Daniel Livingstone

According to our database1, Daniel Livingstone authored at least 21 papers between 1997 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2018
Symbolic Reasoning for Hearthstone.
IEEE Trans. Games, 2018

2017
Digitisation of Anatomical Specimens and Historical Pathology Specimens for Educational Benefit.
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017

2016
Accurate Complex Systems Design: Integrating Serious Games with Petri Nets.
Int. J. Serious Games, 2016

2015
Another View of the Empire - Camera Control for Heritage Applications.
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015

2013
AI and human player cooperation in RTS games.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

2010
Mixed-Methods and Mixed-Worlds: Engaging Globally Distributed User Groups for Extended Evaluation and Studies.
Proceedings of the Researching Learning in Virtual Worlds, 2010

Virtual Worlds, Standards and Interoperability.
Int. J. IT Stand. Stand. Res., 2010

2009
Simple mobile phone-based games to adjust the player's behaviour and social norms.
Int. J. Mob. Learn. Organisation, 2009

SLOODLE: Connecting VLE tools with emergent teaching practice in Second Life.
Br. J. Educ. Technol., 2009

Collaborative Web-Browsing in a Virtual World.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

Multi-Modal Learning and Assessment in Second Life with quizHUD.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

2008
A Mobile Phone Based Virtual Pet to Teach Social Norms and Behaviour to Children.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

2007
Second Life Education Workshop at the Second Life Community Convention, San Francisco, August 20, 2006.
eLearn Mag., 2007

2006
Turing's test and believable AI in games.
Comput. Entertain., 2006

2005
Coevolution in Hierarchical AI for Strategy Games.
Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), 2005

2004
AI: the Missing Link in Digital Game Interface Design?
Proceedings of the Entertainment Computing, 2004

2003
Fast Marching and Fast Driving: Combining Off-Line Search and Reactive AI.
Proceedings of the 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 2003

1999
Dialect and Learned Systems of Communication in Multi-Agent Systems.
Proceedings of the Third ICSC Symposia on Intelligent Industrial Automation (IIA'99) and Soft Computing (SOCO'99), 1999

Modelling the Evolution of Linguistic Diversity.
Proceedings of the Advances in Artificial Life, 5th European Conference, 1999

1997
Managing the Safety Argument using a Memory Prosthesis.
Proceedings of the 16th International Conference on Computer Safety, 1997

Supporting Safety-Related Projects with a Designer's Assistant.
Proceedings of the First International Conference on Autonomous Agents, 1997


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