Weidong Geng

Orcid: 0000-0002-2709-396X

According to our database1, Weidong Geng authored at least 50 papers between 1996 and 2024.

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Bibliography

2024
Unsupervised Domain Adaptation by Causal Learning for Biometric Signal-based HCI.
ACM Trans. Multim. Comput. Commun. Appl., February, 2024

Speech-driven Personalized Gesture Synthetics: Harnessing Automatic Fuzzy Feature Inference.
CoRR, 2024

2023
Optical Nanofiber Skins for Multifunctional Humanoid Tactility.
Adv. Intell. Syst., February, 2023

Optimal Noise pursuit for Augmenting Text-to-Video Generation.
CoRR, 2023

MCM: Multi-condition Motion Synthesis Framework for Multi-scenario.
CoRR, 2023

2022
Enhanced 3D Shape Reconstruction With Knowledge Graph of Category Concept.
ACM Trans. Multim. Comput. Commun. Appl., 2022

2021
DeepDance: Music-to-Dance Motion Choreography With Adversarial Learning.
IEEE Trans. Multim., 2021

Learning Causal Representation for Training Cross-Domain Pose Estimator via Generative Interventions.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

CAPG-MYO: A Muscle-Computer Interface Supporting User-defined Gesture Recognition.
Proceedings of the ICCCM 2021: 9th International Conference on Computer and Communications Management, Singapore, July 16, 2021

2019
Surface-Electromyography-Based Gesture Recognition by Multi-View Deep Learning.
IEEE Trans. Biomed. Eng., 2019

A multi-stream convolutional neural network for sEMG-based gesture recognition in muscle-computer interface.
Pattern Recognit. Lett., 2019

sEMG-Based Gesture Recognition With Embedded Virtual Hand Poses and Adversarial Learning.
IEEE Access, 2019

Unsupervised Domain Adaptation for 3D Human Pose Estimation.
Proceedings of the 27th ACM International Conference on Multimedia, 2019

2018
Cross-objects user interfaces for video interaction in virtual reality museum context.
Multim. Tools Appl., 2018

Learning to sketch human facial portraits using personal styles by case-based reasoning.
Multim. Tools Appl., 2018

Fine-Grained Grocery Product Recognition by One-Shot Learning.
Proceedings of the 2018 ACM Multimedia Conference on Multimedia Conference, 2018

2017
Estimation of Antenna Pose in the Earth Frame Using Camera and IMU Data from Mobile Phones.
Sensors, 2017

Surface EMG-Based Inter-Session Gesture Recognition Enhanced by Deep Domain Adaptation.
Sensors, 2017

Image mosaicking for oversized documents with a multi-camera rig.
Proceedings of the 15th IEEE International Conference on Software Engineering Research, 2017

Semi-Supervised Learning for Surface EMG-based Gesture Recognition.
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017

Design and Evaluation of Cross-Objects User Interface for Whiteboard Interaction.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017

Generation of view-dependent textures for an inaccurate model.
Proceedings of the 16th IEEE/ACIS International Conference on Computer and Information Science, 2017

2016
Marker-Less 3D Human Motion Capture with Monocular Image Sequence and Height-Maps.
Proceedings of the Computer Vision - ECCV 2016, 2016

2015
Correspondence specification learned from master frames for automatic inbetweening.
Multim. Tools Appl., 2015

2014
A hybrid approach to animating the murals with Dunhuang style.
Proceedings of the IEEE 16th International Workshop on Multimedia Signal Processing, 2014

Accurate Intrinsic Calibration of Depth Camera with Cuboids.
Proceedings of the Computer Vision - ECCV 2014, 2014

2013
An HOG-CT human detector with histogram-based search.
Multim. Tools Appl., 2013

2012
Example-Based Automatic Music-Driven Conventional Dance Motion Synthesis.
IEEE Trans. Vis. Comput. Graph., 2012

Machine Learning Approach for Gesture Recognition Based on Automatic Feature Selection.
Proceedings of the Motion in Games - 5th International Conference, 2012

A transformer-based filtering technique to lower LC-oscillator phase noise.
Proceedings of the 2012 IEEE International Symposium on Circuits and Systems, 2012

2011
Performance-driven animation of hand-drawn cartoon faces.
Comput. Animat. Virtual Worlds, 2011

Virtual Avatar Control Using Wireless Sensors.
J. Comput., 2011

A Motion-based User Interface for the Control of Virtual Humans Performing Sports.
Int. J. Virtual Real., 2011

Acquisition of time-varying 3D foot shapes from video.
Sci. China Inf. Sci., 2011

2010
Animating cartoon faces by multi-view drawings.
Comput. Animat. Virtual Worlds, 2010

Responsive Action Generation by Physically-Based Motion Retrieval and Adaptation.
Proceedings of the Motion in Games - Third International Conference, 2010

2009
Performance-driven motion choreographing with accelerometers.
Comput. Animat. Virtual Worlds, 2009

Morphology independent motion retrieval and control.
Int. J. Virtual Real., 2009

2008
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting.
Proceedings of the International Conference on Cyberworlds 2008, 2008

2006
Implementation of a Notation-Based Motion Choreography System.
Proceedings of the Interactive Technologies and Sociotechnical Systems, 2006

MotionMaster: authoring and choreographing Kung-fu motions by sketch drawings.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

2005
Motion retrieval based on movement notation language.
Comput. Animat. Virtual Worlds, 2005

Mocap data editing via movement notations.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

2003
Perceptual User Interface in Virtual Shopping Environment.
Int. J. Image Graph., 2003

Reuse of Motion Capture Data in Animation: A Review.
Proceedings of the Computational Science and Its Applications, 2003

2002
Embedding visual cognition in 3D reconstruction from multi-view engineering drawings.
Comput. Aided Des., 2002

The enigmatics of affect.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

2001
Technical Illustration Based on Human-Like Approach.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

2000
Picture-Based Virtual Touring.
Int. J. Virtual Real., 2000

1996
An intelligent multi-blackboard CAD system.
Artif. Intell. Eng., 1996


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