Hasan Mujtaba

According to our database1, Hasan Mujtaba authored at least 25 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
EHHR: an efficient evolutionary hyper-heuristic based recommender framework for short-text classifier selection.
Clust. Comput., April, 2023

2022
Deep-EmoRU: mining emotions from roman urdu text using deep learning ensemble.
Multim. Tools Appl., 2022

2021
MLEE: Method Level Energy Estimation - A machine learning approach.
Sustain. Comput. Informatics Syst., 2021

Fake reviews classification using deep learning ensemble of shallow convolutions.
J. Comput. Soc. Sci., 2021

One Shot Audio to Animated Video Generation.
CoRR, 2021

Relationship Identification Between Conversational Agents Using Emotion Analysis.
Cogn. Comput., 2021

2020
A deep learning framework for clickbait detection on social area network using natural language cues.
J. Comput. Soc. Sci., 2020

DeepDetect: Detection of Distributed Denial of Service Attacks Using Deep Learning.
Comput. J., 2020

Search-based procedural content generation for GVG-LG.
Appl. Soft Comput., 2020

Roman Urdu reviews dataset for aspect based opinion mining.
Proceedings of the 35th IEEE/ACM International Conference on Automated Software Engineering Workshops, 2020

Emotion detection in Roman Urdu text using machine learning.
Proceedings of the 35th IEEE/ACM International Conference on Automated Software Engineering Workshops, 2020

Robust One Shot Audio to Video Generation.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
WEEC: Web Energy Efficient Computing: A machine learning approach.
Sustain. Comput. Informatics Syst., 2019

Using patterns as objectives for general video game level generation.
J. Int. Comput. Games Assoc., 2019

Fairness in Real-Time Energy Pricing for Smart Grid Using Unsupervised Learning.
Comput. J., 2019

A Constructive Approach for General Video Game Level Generation.
Proceedings of the 11th Computer Science and Electronic Engineering Conference, 2019

2018
Deceptive Level Generator.
Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018

2016
Modified particle swarm optimization and fuzzy regularization for pseudo de-convolution of spatially variant blurs.
Multim. Tools Appl., 2016

2015
Detecting change and dealing with uncertainty in imperfect evolutionary environments.
Inf. Sci., 2015

Novel Optimization Framework to Recover True Image Data.
Cogn. Comput., 2015

2012
Evolutionary Search For Entertainment In Computer Games.
Intell. Autom. Soft Comput., 2012

Identifying Catastrophic Failures in Offline Level Generation for Mario.
Proceedings of the 10th International Conference on Frontiers of Information Technology, 2012

2010
Measuring entertainment and automatic generation of entertaining games.
Int. J. Inf. Technol. Commun. Convergence, 2010

2009
Retaining the lessons from past for better performance in a dynamic multiple task environment.
Proceedings of the IEEE Congress on Evolutionary Computation, 2009

2008
Survival by continuous learning in a dynamic multiple task environment.
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008


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