Jean Botev

Orcid: 0000-0001-8492-7708

Affiliations:
  • University of Luxembourg
  • University of Trier, Germany (former)


According to our database1, Jean Botev authored at least 62 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
A3Cplus: Efficient Anatomically Accurate Avatar Creation.
Proceedings of the 16th International Workshop on Immersive Mixed and Virtual Environment Systems, 2024

2023
Technological Immersion and Delegation to Virtual Agents.
Multimodal Technol. Interact., 2023

Special Issue on Lifelike Computing Systems.
Artif. Life, 2023

The Effect of Rapport on Delegation to Virtual Agents.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

A Dynamic and Scriptable Environment and Framework for Stimulus-Based Cognitive Research in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

The Rallye Platform: Mobile Location-Based Serious Games for Digital Cultural Heritage.
Proceedings of the Learning and Collaboration Technologies, 2023

Rhythmic Stimuli and Time Experience in Virtual Reality.
Proceedings of the Virtual Reality and Mixed Reality, 2023

2022
Editorial: Socio-technical ecologies: Design for human-machine systems.
Frontiers Robotics AI, 2022

Theory of Mind and Delegation to Robotic Virtual Agents.
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022

Rhythmic stimuli effects on subjective time perception in immersive virtual environments.
Proceedings of the MMVE '22: Proceedings of the 14th International Workshop on Immersive Mixed and Virtual Environment Systems, 2022

Semantic and Interactive Search in an Advanced Note-Taking App for Learning Material.
Proceedings of the Learning and Collaboration Technologies. Designing the Learner and Teacher Experience, 2022

Invited Panel: A Dialogue on Socio- Technical Systems and Situation Awareness.
Proceedings of the IEEE Conference on Cognitive and Computational Aspects of Situation Management, 2022

2021
Self-improving system integration: Mastering continuous change.
Future Gener. Comput. Syst., 2021

Virtual Agent Representation for Critical Transactions.
Proceedings of the MMVE '21: Proceedings of the International Workshop on Immersive Mixed and Virtual Environment Systems, Istanbul, Turkey, 28 September, 2021, 2021

Lifelike Computing Systems.
Proceedings of the Joint Proceedings of the LIFELIKE 2020, 2021

Student Response Systems in Remote Teaching.
Proceedings of the Learning and Collaboration Technologies: New Challenges and Learning Experiences, 2021

Why Do We Delegate to Intelligent Virtual Agents? Influencing Factors on Delegation Decisions.
Proceedings of the HAI '21: International Conference on Human-Agent Interaction, Virtual Event, Japan, November 9, 2021

ChronoPilot - Modulating Time Perception.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021

2020
QUALINET White Paper on Definitions of Immersive Media Experience (IMEx).
CoRR, 2020

Intelligent Adaptive Agents and Trust in Virtual and Augmented Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Immersive Telepresence Framework for Remote Educational Scenarios.
Proceedings of the Learning and Collaboration Technologies. Human and Technology Ecosystems, 2020

Message from the Doctoral Symposium Chairs ACSOS 2020.
Proceedings of the IEEE International Conference on Autonomic Computing and Self-Organizing Systems, 2020

Self-Integration in Mediated-Reality Systems: a Socio-Technical Perspective.
Proceedings of the 2020 IEEE International Conference on Autonomic Computing and Self-Organizing Systems, 2020

2019
CHARIOT - Towards a Continuous High-Level Adaptive Runtime Integration Testbed.
Proceedings of the IEEE 4th International Workshops on Foundations and Applications of Self* Systems, 2019

Immersive mixed reality object interaction for collaborative context-aware mobile training and exploration.
Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems, 2019

2018
Self-Improving System Integration - Status and Challenges after Five Years of SISSY.
Proceedings of the 2018 IEEE 3rd International Workshops on Foundations and Applications of Self* Systems (FAS*W), 2018

Ontology Coverage Tool and Document Browser for Learning Material Exploration.
Proceedings of the 2018 Thirteenth International Conference on Digital Information Management (ICDIM), 2018

2017
Socially-Sensitive Systems Design: Exploring Social Potential.
IEEE Technol. Soc. Mag., 2017

High-Precision Gestural Input for Immersive Large-Scale Distributed Virtual Environments.
Proceedings of the 9th Workshop on Massively Multiuser Virtual Environments, 2017

Contour Drawing and Detection for Collaborative Context-Aware Mobile Training and Exploration.
Proceedings of the 16th World Conference on Mobile and Contextual Learning, 2017

Enabling Near Real-Time Collaboration in a Distributed Multimedia Editing Environment.
Proceedings of the 19th IEEE International Symposium on Multimedia, 2017

Concurrency-based and user-centric collaboration for distributed compound document authoring.
Proceedings of the 21st IEEE International Conference on Computer Supported Cooperative Work in Design, 2017

Concurrent Command and Consistency Management for Distributed Compound Document Authoring.
Proceedings of the 3rd IEEE International Conference on Collaboration and Internet Computing, 2017

2016
Hybrid Societies: Challenges and Perspectives in the Design of Collective Behavior in Self-organizing Systems.
Frontiers Robotics AI, 2016

CollaTrEx - Collaborative Context-Aware Mobile Training and Exploration.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016

2015
Socio-Inspired Design Approaches for Self-Adaptive and Self-Organizing Collaborative Systems.
Proceedings of the 2015 IEEE International Conference on Self-Adaptive and Self-Organizing Systems Workshops, 2015

Structural balance and optimized connectivity in peer-to-peer massively multiuser virtual environments.
Proceedings of the 7th ACM International Workshop on Massively Multiuser Virtual Environments, 2015

Layered Consistency Management for Advanced Collaborative Compound Document Authoring.
Proceedings of the Collaborative Computing: Networking, Applications, and Worksharing, 2015

2014
Second International Workshop on Self-Adaptive and Self-Organising Socio-technical Systems (SASOST 2014).
Proceedings of the Eighth IEEE International Conference on Self-Adaptive and Self-Organizing Systems Workshops, 2014

Anonymity, Immediacy and Electoral Delegation in Socio-Technical Computer Systems.
Proceedings of the Socioinformatics, 2014

2013
Anonymity, Immediacy and Electoral Delegation in Socio-Technical Networked Computer Systems.
Proceedings of the 43. Jahrestagung der Gesellschaft für Informatik, 2013

2012
Snippets and Component-Based Authoring Tools for Reusing and Connecting Documents.
J. Digit. Inf. Manag., 2012

The snippet system - Reusing and connecting documents.
Proceedings of the Seventh International Conference on Digital Information Management, 2012

A Native Approach to Semantics and Inference in Fine-Grained Documents.
Proceedings of the Semantic Technology, Second Joint International Conference, 2012

2011
FloRA: flock-based resource allocation for decentralized distributed virtual environments.
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques, 2011

CoDE - An application-layer framework for confidentiality in distributed environments.
Proceedings of the 7th International Conference on Collaborative Computing: Networking, 2011

2010
HyperVerse: simulation and testbed reconciled.
Int. J. Adv. Media Commun., 2010

Epidemic Self-Synchronization in Complex Networks of Kuramoto oscillators.
Adv. Complex Syst., 2010

A self-organized resource allocation scheme for decentralized distributed virtual environments.
Proceedings of the 6th International Conference on Collaborative Computing: Networking, 2010

2009
Fuzzy Logic supported Consistency Management in DDVEs.
Electron. Commun. Eur. Assoc. Softw. Sci. Technol., 2009

Self-organizing collaborative filtering in global-scale massive multi-user virtual environments.
Proceedings of the 2009 ACM Symposium on Applied Computing (SAC), 2009

Performance Evaluation of GP3 - A Grid-Based Spatial Index Infrastructure.
Proceedings of the Sixth International Conference on Information Technology: New Generations, 2009

Epidemic Self-synchronization in Complex Networks.
Proceedings of the Complex Sciences, 2009

Collaborative filtering via epidemic aggregation in distributed virtual environments.
Proceedings of the 5th International Conference on Collaborative Computing: Networking, 2009

P2P-Based Avatar Interaction in Massive Multiuser Virtual Environments.
Proceedings of the 2009 International Conference on Complex, 2009

2008
The HyperVerse: concepts for a federated and Torrent-based '3D Web'.
Int. J. Adv. Media Commun., 2008

TopGen - internet router-level topology generation based on technology constraints.
Proceedings of the 1st International Conference on Simulation Tools and Techniques for Communications, 2008

SimCon - a simulation and visualization environment for overlay networks and large-scale applications.
Proceedings of the 1st International Conference on Simulation Tools and Techniques for Communications, 2008

Awareness-Driven Phase Transitions in Very Large Scale Distributed Systems.
Proceedings of the Second IEEE International Conference on Self-Adaptive and Self-Organizing Systems, 2008

GP3 - A Distributed Grid-Based Spatial Index Infrastructure for Massive Multiuser Virtual Environments.
Proceedings of the 14th International Conference on Parallel and Distributed Systems, 2008

HiOPS overlay - efficient provision of multicast in peer-to-peer systems.
Proceedings of the 16th International Conference on Networks, 2008

Using Epidemic Hoarding to Minimize Load Delays in P2P Distributed Virtual Environments.
Proceedings of the Collaborative Computing: Networking, 2008


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