Hanno Hildmann

According to our database1, Hanno Hildmann authored at least 36 papers between 2008 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Coverage and Energy Analysis of Mobile Sensor Nodes in Obstructed Noisy Indoor Environment: A Voronoi Approach.
CoRR, 2020

2019
Overview of Artificial Intelligence.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Origin of Games.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Computer Games in Education.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Computer Games and the Evolution of Digital Rights.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Computer Games and Artificial Intelligence.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Social-, Mobile- and Multi-Player-Games and their Impact on Today's Online Entertainment Industry.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Long-term memory-induced synchronisation can impair collective performance in congested systems.
Swarm Intell., 2019

Focusing attention in populations of semi-autonomously operating sensing nodes.
Paladyn J. Behav. Robotics, 2019

2018
Can individual heterogeneity influence self-organised patterns in the termite nest construction model?
Swarm Intell., 2018

2017
Socially-Sensitive Systems Design: Exploring Social Potential.
IEEE Technol. Soc. Mag., 2017

Using branching-property preserving Pruefer Code to encode solutions for Particle Swarm Optimization.
Proceedings of the 2017 Federated Conference on Computer Science and Information Systems, 2017

A Model for Wireless-Access Network Topology and a PSO-Based Approach for Its Optimization.
Proceedings of the Recent Advances in Computational Optimization, 2017

Is Prüfer Code Encoding Always a Bad Idea?
Proceedings of the Recent Advances in Computational Optimization, 2017

2015
Resource Allocation and Scheduling based on Emergent behaviours in Multi-Agent Scenarios.
Proceedings of the ICORES 2015, 2015

2014
Don't step on the Distribution's Tail (Investigating the impact of random fluctuations on efficient resource utilization).
Proceedings of the 2014 Federated Conference on Computer Science and Information Systems, 2014

Adaptive scheduling in dynamic environments.
Proceedings of the 2014 Federated Conference on Computer Science and Information Systems, 2014

2013
The players of games: Evaluating and recording human and AI game playing behaviour.
Proceedings of the International Conference on Advances in Computing, 2013

Ant-Colony Based Heuristics to Minimize Power and Delay in the Internet.
Proceedings of the 2013 IEEE International Conference on Green Computing and Communications (GreenCom) and IEEE Internet of Things (iThings) and IEEE Cyber, 2013

Simulating Stochastic Activation Functions.
Proceedings of the 2013 IEEE International Conference on Green Computing and Communications (GreenCom) and IEEE Internet of Things (iThings) and IEEE Cyber, 2013

2012
A Bio-Inspired Resource-Saving Approach to Dynamic Client-Server Association.
IEEE Intell. Syst., 2012

Energy optimisation of the wireless access network through aggregation of mobile terminals.
Proceedings of the Federated Conference on Computer Science and Information Systems, 2012

2011
A mobile device based, and multi-agent driven structural design solution.
Multiagent Grid Syst., 2011

Demand-side management for air conditioning.
Proceedings of the 6th International Conference for Internet Technology and Secured Transactions, 2011

Critical infrastructure protection through distributed reactive demand-side management.
Proceedings of the 6th International Conference for Internet Technology and Secured Transactions, 2011

Behavioural game AI - A theoretical approach.
Proceedings of the 6th International Conference for Internet Technology and Secured Transactions, 2011

Energy-Aware Communities Using Mobile Clients.
Proceedings of the IEEE Ninth International Conference on Dependable, 2011

Augmenting Initiative Game Worlds with Mobile Digital Devices.
Proceedings of the Serious Games and Edutainment Applications., 2011

A Formalism to Define, Assess and Evaluate Player Behaviour in Mobile Device Based Serious Games.
Proceedings of the Serious Games and Edutainment Applications., 2011

2009
Simple mobile phone-based games to adjust the player's behaviour and social norms.
Int. J. Mob. Learn. Organisation, 2009

A Swarm Intelligence Solution for Financial Roadshow Documents.
Proceedings of the Techniques and Applications for Mobile Commerce, 2009

Mobile device based support to enrich initiative games and to facilitate in-game evaluation in experiential education.
Proceedings of the Techniques and Applications for Mobile Commerce, 2009

On Multi-Agent driven structural design applications: A mobile device-based implementation of the MAST project.
Proceedings of the Techniques and Applications for Mobile Commerce, 2009

2008
Using resource management games for mobile phones to teach social behaviour.
Proceedings of the Techniques and Applications for Mobile Commerce - Proceedings of TAMoCo 2008, University of Paisley, Glasgow, Scotland, United Kingdom, 14, 2008

A Mobile Device Based Multi-agent System for Structural Optimum Design Applications.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2008 Workshops, 2008

A Mobile Phone Based Virtual Pet to Teach Social Norms and Behaviour to Children.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008


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