Türkan Karakus

Orcid: 0000-0002-5809-3962

According to our database1, Türkan Karakus authored at least 11 papers between 2008 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

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Bibliography

2019
The effects of mind games in math and grammar courses on the achievements and perceived problem-solving skills of secondary school students.
Br. J. Educ. Technol., 2019

2018
Usability evaluation of a web-based ontology browser: the case of TSONT.
Turkish J. Electr. Eng. Comput. Sci., 2018

Information retention's relationships with flow, presence and engagement in guided 3D virtual environments.
Educ. Inf. Technol., 2018

2016
Orchestrating learning during implementation of a 3D virtual world.
New Rev. Hypermedia Multim., 2016

2015
Technical Problems Experienced in the Transformation of Virtual Worlds into an Education Environment and Coping Strategies.
J. Educ. Technol. Soc., 2015

Retention and flow under guided and unguided learning experience in 3D virtual worlds.
Comput. Hum. Behav., 2015

An examination of interactions in a three-dimensional virtual world.
Comput. Educ., 2015

2009
The effects of computer games on primary school students' achievement and motivation in geography learning.
Comput. Educ., 2009

An eye-tracking study of how color coding affects multimedia learning.
Comput. Educ., 2009

2008
A descriptive study of Turkish high school students' game-playing characteristics and their considerations concerning the effects of games.
Comput. Hum. Behav., 2008

Designing Narratology-Based Educational Games with Non-players.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008


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