Adeel Zafar

Orcid: 0000-0002-4826-7746

According to our database1, Adeel Zafar authored at least 19 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Extract and Characterize Hairpin Vortices in Turbulent Flows.
IEEE Trans. Vis. Comput. Graph., January, 2024

2023
Breast Cancer CT-Scan Image Classification Using Transfer Learning.
SN Comput. Sci., November, 2023

Scrutinize artificial intelligence algorithms for Pakistani and Indian parody tweets detection.
J. Intell. Fuzzy Syst., 2023

Improving prediction of one-year mortality of acute myocardial infarction using machine learning techniques.
Int. J. Medical Eng. Informatics, 2023

Fake news detection on Pakistani news using machine learning and deep learning.
Expert Syst. Appl., 2023

2021
Correction to: Development of integrated deep learning and machine learning algorithm for the assessment of landslide hazard potential.
Soft Comput., 2021

Development of integrated deep learning and machine learning algorithm for the assessment of landslide hazard potential.
Soft Comput., 2021

Investigating Parody from Social Media Accounts.
Proceedings of the 6th South-East Europe Design Automation, 2021

Predicting Fake News using GloVe and BERT Embeddings.
Proceedings of the 6th South-East Europe Design Automation, 2021

2020
Search-based procedural content generation for GVG-LG.
Appl. Soft Comput., 2020

2019
Using patterns as objectives for general video game level generation.
J. Int. Comput. Games Assoc., 2019

Object Detection Boosting using Object Attributes in Detect and Describe Framework.
Proceedings of the 31st IEEE International Conference on Tools with Artificial Intelligence, 2019

A Constructive Approach for General Video Game Level Generation.
Proceedings of the 11th Computer Science and Electronic Engineering Conference, 2019

Generating General Levels using Markov Chains.
Proceedings of the 11th Computer Science and Electronic Engineering Conference, 2019

Evolving Levels for General Games Using Deep Convolutional Generative Adversarial Networks.
Proceedings of the 11th Computer Science and Electronic Engineering Conference, 2019

2018
Deceptive Level Generator.
Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018

2012
Identifying Catastrophic Failures in Offline Level Generation for Mario.
Proceedings of the 10th International Conference on Frontiers of Information Technology, 2012

2011
Using Augmentation Techniques for Performance Evaluation in Automotive Safety.
Proceedings of the Handbook of Augmented Reality, 2011

2010
Performance evaluation method for mobile computer vision systems using augmented reality.
Proceedings of the IEEE Virtual Reality Conference, 2010


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