1998
An Improved Z-Buffer CSG Rendering Algorithm.
Proceedings of the 1998 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, Lisbon, Portugal, August 31, 1998

1997
Elements of a Three-dimensional Graphical User Interface.
Proceedings of the Human-Computer Interaction, 1997


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