Gregor Lux

Orcid: 0009-0009-5108-2521

According to our database1, Gregor Lux authored at least 14 papers between 1991 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2025
Living Traditions in Virtual Worlds: The Role of non-player characters in representations of every day activities of OvaHimba communities.
Proceedings of the 5th Biennial African Human Computer Interaction Conference, 2025

2024
Embedded 3D reconstruction of dynamic objects in real time for maritime situational awareness pictures.
Vis. Comput., February, 2024

2023
HoloBoard: Visual Augmentation and Gamification of Balance Exercises.
Proceedings of the Mensch und Computer 2023, 2023

HoloBoard: A gamified balance board experience.
Proceedings of the Mensch und Computer 2023, 2023

2021
Stay on Course in VR: Comparing the Precision of Movement between Gamepad, Armswinger, and Treadmill: Kurs halten in VR: Vergleich der Bewegungspräzision von Gamepad, Armswinger und Laufstall.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

2017
Analysis of non-geometric accuracy effects of articulated robots.
Ind. Robot, 2017

2015
An approach for the automated self-calibration of robot-based inspection systems.
Proceedings of the 7th International Conference on Cybernetics and Intelligent Systems, 2015

2011
Gemeinsam erfolgreich: Wissensmanagement und Mitarbeiterportal.
Proceedings of the 41. Jahrestagung der Gesellschaft für Informatik, 2011

1998
Zur Validität interaktiver graphischer Simulationsdarstellungen.
Proceedings of the Simulation und Visualisierung 1998 (SimVis 1998), 1998

1996
A design methodology to maintain consistency between functional behavior and multimedia presentation.
Proceedings of the 1996 International Workshop on Multimedia Software Development, 1996

1995
Das DFG-Forschungprojekt MuSE - Multimediale Systementwicklung.
Inform. Forsch. Entwickl., 1995

A Basic Architecture for the Development of a Distributed Interactive Simulator.
Proceedings of the EUROSIM'96, 1995

1993
THESEUS++: A high level user interface toolkit for graphical applications.
Comput. Graph., 1993

1991
Graphische Ausgabe für Werkzeuge zur Entwicklung interaktiver Benutzerschnittstellen.
PhD thesis, 1991


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