Henry J. Gardner

According to our database1, Henry J. Gardner authored at least 49 papers between 2004 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Disruption and creativity in live coding.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2020

2019
Dealing with Clutter in Augmented Museum Environments.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

An evaluation of augmented reality music notation.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Reducing Latency in a Collaborative Augmented Reality Service.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Fantasy Gaming and Virtual Heritage.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Two Human-Like Imitation-Learning Bots with Probabilistic Behaviors.
Proceedings of the IEEE Conference on Games, 2019

Free-Improvised Rehearsal-as-Research for Musical HCI.
Proceedings of the New Directions in Music and Human-Computer Interaction, 2019

2018
Critical Challenges for the Visual Representation of Deep Neural Networks.
Proceedings of the Human and Machine Learning, 2018

2017
Systems level liveness with extempore.
Proceedings of the 2017 ACM SIGPLAN International Symposium on New Ideas, 2017

2016
Evidence from the surgeons: gesture control of image data displayed during surgery.
Behav. Inf. Technol., 2016

Intelligent Agents and Networked Buttons Improve Free-Improvised Ensemble Music-Making on Touch-Screens.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Tracking ensemble performance on touch-screens with gesture classification and transition matrices.
Proceedings of the 15th International Conference on New Interfaces for Musical Expression, 2015

Interactive Visualisation for Surface Proximity Monitoring.
Proceedings of the 16th Australasian User Interface Conference, 2015

2014
Networked livecoding at VL/HCC 2013.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2014

Visualising a live coding arts process.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Coding livecoding.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Metatravels and metalonsdale: ipad apps for percussive improvisation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Exploring percussive gesture on iPads with ensemble metatone.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

A Percussion-Focussed Approach to Preserving Touch-Screen Improvisation.
Proceedings of the Curating the Digital: Space for Art and Interaction, 2014

2013
Single-shot extrinsic calibration of a generically configured RGB-D camera rig from scene constraints.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Studying a Head Tracking Technique for First-Person-Shooter Games in a Home Setting.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Improving ICT support for aboriginal land councils in New South Wales.
Proceedings of the International conference on information and communication technologies and development, 2013

Visual code annotations for cyberphysical programming.
Proceedings of the 1st International Workshop on Live Programming, 2013

Non-parametric decision trees and online HCI.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Temporal Presence Variation in Immersive Computer Games.
Int. J. Hum. Comput. Interact., 2012

Video mediated recruitment for online studies.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2010
Engagement networks in social music-making.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

Programming with time: cyber-physical programming with impromptu.
Proceedings of the 25th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2010

2009
Measuring temporal variation in presence during game playing.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

Be careful how you point that thing: Wiimote aiming for large displays.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

Head Tracking in First-Person Games: Interaction Using a Web-Camera.
Proceedings of the Human-Computer Interaction, 2009

A Vision and Agenda for Theory Provenance in Scientific Publishing.
Proceedings of the Database Systems for Advanced Applications, 2009

The Wiimote with multiple sensor bars: creating an affordable, virtual reality controller.
Proceedings of the 10th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction, 2009

2008
Object-oriented design patterns in Fortran 90/95: mazev1, mazev2 and mazev3.
Comput. Phys. Commun., 2008

A surround interface using the Wii controller with multiple sensor bars.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

2007
The transition and adoption to modern programming concepts for scientific computing in Fortran.
Sci. Program., 2007

Analyzing Ordinal Scales in Studies of Virtual Environments: Likert or Lump It!
Presence Teleoperators Virtual Environ., 2007

Why Fortran?.
Comput. Sci. Eng., 2007

Mind-modulated music in the mind attention interface.
Proceedings of the 2007 Australasian Computer-Human Interaction Conference, 2007

A Wii remote, a game engine, five sensor bars and a virtual reality theatre.
Proceedings of the 2007 Australasian Computer-Human Interaction Conference, 2007

A Factory Pattern in Fortran 95.
Proceedings of the Computational Science, 2007

Interactive Reconstruction of Archaeological Fragments in a Collaborative Environment.
Proceedings of the International Conference on Digital Image Computing: Techniques and Applications, 2007

Design patterns for e-science.
Texts in computational science and engineering 4, Springer, ISBN: 978-3-540-68088-8, 2007

2006
Line drawing in virtual reality using a game pad.
Proceedings of the User Interfaces 2006, 2006

2005
eScience curricula at two Australian universities.
Proceedings of the Seventh Australasian Computing Education Conference (ACE 2005), 2005

2004
Design Patterns in Scientific Software.
Proceedings of the Computational Science and Its Applications, 2004

Teaching Computational Science Using VPython and Virtual Reality.
Proceedings of the Computational Science, 2004

Soundstudio 4D: A VR Interface for Gestural Composition of Spatial Soundscapes.
Proceedings of the ICAD 2004: The 10th Meeting of the International Conference on Auditory Display, 2004

Executable/Translatable UML in Computing Education.
Proceedings of the Sixth Australasian Computing Education Conference (ACE 2004), 2004


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