Gino Yu

Orcid: 0000-0002-2311-0013

According to our database1, Gino Yu authored at least 23 papers between 2003 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2020
Guiding Symbolic Natural Language Grammar Induction via Transformer-Based Sequence Probabilities.
Proceedings of the Artificial General Intelligence - 13th International Conference, 2020

2017
The Relationship between Player's Value Systems and Their In-Game Behavior in a Massively Multiplayer Online Role-Playing Game.
Int. J. Comput. Games Technol., 2017

Humanoid Robots as Agents of Human Consciousness Expansion.
CoRR, 2017

2016
The value system characteristics of Chinese online game players.
Entertain. Comput., 2016

Controlling Combinatorial Explosion in Inference via Synergy with Nonlinear-Dynamical Attention Allocation.
Proceedings of the Artificial General Intelligence - 9th International Conference, 2016

2015
What Strikes the Strings of Your Heart?-Multi-Label Dimensionality Reduction for Music Emotion Analysis via Brain Imaging.
IEEE Trans. Auton. Ment. Dev., 2015

From Specialized Syntax to General Logic: The Case of Comparatives.
Proceedings of the Artificial General Intelligence, 2015

Speculative Scientific Inference via Synergetic Combination of Probabilistic Logic and Evolutionary Pattern Recognition.
Proceedings of the Artificial General Intelligence, 2015

2014
From here to AGI: A roadmap to the realization of human-level artificial general intelligence.
Proceedings of the 2014 International Joint Conference on Neural Networks, 2014

A Software Architecture for Generally Intelligent Humanoid Robotics.
Proceedings of the 5th Annual International Conference on Biologically Inspired Cognitive Architectures, 2014

Guiding Probabilistic Logical Inference with Nonlinear Dynamical Attention Allocation.
Proceedings of the Artificial General Intelligence - 7th International Conference, 2014

A Cognitive API and Its Application to AGI Intelligence Assessment.
Proceedings of the Artificial General Intelligence - 7th International Conference, 2014

2013
OpenPsi: A novel computational affective model and its application in video games.
Eng. Appl. Artif. Intell., 2013

The cogprime architecture for embodied Artificial General Intelligence.
Proceedings of the 2013 IEEE Symposium on Computational Intelligence for Human-like Intelligence, 2013

2012
Dynamics of a computational affective model inspired by Dörner's PSI theory.
Cogn. Syst. Res., 2012

Pattern Mining for General Intelligence: The FISHGRAM Algorithm for Frequent and Interesting Subhypergraph Mining.
Proceedings of the Artificial General Intelligence - 5th International Conference, 2012

Syntax-Semantic Mapping for General Intelligence: Language Comprehension as Hypergraph Homomorphism, Language Generation as Constraint Satisfaction.
Proceedings of the Artificial General Intelligence - 5th International Conference, 2012

2011
Integrative General Intelligence for Controlling Game AI in a Minecraft-Like Environment.
Proceedings of the Biologically Inspired Cognitive Architectures 2011, 2011

Cognitive Synergy between Procedural and Declarative Learning in the Control of Animated and Robotic Agents Using the OpenCogPrime AGI Architecture.
Proceedings of the Twenty-Fifth AAAI Conference on Artificial Intelligence, 2011

2006
Lucid platform: applying HLA DDM to multiplayer online game middleware.
Comput. Entertain., 2006

Introduction.
Comput. Entertain., 2006

2005
Scalable interest management for multidimensional routing space.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

2003
Reuse of Motion Capture Data in Animation: A Review.
Proceedings of the Computational Science and Its Applications, 2003


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