Adrian David Cheok

Orcid: 0000-0001-6316-2339

Affiliations:
  • City University London, Mixed Reality Lab, UK
  • National University of Singapore, Mixed Reality Lab, Singapore


According to our database1, Adrian David Cheok authored at least 260 papers between 1998 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Digital Smell: Toward Electrically Reproducing Artificial Smell Sensations.
IEEE Access, 2023

2022
A multi-sensory interactive reading experience for visually impaired children; a user evaluation.
Pers. Ubiquitous Comput., 2022

An approach to email categorization and response generation.
Comput. Sci. Inf. Syst., 2022

2020
An Instrument for Remote Kissing and Engineering Measurement of Its Communication Effects Including Modified Turing Test.
IEEE Open J. Comput. Soc., 2020

Artificial intelligence snapchat: Visual conversation agent.
Appl. Intell., 2020

2019
Human-Robot Intimate Relationships
Human-Computer Interaction Series, Springer, ISBN: 978-3-319-94729-7, 2019

Haptic virtual reality and immersive learning for enhanced organic chemistry instruction.
Virtual Real., 2019

Automatic knowledge extraction of any Chatbot from conversation.
Expert Syst. Appl., 2019

The Effects of Multi-Sensory Augmented Reality on Students' Motivation in English Language Learning.
Proceedings of the IEEE Global Engineering Education Conference, 2019

2018
Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality
Human-Computer Interaction Series, Springer, ISBN: 978-3-319-73863-5, 2018

Human Behavior and Social Networks.
Proceedings of the Encyclopedia of Social Network Analysis and Mining, 2nd Edition, 2018

New Thermal Taste Actuation Technology for Future Multisensory Virtual Reality and Internet.
IEEE Trans. Vis. Comput. Graph., 2018

Why Not Robot Teachers: Artificial Intelligence for Addressing Teacher Shortage.
Appl. Artif. Intell., 2018

A Physically Embodied Robot Teacher (PERT) as a Facilitator for Peer Learning.
Proceedings of the IEEE Frontiers in Education Conference, 2018

2017
Confucius computer: a philosophical digital agent for intergenerational philosophical play.
Pers. Ubiquitous Comput., 2017

Perceptions and Responsiveness to Intimacy with Robots; A User Evaluation.
Proceedings of the Love and Sex with Robots - Third International Conference, 2017

Exploring the role of robotic kissing "Kissenger" in digital communication through alan turing's imitation game.
Proceedings of the IECON 2017 - 43rd Annual Conference of the IEEE Industrial Electronics Society, Beijing, China, October 29, 2017

Machines as an assistants for humans' creativity: A conceptual model.
Proceedings of the IECON 2017 - 43rd Annual Conference of the IEEE Industrial Electronics Society, Beijing, China, October 29, 2017

Methods to develop a low cost laboratory olfactometer for multisensory, psychology, and neuroscience experiments.
Proceedings of the IECON 2017 - 43rd Annual Conference of the IEEE Industrial Electronics Society, Beijing, China, October 29, 2017

Side channel attacks on smart home systems: A short overview.
Proceedings of the IECON 2017 - 43rd Annual Conference of the IEEE Industrial Electronics Society, Beijing, China, October 29, 2017

FarmJam 2017: Designing Enrichment for Farm Animals.
Proceedings of the Fourth International Conference on Animal-Computer Interaction, 2017

Magnetic Table for Levitating Food for Entertainment.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Hyperconnectivity
Human-Computer Interaction Series, Springer, ISBN: 978-1-4471-7311-3, 2016

Welcome to MTI - A New Open Access Journal Dealing with Blue Sky Research and Future Trends in Multimodal Technologies and Interaction.
Multimodal Technol. Interact., 2016

Sensing the future of HCI: touch, taste, and smell user interfaces.
Interactions, 2016

Kissenger - Development of a Real-Time Internet Kiss Communication Interface for Mobile Phones.
Proceedings of the Love and Sex with Robots - Second International Conference, 2016

Robots and Intimacies: A Preliminary Study of Perceptions, and Intimacies with Robots.
Proceedings of the Love and Sex with Robots - Second International Conference, 2016

From Playable to Playful: The Humorous City.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016

A networked device for reproducing multisensory kissing.
Proceedings of the 2016 workshop on Multimodal Virtual and Augmented Reality, 2016

Implementing new food interactions using magnetic dining table platform and magnetic foods.
Proceedings of the 2016 workshop on Multimodal Virtual and Augmented Reality, 2016

Electrical stimulation of olfactory receptors for digitizing smell.
Proceedings of the 2016 workshop on Multimodal Virtual and Augmented Reality, 2016

Forming Intimate Human-Robot Relationships Through A Kissing Machine.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

Thermal Sweet Taste Machine for Multisensory Internet.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

Magnetic Dining Table Interface and Magnetic Foods for new Human Food Interactions.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

Touch, Taste, & Smell User Interfaces: The Future of Multisensory HCI.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Kissenger: Development of a Remote Kissing Device for Affective Communication.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

Magnetic Dining Table and Magnetic Foods.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

Alice and Her Friend: A Black "Picture Book" of Multisensory Interaction for Visually-Impaired Children.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
Virtual reality 360 interactive panorama reproduction obstacles and issues.
Virtual Real., 2015

Virtual touch.
Scholarpedia, 2015

Multisensory fashion communication media towards impression management.
Int. J. Arts Technol., 2015

Augmented reality using high fidelity spherical panorama with HDRI: demonstration.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

Augmented reality using high fidelity spherical panorama with HDRI.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

Embarrassing Interactions.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Delivering haptic sensations in mobile marketing.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

Consumer sensory neuroscience in the context of food marketing.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

Sensory marketing in light of new technologies.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

Initial basic concept of thermal sweet taste interface.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

Using scent actuation for engaging user experiences.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
Interacting with Traditional Chinese Culture through Natural Language.
ACM Journal on Computing and Cultural Heritage, 2014

Mediating intimacy in long-distance relationships using kiss messaging.
Int. J. Hum. Comput. Stud., 2014

Reviving Traditional Chinese Culture Through an Interactive Chat Application.
Comput. Entertain., 2014

Animal-computer interaction (ACI): pushing boundaries beyond 'human'.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Development of smart infant-parents affective telepresence system.
Proceedings of the second international conference on Human-agent interaction, 2014

Emotional priming of mobile text messages with ring-shaped wearable device using color lighting and tactile expressions.
Proceedings of the 5th Augmented Human International Conference, 2014

Ring*U: a wearable system for intimate communication using tactile lighting expressions.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

Towards an olfactory computer-dream interface.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
AmbiKraf - Non-emissive, ubiquitous textile display.
Multim. Tools Appl., 2013

Designing Interactive Paper-Craft Systems with Selective Inductive Power Transmission.
Interact. Comput., 2013

AmbiKraf Byobu: Merging Technology with Traditional Craft.
Interact. Comput., 2013

Simulating the sensation of taste for immersive experiences.
Proceedings of the 2013 ACM international workshop on Immersive media experiences, 2013

Multi-sense interface in a confucius game platform for millennium dialog.
Proceedings of the IEEE International Symposium on Consumer Electronics, 2013

Confucius Chat: Promoting Traditional Chinese Culture and Enhancing Intergenerational Communication through a Chat System.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

Touch, Taste, and Smell: Multi-sensory Entertainment.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

Haptics and Touch for Novel Internet Multisensory Communication.
LAP Lambert Academic Publishing, ISBN: 978-3-8484-8778-3, 2013

2012
Kawaii/Cute interactive media.
Univers. Access Inf. Soc., 2012

Foodie: play with your food promote interaction and fun with edible interface.
IEEE Trans. Consumer Electron., 2012

Command Center: Authoring tool to supervise augmented reality session.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Sound perfume: building positive impression during face-to-face communication.
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012

Let's have dinner together: evaluate the mediated co-dining experience.
Proceedings of the International Conference on Multimodal Interaction, 2012

Taste/IP: the sensation of taste for digital communication.
Proceedings of the International Conference on Multimodal Interaction, 2012

Mobile implementation and user evaluation of the Huggy Pajama system.
Proceedings of the 2012 IEEE Haptics Symposium, 2012

Keep in touch: channel, expectation and experience.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Kissenger: design of a kiss transmission device.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

Chop Chop: A Sound Augmented Kitchen Prototype.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

Light Perfume: Designing a Wearable Lighting and Olfactory Accessory for Empathic Interactions.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

Games Bridging Cultural Communications.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Confucius Computer: bridging intergenerational communication through illogical and cultural computing.
Virtual Real., 2011

Modeling literary culture through interactive digital media.
Virtual Real., 2011

Metazoa Ludens: Mixed-Reality Interaction and Play for Small Pets and Humans.
IEEE Trans. Syst. Man Cybern. Part A, 2011

A Novel Light-Sensor-Based Information Transmission System for Indoor Positioning and Navigation.
IEEE Trans. Instrum. Meas., 2011

Poetry mix-up.
Comput. Entertain., 2011

An affective interactive audio interface for Lovotics.
Comput. Entertain., 2011

Liquid interface: a malleable, transient, direct-touch interface.
Comput. Entertain., 2011

Letter from the editors.
Comput. Entertain., 2011

Connected online and offline safe social networking for children.
Comput. Entertain., 2011

dMarkers: ubiquitous dynamic makers for augmented reality.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Digital taste for remote multisensory interactions.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011

Digital taste interface.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011

Exploring the Spatiality of Networked Social Media as the Third Space.
Proceedings of the PASSAT/SocialCom 2011, Privacy, 2011

FoodGenie: play with your food edible interface for communication and entertainment.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

E-letter: a paper-based instant messaging system using selective wireless power transfer.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

AmbiKraf: a ubiquitous non-emissive color changing fabric display.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

Exploring the Concept of Third Space within Networked Social Media.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

Sound Perfume: Augmenting user's identity using sound and fragrance stimulation.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Multi modal sensory human communication in the internet society.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

CoDine: an interactive multi-sensory system for remote dining.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

Electronic taste stimulation.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

Petimo: Sharing Experiences through Physically Extended Social Networking.
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2011

Foodie: Play with your food Extend social cooking game with novel edible interface.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011

AmbiKraf: A Nonemissive Fabric Display for Fast Changing Textile Animation.
Proceedings of the IEEE/IFIP 9th International Conference on Embedded and Ubiquitous Computing, 2011

Personalized Cultural Information for Mobile Devices.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

Conceptualizing Third Space in Networked Social Media.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

Mixed reality lab Singapore: a genealogy of lab projects employing the blue sky innovation research methodology.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

Digital taste & smell for remote multisensory interactions: poster abstract.
Proceedings of the 6th International Conference on Body Area Networks, 2011

Digital taste and smell communication.
Proceedings of the 6th International Conference on Body Area Networks, 2011

Selective Inductive Powering in Hardware-Based Paper Computing.
Proceedings of the Ambient Intelligence, 2011

Poetic Communication: Interactive Carpet for Subtle Family Communication and Connectedness.
Proceedings of the Ambient Intelligence, 2011

Digital Taste: Electronic Stimulation of Taste Sensations.
Proceedings of the Ambient Intelligence, 2011

A Dynamic AR Marker for a Paper Based Temperature Sensor.
Proceedings of the Ambient Intelligence, 2011

Flexible, Non-emissive Textile Display.
Proceedings of the Ambient Intelligence, 2011

Hall Effect Sensing Input and Like Polarity Haptic Feedback in the Liquid Interface System.
Proceedings of the Ambient Intelligence, 2011

Selective inductive powering system for paper computing.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

Food Media: exploring interactive entertainment over telepresent dinner.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

ClayStation: a mixed reality gaming platform supporting playful learning for children.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

Sound perfume: designing a wearable sound and fragrance media for face-to-face interpersonal interaction.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Designing a Mixed Reality Intergenerational Entertainment System.
Proceedings of the Engineering of Mixed Reality Systems, 2010

Myglobe: a navigation service based on cognitive maps.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

Moving Slit Light Field Display.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Towards a formulation of love in human - robot interaction.
Proceedings of the 19th IEEE International Conference on Robot and Human Interactive Communication, 2010

Multipresence-Enabled Mobile Spatial Audio Interfaces.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Origami recognition system using natural feature tracking.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Probability of love between robots and humans.
Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2010

Design and evaluation of a wearable remote social touch device.
Proceedings of the 12th International Conference on Multimodal Interfaces / 7. International Workshop on Machine Learning for Multimodal Interaction, 2010

A Design Process for Lovotics.
Proceedings of the Human-Robot Personal Relationships - Third International Conference, 2010

Investigation of software patterns of user experience.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

Food internet communication.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

Art and Technology of Entertainment Computing and Communication - Advances in Interactive New Media for Entertainment Computing.
Springer, ISBN: 978-1-8499-6136-3, 2010

2009
Designing physical and social intergenerational family entertainment.
Interact. Comput., 2009

Mixed Reality Entertainment and Art.
Int. J. Virtual Real., 2009

Internet-Enabled User Interfaces for Distance Learning.
Int. J. Technol. Hum. Interact., 2009

Physical interfaces for tabletop games.
Comput. Entertain., 2009

AmbiKraf: an embedded non-emissive and fast changing wearable display.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

<i>MYGLOBE</i>: cognitive map as communication media.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009


Paruresis.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

Huggy pajama: a parent and child hugging communication system.
Proceedings of the Interaction Design and Children, 2009

Petimo: safe social networking robot for children.
Proceedings of the Interaction Design and Children, 2009

Poetry mix-up: the 10th muse.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Yaminabe YAMMY: an interactive cooking pot that uses feeling as spices.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Urban treasure: new approach for collaborative local recommendation engine.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Poetry mix-up: a poetry generating system for cultural communication.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Petimo: enhanced tangible social networking companion for children.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Age invaders: social and physical inter-generational mixed reality family entertainment.
Virtual Real., 2008

Ubiquitous interaction with positioning and navigation using a novel light sensor-based information transmission system.
Pers. Ubiquitous Comput., 2008

Advances in Tangible Interaction and Ubiquitous Virtual Reality.
IEEE Pervasive Comput., 2008

Real-time camera tracking for marker-less and unprepared augmented reality environments.
Image Vis. Comput., 2008

Interactive theatre via mixed reality and Ambient Intelligence.
Inf. Sci., 2008

New teaching and learning experience with mixed reality technologies.
Int. J. Arts Technol., 2008

Efficient mobile phone Chinese optical character recognition systems by use of heuristic fuzzy rules and bigram Markov language models.
Appl. Soft Comput., 2008

Interactive Play and Learning for Children.
Adv. Hum. Comput. Interact., 2008

BlogWall: Social and Cultural Interaction for Children.
Adv. Hum. Comput. Interact., 2008

Augmented reality authoring for artists and designers.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Film informing design for contemplative gameplay.
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008

Confucius computer: transforming the future through ancient philosophy.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

BioMedia for Entertainment.
Proceedings of the Entertainment Computing, 2008

Virtual Avatar Enhanced Nonverbal Communication from Mobile Phones to PCs.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

Huggy Pajama: a mobile parent and child hugging communication system.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

Empathetic living media.
Proceedings of the Conference on Designing Interactive Systems, 2008

2007
The Role of 3-D Sound in Human Reaction and Performance in Augmented Reality Environments.
IEEE Trans. Syst. Man Cybern. Part A, 2007

DSP-Based Automated Error-Reducing Flux-Linkage-Measurement Method for Switched Reluctance Motors.
IEEE Trans. Instrum. Meas., 2007

Combined Wireless Hardware and Real-Time Computer Vision Interface for Tangible Mixed Reality.
IEEE Trans. Ind. Electron., 2007

Humanistic Oriental art created using automated computer processing and non-photorealistic rendering.
Comput. Graph., 2007

Mobile spatial audio interfaces.
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, 2007

BlogWall: displaying artistic and poetic messages on public displays via SMS.
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, 2007

BlogWall: a new paradigm of artistic public mobile communication.
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, 2007

Embodied Media and Mixed Reality for Social and Physical Interactive Communication and Entertainment.
Proceedings of the Mensch & Computer 2007: Interaktion im Plural, 2007

Age Invaders: User Studies of Intergenerational Computer Entertainment.
Proceedings of the Entertainment Computing, 2007



Mixed Reality Systems for Learning: A Pilot Study Understanding User Perceptions and Acceptance.
Proceedings of the Virtual Reality, 2007

Mixed reality classroom: learning from entertainment.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

BlogWall: personal and poetic expressions.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

Explorations on interactive interfaces using cuteness.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
A mobile pet wearable computer and mixed reality system for human-poultry interaction through the internet.
Pers. Ubiquitous Comput., 2006

Capture the Flag: Mixed-Reality Social Gaming with Smart Phones.
IEEE Pervasive Comput., 2006

Age Invaders: Inter-generational Mixed Reality Family Game.
Int. J. Virtual Real., 2006

Metazoa Ludens: Mixed Reality Environment for Playing Computer Games with Pets.
Int. J. Virtual Real., 2006

Introduction.
Comput. Entertain., 2006

Social and physical interactive paradigms for mixed-reality entertainment.
Comput. Entertain., 2006

Virtual reality and mixed reality for virtual learning environments.
Comput. Graph., 2006

Metazoa Ludens.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Poultry.Internet and Internet Pajama: novel systems for remote haptic interaction.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006

Metazoa Ludens.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006

Internet-Enabled Tangible User Interfaces for Distance Learning.
Proceedings of the Advances in Web Based Learning, 2006

Poultry.Internet and Internet Pajama: Novel Systems for Remote Haptic Interaction.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Poultry.Internet: a remote human-pet interaction system.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Age invaders: social and physical inter-generational family entertainment.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Magic Asian art.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Internet pajama.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

Age invaders.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

Metazoa Ludens.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

Mixed reality for fun learning in primary school.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Real-Time 3D Human Capture System for Mixed-Reality Art and Entertainment.
IEEE Trans. Vis. Comput. Graph., 2005

Live three-dimensional content for augmented reality.
IEEE Trans. Multim., 2005

Mobile Computing with Personal Area Network and Human Power Generation.
Int. J. Softw. Eng. Knowl. Eng., 2005

Pervasive games: bringing computer entertainment back to the real world.
Comput. Entertain., 2005

Aesthetic Entertainment of Social Network Interaction: Free Network Visible Network.
Proceedings of the Entertainment Computing, 2005

Capture the Flag: A Multiplayer Online Game for Phone Users.
Proceedings of the Ninth IEEE International Symposium on Wearable Computers (ISWC 2005), 2005

A Social and Physical Inter-Generational Computer Game for the Elderly and Children: Age Invaders.
Proceedings of the Ninth IEEE International Symposium on Wearable Computers (ISWC 2005), 2005

Internet.Pajama.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

Combining the Real and Cyber worlds using Mixed Reality and Human Centered Media.
Proceedings of the 4th International Conference on Cyberworlds (CW 2005), 2005

Magic cubes for social and physical family entertainment.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Magic land: live 3D human capture mixed reality interactive system.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Age Invader: human media for natural social-physical inter-generational interaction with elderly and young.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

Free networks visible networks.
Proceedings of the 2005 International Conference on Active Media Technology, 2005

Free network visible network.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Analysis of lip geometric features for audio-visual speech recognition.
IEEE Trans. Syst. Man Cybern. Part A, 2004

Lip geometric features for human-computer interaction using bimodal speech recognition: comparison and analysis.
Speech Commun., 2004

3D story cube: an interactive tangible user interface for storytelling with 3D graphics and audio.
Pers. Ubiquitous Comput., 2004

Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing.
Pers. Ubiquitous Comput., 2004

An experimental study on the role of 3D sound in augmented reality environment.
Interact. Comput., 2004

An experimental study on the role of software synthesized 3D sound in augmented reality environments.
Interact. Comput., 2004

Multisensory Musical Entertainment Systems.
IEEE Multim., 2004

ACM SIGCHI international conference on advances in computer entertainment technology.
Comput. Entertain., 2004

A Human-Pet Interactive Entertainment System over the Internet.
Proceedings of the Entertainment Computing, 2004

Connecting the real world and virtual world through gaming.
Proceedings of the Building the Information Society, 2004

Human pacman: a wide area socio-physical interactive entertainment system in mixed reality.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

An interactive 3D exploration narrative interface for storytelling.
Proceedings of the Interaction Design and Children, 2004

3D augmented reality comic book and notes for children using mobile phones.
Proceedings of the Interaction Design and Children, 2004

Magic Story Cube: an interactive tangible interface for storytelling.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

Jumanji Singapore: an interactive 3D board game turning hollywood fantasy into reality.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

Augmented reality post-it system.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

A step towards anywhere gaming.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

Sensorless Control of Switched Reluctance Motors.
Proceedings of the Computationally Intelligent Hybrid Systems, 2004

2003
Visual registration for unprepared augmented reality environments.
Pers. Ubiquitous Comput., 2003

IEEE Computer Graphics & Applications: Projects in VR - Real World Teleconferencing.
IEEE Distributed Syst. Online, 2003

Touchy.Internet: a cybernetics system for human-pet interaction through the Internet.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Automatic Asian art: computers converting photos to Asian paintings using humanistic fuzzy logic rules.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction.
Proceedings of the 2nd Workshop on Network and System Support for Games, 2003

Human Pacman: A Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction over a Wide Outdoor Area.
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003

2002
Performance comparison of fused soft control/hard observer type controller with hard control/hard observer type controller for switched reluctance motors.
IEEE Trans. Syst. Man Cybern. Part C, 2002

Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing.
Pers. Ubiquitous Comput., 2002

Augmented Reality Camera Tracking with Homographies.
IEEE Computer Graphics and Applications, 2002

Real World Teleconferencing.
IEEE Computer Graphics and Applications, 2002

Real-time 3D interaction for augmented and virtual reality.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Magic music desk: a multi-modal embodied interactive desk.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

Touch space: an embodied computing mixed reality game space.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

3D live humans in mixed reality entertainment.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

A new economical fluorescent lamp information transmission system for indoor tracking with applications for indoor games.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

Visual Registration for Geographical Labeling in Wearable Computing.
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002

Game-City: A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers.
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002

Micro-Accelerometer Based Hardware Interfaces for Wearable Computer Mixed Reality Applications.
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002

3D Live: Real Time Captured Content for Mixed Reality.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

Online 6 DOF Augmented Reality Registration from Natural Features.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

Inexpensive Non-Sensor Based Augmented Reality Modeling of Curves and Surfaces in Physical Space.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

3-D live: real time interaction for mixed reality.
Proceedings of the CSCW 2002, 2002

2001
Computer-based automated test measurement system for determining magnetization characteristics of switched reluctance motors.
IEEE Trans. Instrum. Meas., 2001

Audio-visual modeling for bimodal speech recognition.
Proceedings of the IEEE International Conference on Systems, 2001

HMM Modeling For Audio-Visual Speech Recognition.
Proceedings of the 2001 IEEE International Conference on Multimedia and Expo, 2001

Hardware And Software Tracking For Smart Pen Interface In Wearable Computing And Mixed Reality.
Proceedings of the 2001 IEEE International Conference on Multimedia and Expo, 2001

Real-time Lip Tracking for Virtual Lip Implementation in Virtual Environments and Computer Games.
Proceedings of the 10th IEEE International Conference on Fuzzy Systems, 2001

Use of a novel Generalized Fuzzy Hidden Makov Model for Speech Recognition.
Proceedings of the 10th IEEE International Conference on Fuzzy Systems, 2001

2000
Combined heuristic knowledge and limited measurement based fuzzy logic antiskid control for railway applications.
IEEE Trans. Syst. Man Cybern. Part C, 2000

1999
Use of fuzzy logic for modeling, estimation, and prediction in switched reluctance motor drives.
IEEE Trans. Ind. Electron., 1999

High robustness of an SR motor angle estimation algorithm using fuzzy predictive filters and heuristic knowledge-based rules.
IEEE Trans. Ind. Electron., 1999

1998
A fuzzy logic based anti-skid control system for railway applications.
Proceedings of the Knowledge-Based Intelligent Electronic Systems, 1998


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