Stefan Schneegaß

Affiliations:
  • University of Duisburg-Essen, Germany
  • University of Stuttgart, Institute for Visualization and Interactive Systems (former)


According to our database1, Stefan Schneegaß authored at least 177 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
A Scoping Survey on Cross-reality Systems.
ACM Comput. Surv., April, 2024

Identifying Users by Their Hand Tracking Data in Augmented and Virtual Reality.
Int. J. Hum. Comput. Interact., January, 2024

Hands-On Robotics: Enabling Communication Through Direct Gesture Control.
CoRR, 2024

2023
Don't Forget to Disinfect: Understanding Technology-Supported Hand Disinfection Stations.
Proc. ACM Hum. Comput. Interact., 2023

Exploring the Stability of Behavioral Biometrics in Virtual Reality in a Remote Field Study: Towards Implicit and Continuous User Identification through Body Movements: Towards Implicit and Continuous User Identification through Body Movements.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Hand-in-Hand: Investigating Mechanical Tracking for User Identification in Cobot Interaction.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Designing a Recommendation System for Spare Parts Replenishment.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

RABBIT: Live Transcoding of V-PCC Point Cloud Streams.
Proceedings of the 14th Conference on ACM Multimedia Systems, 2023

The Actuality-Time Continuum: Visualizing Interactions and Transitions Taking Place in Cross-Reality Systems.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Literature Reviews in HCI: A Review of Reviews.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

HotFoot: Foot-Based User Identification Using Thermal Imaging.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

How to Communicate Robot Motion Intent: A Scoping Review.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

HaptiX: Vibrotactile Haptic Feedback for Communication of 3D Directional Cues.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Introduction to Authentication using Behavioral Biometrics.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
My Caregiver the Cobot: Comparing Visualization Techniques to Effectively Communicate Cobot Perception to People with Physical Impairments.
Sensors, 2022

PrivacyScout: Assessing Vulnerability to Shoulder Surfing on Mobile Devices.
Proc. Priv. Enhancing Technol., 2022

An Investigation of Shoulder Surfing Attacks on Touch-Based Unlock Events.
Proc. ACM Hum. Comput. Interact., 2022

ARm Haptics: 3D-Printed Wearable Haptics for Mobile Augmented Reality.
Proc. ACM Hum. Comput. Interact., 2022

Beyond Passwords - Challenges and Opportunities of Future Authentication.
IEEE Secur. Priv., 2022

Understanding Shoulder Surfer Behavior Using Virtual Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Single-Sign-On in Smart Homes using Continuous Authentication.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

ExplAInable Pixels: Investigating One-Pixel Attacks on Deep Learning Models with Explainable Visualizations.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

HeatGoggles: Enabling Ubiquitous Touch Input through Head-Mounted Devices using Thermal Imaging.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

From Perception to Action: A Review and Taxonomy on Electrical Muscle Stimulation in HCI.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

Inclusive Security by Design.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

Lessons Learnt from Using Electrical Muscle Stimulation to Actuate Agonist and Antagonist Muscle Pairs.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Give Weight to VR: Manipulating Users' Perception of Weight in Virtual Reality with Electric Muscle Stimulation.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Rescue on the Road: Design Recommendations for Vehicle Assistant Systems to Support Effective First Aid Measures.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

A Systematic Analysis of External Factors Affecting Gait Identification.
Proceedings of the IEEE International Joint Conference on Biometrics, 2022

Mask removal isn't always convenient in public! - The Impact of the Covid-19 Pandemic on Device Usage and User Authentication.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

VRception: Rapid Prototyping of Cross-Reality Systemsin Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

If The Map Fits! Exploring Minimaps as Distractors from Non-Euclidean Spaces in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Understanding Shoulder Surfer Behavior and Attack Patterns Using Virtual Reality.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

An Emergent Design Framework for Accessible and Inclusive Future Mobility.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seoul, Republic of Korea, September 17, 2022

Investigating the Influence of Gaze- and Context-Adaptive Head-up Displays on Take-Over Requests.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seoul, Republic of Korea, September 17, 2022

Understanding Challenges and Opportunities of Technology-Supported Sign Language Learning.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

The Butterfly Effect: Novel Opportunities for Steady-State Visually-Evoked Potential Stimuli in Virtual Reality.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
Supporting User Onboarding in Automated Vehicles through Multimodal Augmented Reality Tutorials.
Multimodal Technol. Interact., 2021

GeniePutt: Augmenting human motor skills through electrical muscle stimulation.
it Inf. Technol., 2021

How to Increase Automated Vehicles' Acceptance through In-Vehicle Interaction Design: A Review.
Int. J. Hum. Comput. Interact., 2021

Using Gaze Behavior and Head Orientation for Implicit Identification in Virtual Reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Flyables: Haptic Input Devices for Virtual Realityusing Quadcopters.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

I'm in Control! Transferring Object Ownership Between Remote Users with Haptic Props in Virtual Reality.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

Understanding User Requirements for Self-Created IoT Health Assistant Systems.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Understanding Bystanders' Tendency to Shoulder Surf Smartphones Using 360-degree Videos in Virtual Reality.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

Towards Transparent Behavior of Automated Vehicles: Design and Evaluation of HUD Concepts to Support System Predictability Through Motion Intent Communication.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

Understanding Drone Landing on the Human Body.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

Wisdom of the IoT Crowd: Envisioning a Smart Home-based Nutritional Intake Monitoring System.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

Towards a Universal Human-Computer Interaction Model for Multimodal Interactions.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

Stay on Course in VR: Comparing the Precision of Movement between Gamepad, Armswinger, and Treadmill: Kurs halten in VR: Vergleich der Bewegungspräzision von Gamepad, Armswinger und Laufstall.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

Enabling Reusable Haptic Props for Virtual Reality by Hand Displacement.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

Recommendations for the Development of a Robotic Drinking and Eating Aid - An Ethnographic Study.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

VRSketch: Investigating 2D Sketching in Virtual Reality with Different Levels of Hand and Pen Transparency.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Understanding User Identification in Virtual Reality Through Behavioral Biometrics and the Effect of Body Normalization.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Driving as Side Task: Exploring Intuitive Input Modalities for Multitasking in Automated Vehicles.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Workshop on the Design of Inclusive and Accessible Future Mobility.
Proceedings of the AutomotiveUI '21: 13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Leeds, United Kingdom, September 9-14, 2021, 2021

2020
Implicit Cooperation: Emotion Detection for Validation and Adaptation of Automated Vehicles' Driving Behavior.
CoRR, 2020

Maneuver-based Driving for Intervention in Autonomous Cars.
CoRR, 2020

A Design and Application Space for Visualizing User Sessions of Virtual and Mixed Reality Environments.
Proceedings of the 25th International Symposium on Vision, Modeling and Visualization, 2020

EasyEG: A 3D-printable Brain-Computer Interface.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Maneuver-based Control Interventions During Automated Driving: Comparing Touch, Voice, and Mid-Air Gestures as Input Modalities.
Proceedings of the 2020 IEEE International Conference on Systems, Man, and Cybernetics, 2020

The Effect of Student-Lecturer Cultural Differences on Engagement in Learning Environments - A Pilot Study.
Proceedings of the Highlights in Practical Applications of Agents, Multi-Agent Systems, and Trust-worthiness. The PAAMS Collection, 2020

Exploring Non-Urgent Smart Home Notifications using a Smart Plant System.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

Skiables: Towards a Wearable System Mounted on a Ski Boot for Measuring Slope Conditions.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

HCI Model: a Proposed Extension to Human-actuation Technologies.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

SaVR: Increasing Safety in Virtual Reality Environments via Electrical Muscle Stimulation.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

NotiModes: an investigation of notification delay modes and their effects on smartphone users.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020

Are They Actually Looking? Identifying Smartphones Shoulder Surfing Through Gaze Estimation.
Proceedings of the ETRA '20 Adjunct: 2020 Symposium on Eye Tracking Research and Applications, 2020

Gaze-based Authentication in Virtual Reality.
Proceedings of the ETRA '20 Adjunct: 2020 Symposium on Eye Tracking Research and Applications, 2020

Authentication Beyond Desktops and Smartphones: Novel Approaches for Smart Devices and Environments.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Autonomous Vehicle-Pedestrian Interaction Across Cultures: Towards Designing Better External Human Machine Interfaces (eHMIs).
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Introducing Functional Biometrics: Using Body-Reflections as a Novel Class of Biometric Authentication Systems.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

ProxyDrone: Autonomous Drone Landing on the Human Body.
Proceedings of the Interdisciplinary Workshop on Human-Drone Interaction co-located with the 2020 ACM CHI Conference on Human Factors in Computing Systems (CHI 2020), 2020

A Wizard of Oz Field Study to Understand Non-Driving-Related Activities, Trust, and Acceptance of Automated Vehicles.
Proceedings of the AutomotiveUI '20: 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2020

"Help, Accident Ahead!": Using Mixed Reality Environments in Automated Vehicles to Support Occupants After Passive Accident Experiences.
Proceedings of the Adjunct Proceedings of the 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2020

2019
VPID: Towards Vein Pattern Identification Using Thermal Imaging.
i-com, 2019

Exploring proprioceptive take-over requests for highly automated vehicles.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Smile to Me: Investigating Emotions and their Representation in Text-based Messaging in the Wild.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

User Preferences of Voice Controlled Smart Light Systems.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

User-Defined Voice and Mid-Air Gesture Commands for Maneuver-based Interventions in Automated Vehicles.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

SwipeBuddy - A Teleoperated Tablet and Ebook-Reader Holder for a Hands-Free Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Understanding the Impact of Information Representation on Willingness to Share Information.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

BrainShare: A Glimpse of Social Interaction for Locked-in Syndrome Patients.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Around the (Virtual) World: Infinite Walking in Virtual Reality Using Electrical Muscle Stimulation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Demo of a smart plant system as an exemplary smart home application supporting non-urgent notifications.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Informing the Design of User-adaptive Mobile Language Learning Applications.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Communicating Shoulder Surfing Attacks to Users.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

VRHapticDrones: Providing Haptics in Virtual Reality through Quadcopters.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Virtual Reality for Cultural Competences.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Workshop on Amplified and Memorable Food Interactions.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

SlidAR: Towards using AR in Education.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Snooze!: investigating the user-defined deferral of mobile notifications.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

AVotar: exploring personalized avatars for mobile interaction with public displays.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

RainSense: exploring the concept of a sense for weather awareness.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

LYRA: smart wearable in-flight service assistant.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

Posture Sleeve: Using Smart Textiles for Public Display Interactions.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Navigation Systems for Motorcyclists: Exploring Wearable Tactile Feedback for Route Guidance in the Real World.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

A Design Space for Audience Sensing and Feedback Systems.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Understanding User Preferences towards Rule-based Notification Deferral.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Control, Intervention, or Autonomy? Understanding the Future of Smart Home.
Proceedings of the 6th Workshop on Interacting with Smart Objects co-located with ACM Conference on Human Factors in Computing Systems, 2018

Design Guidelines for Reliability Communication in Autonomous Vehicles.
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018

2017
Introduction to Smart Textiles.
Proceedings of the Smart Textiles - Fundamentals, Design, and Interaction, 2017

Textile Building Blocks: Toward Simple, Modularized, and Standardized Smart Textile.
Proceedings of the Smart Textiles - Fundamentals, Design, and Interaction, 2017

IoT 2016.
IEEE Pervasive Comput., 2017

Creating user interfaces with electrical muscle stimulation.
Interactions, 2017

FabricID: using smart textiles to access wearable devices.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Design and evaluation of a computer-actuated mouse.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Brainatwork: logging cognitive engagement and tasks in the workplace using electroencephalography.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Towards pressure-based feedback for non-stressful tactile notifications.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

EMS in HCI: challenges and opportunities in actuating human bodies.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

IoT 2017: the Seventh International Conference on the Internet of Things.
Proceedings of the Seventh International Conference on the Internet of Things, 2017

Tactile Drones - Providing Immersive Tactile Feedback in Virtual Reality through Quadcopters.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

EngageMeter: A System for Implicit Audience Engagement Sensing Using Electroencephalography.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Emotion Actuator: Embodied Emotional Feedback through Electroencephalography and Electrical Muscle Stimulation.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Stay Cool! Understanding Thermal Attacks on Mobile-based User Authentication.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Workshop on Amplification and Augmentation of Human Perception.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Augmented Games: Exploring Design Opportunities in AR Settings With Children.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Enriching mobile interaction with garment-based wearable computing devices.
PhD thesis, 2016

Mobile Interactions Augmented by Wearable Computing: A Design Space and Vision.
Int. J. Mob. Hum. Comput. Interact., 2016

Using on-body displays for extending the output of wearable devices.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Memorability of cued-recall graphical passwords with saliency masks.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Exploring notifications in smart home environments.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Embodied notifications: implicit notifications through electrical muscle stimulation.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

GestureSleeve: using touch sensitive fabrics for gestural input on the forearm for controlling smartwatches.
Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Towards Notifications in the Era of the Internet of Things.
Proceedings of the 6th International Conference on the Internet of Things, 2016

Interacting with LCD-Based Smart Windows.
Proceedings of the 6th International Conference on the Internet of Things, 2016

Workshop on wearables for sports.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

SkullConduct: Biometric User Identification on Eyewear Computers Using Bone Conduction Through the Skull.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Investigating User Needs for Bio-sensing and Affective Wearables.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
What People Really Remember: Understanding Cognitive Effects When Interacting with Large Displays.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

There is more to Interaction with Public Displays than Kinect: Using Wearables to Interact with Public Displays.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

An Interactive Curtain for Media Usage in the Shower.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Augmenting food with information.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

From Mobile to Wearable: Using Wearable Devices to Enrich Mobile Interaction.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Brain Computer Interfaces for Mobile Interaction: Opportunities and Challenges.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Graphical Passwords in the Wild: Understanding How Users Choose Pictures and Passwords in Image-based Authentication Schemes.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Remote Drawing on Vertical Surfaces with a Self-Actuated Display.
Proceedings of the Mensch und Computer 2015, 2015

Self-Actuated Displays for Vertical Surfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

SimpleSkin: towards multipurpose smart garments.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Cruise Control for Pedestrians: Controlling Walking Direction using Electrical Muscle Stimulation.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Modeling Distant Pointing for Compensating Systematic Displacements.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Evaluating Stereoscopic 3D for Automotive User Interfaces in a Real-World Driving Study.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

TUIs in the Large: Using Paper Tangibles with Mobile Devices.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Introducing novel technologies in the car: conducting a real-world study to test 3D dashboards.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

2014
Vom Transportmittel zum rollenden Computer - Interaktion im Auto.
Inform. Spektrum, 2014

Midair Displays: Concept and First Experiences with Free-Floating Pervasive Displays.
Proceedings of The International Symposium on Pervasive Displays, 2014

SenScreen: A Toolkit for Supporting Sensor-enabled Multi-Display Networks.
Proceedings of The International Symposium on Pervasive Displays, 2014

Harvesting social media for assessing user experience.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

A mobile see-through 3D display with front- and back-touch.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Design and evaluation of a layered handheld 3d display with touch-sensitive front and back.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Using eye-tracking to support interaction with layered 3D interfaces on stereoscopic displays.
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014

Workshop on smart garments: sensing, actuation, interaction, and applications in garments.
Proceedings of the ISWC'14, 2014

Towards a garment OS: supporting application development for smart garments.
Proceedings of the ISWC'14, 2014

SmudgeSafe: geometric image transformations for smudge-resistant user authentication.
Proceedings of the 2014 ACM Conference on Ubiquitous Computing, UbiComp '14, Seattle, WA, 2014

Exploiting thermal reflection for interactive systems.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

NatCut: an interactive tangible editor for physical object fabrication.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Midair displays: exploring the concept of free-floating public displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Let me catch this!: experiencing interactive 3D cinema through collecting content with a mobile phone.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Exploring virtual depth for automotive instrument cluster concepts.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

FrameBox and MirrorBox: tools and guidelines to support designers in prototyping interfaces for 3D displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Experience Maps: Experience-Enhanced Routes for Car Navigation.
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

3D Displays in Cars: Exploring the User Performance for a Stereoscopic Instrument Cluster.
Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

Let me grab this: a comparison of EMS and vibration for haptic feedback in free-hand interaction.
Proceedings of the 5th Augmented Human International Conference, 2014

2013
Pervasive Displays 2013.
IEEE Pervasive Comput., 2013

Ingredients for a New Wave of Ubicomp Products.
IEEE Pervasive Comput., 2013

Perceiving layered information on 3D displays using binocular disparity.
Proceedings of the International Symposium on Pervasive Displays, 2013

Cognitive effects of interactive public display applications.
Proceedings of the International Symposium on Pervasive Displays, 2013

Interaction Spaces: Interactive Spatial Areas to Control Smart Environments.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, 2013

Supporting interaction in public space with electrical muscle stimulation.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

A data set of real world driving to assess driver workload.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2013

Exploring user expectations for context and road video sharing while calling and driving.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2013

2012
How to evaluate public displays.
Proceedings of the International Symposium on Pervasive Displays, PerDis 2012, Porto, 2012

Demo: mobile interaction with ads on public display networks.
Proceedings of the 10th International Conference on Mobile Systems, 2012

Multimodal interaction in the car: combining speech and gestures on the steering wheel.
Proceedings of the International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2012

2011
Support for modeling interaction with automotive user interfaces.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2011

2009
CARS - Configurable Automotive Research Simulator (CARS - Konfigurierbarer Fahrsimulator zur Bewertung der Fahrerablenkung).
i-com, 2009

2008
CARS - Configurable Automotive Research Simulator.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008


  Loading...