Hakan Tüzün

Orcid: 0000-0003-1153-5556

According to our database1, Hakan Tüzün authored at least 14 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Investigating the effects of low-cost head-mounted display based virtual reality environments on learning and presence.
Multim. Tools Appl., April, 2023

The effects of block-based visual and text-based programming training on students' achievement, logical thinking skills, and motivation.
J. Comput. Assist. Learn., April, 2023

The effect of digital game-based learning on secondary level students' learning of Internet literacy.
Educ. Inf. Technol., 2023

2022
Modeling of an instructional design process based on the problem-based learning approach in three-dimensional multi-user virtual environments.
Educ. Inf. Technol., 2022

2021
Comparison of object-oriented and robot programming activities: The effects of programming modality on student achievement, abstraction, problem solving, and motivation.
J. Comput. Assist. Learn., 2021

2019
Virtual Reality Applications in Education.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Multi-user Virtual Environments for Education.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

The Effects of Using On-Screen and Paper Maps on Navigation Efficiency in 3D Multi-User Virtual Environments.
Int. J. Gaming Comput. Mediat. Simulations, 2019

On the RESTful Web Services for Managing Application Virtualization Environments.
Proceedings of the 2019 IEEE International Conference on Big Data (IEEE BigData), 2019

2017
Evaluation of a university website's usability for visually impaired students.
Univers. Access Inf. Soc., 2017

2016
Usability testing of a 3D touch screen kiosk system for way-finding.
Comput. Hum. Behav., 2016

The effects of 3D multi-user virtual environments on freshmen university students' conceptual and spatial learning and presence in departmental orientation.
Comput. Educ., 2016

2009
The effects of computer games on primary school students' achievement and motivation in geography learning.
Comput. Educ., 2009

2007
Blending video games with learning: Issues and challenges with classroom implementations in the Turkish context.
Br. J. Educ. Technol., 2007


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