Hiroaki Tobita

According to our database1, Hiroaki Tobita authored at least 36 papers between 2000 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
BlueSkype: A Shared Virtual 3D World for Off-Site Meetings in Nature.
Proceedings of the HCI International 2022 Posters, 2022

MixedView: A Focus-and-Context View Mixing Omnidirectional and Detailed 2D Images.
Proceedings of the HCI International 2022 Posters, 2022

Ensemble3D: Interactive 3D Scene Creation System with Multiple Roles and Devices.
Proceedings of the HCI International 2022 Posters, 2022

2020
Wordy: Interactive Word Cloud to Summarize and Browse Online Videos to Enhance eLearning.
Proceedings of the 2020 IEEE/SICE International Symposium on System Integration, 2020

2019
Double-Volante: Double Cursor Interactions to Move Obstacles for Browsing and Navigation<sup>*</sup>.
Proceedings of the IEEE/SICE International Symposium on System Integration, 2019

Tie-Brake: Tie-Based Wearable Device for Navigation with Brake Function.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

SitusCall: Location-Based Mobile Communication for Group Calls and Human Augmentation.
Proceedings of the 5th International Conference on Information and Communication Technologies for Disaster Management, 2019

2018
SinkAmp: Interactive Sink to Detect Living Habits for Healthcare and Quality of Life.
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018

Open-Finger: Mobile Application Platform Enhanced by Physical Finger.
Proceedings of the Second IEEE International Conference on Robotic Computing, 2018

FatigueWatcher: Interactive Fatigue Detection for Personal Computer and Mobile Device.
Proceedings of the Human Systems Engineering and Design, 2018

PythaPosi: Indoor Location Estimation with Physics Constraint and Recursive Filtering.
Proceedings of the Human Systems Engineering and Design, 2018

SinkNet: Interactive Sink to Detect Living Habits for Healthcare and Quality of Life Using Private Networks.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018

2017
Ghost-hack AR: human augmentation using multiple telepresence systems for network communication.
Proceedings of the 6th ACM International Symposium on Pervasive Displays, 2017

Finger-navi: mobile navigation integrated smartphone with physical finger.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Gutsy-Avatar: Computational Assimilation for Advanced Communication and Collaboration.
Proceedings of the First IEEE International Conference on Robotic Computing, 2017

Inteach: enhanced personal e-learning with tabletop telepresence and real-world objects.
Proceedings of the Seventh International Conference on the Internet of Things, 2017

2015
Ubi-FX: Ubiquitous Effects with Multiple Pan-Tilt Projector and Camera Units for Entertainment.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Comic-Crowd: interactive comic creation that supports multiple storylines, visualizations, and platforms.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

2014
Aero-screen: blimp-based ubiquitous screen for novel digital signage and information visualization.
Proceedings of the Symposium on Applied Computing, 2014

2013
Aero-Marker: blimp-based augmented reality marker for objects with virtual and tangible features.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

2012
SmartWig: wig-based wearable computing device for communication and entertainment.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

Face-to-avatar: augmented face-to-face communication with aerotop telepresence system.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

2011
Floating avatar: blimp-based telepresence system for communication and entertainment.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Comic computing: creation and communication with comic.
Proceedings of the 29th ACM international conference on Design of communication, 2011

Floating avatar: telepresence system using blimps for communication and entertainment.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Cloud interface: designing aerial computer environment for novel user interface.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
DigestManga: interactive movie summarizing through comic visualization.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

EnforManga: interactive comic creation with deformation.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

Comic Engine: interactive system for creating and browsing comic books with attention cuing.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

2009
EnforManga: Interactive Comic Creation Using Drag-and-Drop and Deformation.
Proceedings of the 11th IEEE International Symposium on Multimedia, 2009

2006
Catenaccio: interactive information retrieval system through drawing.
Proceedings of the working conference on Advanced visual interfaces, 2006

2004
Flat3D: A Shared Virtual 3D World Grown by Creative Activities and Communication through the Network.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
ActiveInk.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

VelvetPath - Layout Design System with Sketch and Paint Manipulations.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2000
Information retrieval system using real world objects.
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000

Interactive textbook and interactive Venn diagram: natural and intuitive interfaces on augmented desk system.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000


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