Hideki Koike

Orcid: 0000-0002-8989-6434

Affiliations:
  • Tokyo Institute of Technology, Japan


According to our database1, Hideki Koike authored at least 235 papers between 1992 and 2024.

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Bibliography

2024
Constraint-Aware Policy for Compliant Manipulation.
Robotics, 2024

AVI-Talking: Learning Audio-Visual Instructions for Expressive 3D Talking Face Generation.
CoRR, 2024

2023
Supporting Complex Decision-Making: Evidence from an Eye Tracking Study on In-Person and Remote Collaboration.
ACM Trans. Comput. Hum. Interact., October, 2023

Text-driven object affordance for guiding grasp-type recognition in multimodal robot teaching.
Mach. Vis. Appl., July, 2023

ImageBrush: Learning Visual In-Context Instructions for Exemplar-Based Image Manipulation.
CoRR, 2023

Make Your Brief Stroke Real and Stereoscopic: 3D-Aware Simplified Sketch to Portrait Generation.
CoRR, 2023

Marker-removal Networks to Collect Precise 3D Hand Data for RGB-based Estimation and its Application in Piano.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2023

ReEnFP: Detail-Preserving Face Reconstruction by Encoding Facial Priors.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2023

A Real-time Distance Learning System for Alpine Skiing Using Virtual Reality.
Proceedings of the IEEE International Conference on Teaching, 2023

Volu-Me Fan: Turn Your Layered-fan into a Volumetric Display.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Content-Preserving Motion Stylization using Variational Autoencoder.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023

Tracker: Model-based Reinforcement Learning for Tracking Control of Human Finger Attached with Thin McKibben Muscles.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

ImageBrush: Learning Visual In-Context Instructions for Exemplar-Based Image Manipulation.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

SkiTech: An Alpine Skiing and Snowboarding Dataset of 3D Body Pose, Sole Pressure, and Electromyography.
Proceedings of the 6th International Workshop on Multimedia Content Analysis in Sports, 2023

MR Microsurgical Suture Training System for Neurosurgeons.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

PianoSyncAR: Enhancing Piano Learning through Visualizing Synchronized Hand Pose Discrepancies in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Displacement Projection Mapping: a Projection Method to Add Geometric Features beyond the Boundary of the Real Object.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

MOSion: Situation-Dependent Mosaicing System using High-Speed Projection.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Make Your Brief Stroke Real and Stereoscopic: 3D-Aware Simplified Sketch to Portrait Generation.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023

OmniSense: Exploring Novel Input Sensing and Interaction Techniques on Mobile Device with an Omni-Directional Camera.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

PianoHandSync: An Alignment-based Hand Pose Discrepancy Visualization System for Piano Learning.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

GAuze-MIcrosuture-FICATION: Gamification in Microsuture training with real-time feedback.
Proceedings of the Augmented Humans International Conference 2023, 2023

LUNAChair: Remote Wheelchair System Linking Users to Nearby People and Assistants.
Proceedings of the Augmented Humans International Conference 2023, 2023

Exploration of Sonification Feedback for People with Visual Impairment to Use Ski Simulator.
Proceedings of the Augmented Humans International Conference 2023, 2023

AI Coach: A Motor Skill Training System using Motion Discrepancy Detection.
Proceedings of the Augmented Humans International Conference 2023, 2023

2022
Posture-based Golf Swing Instruction using Multi-modal Feedback.
J. Inf. Process., 2022

Task-grasping from human demonstration.
CoRR, 2022

ASTRE: Prototyping Technique for Modular Soft Robots With Variable Stiffness.
IEEE Access, 2022

AI Golf: Golf Swing Analysis Tool for Self-Training.
IEEE Access, 2022

A Distance Learning System With Shareable Physical Information For Ski Training.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Augmenting VR Ski Training using Time Distortion.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

LUNAChair: Remote Wheelchair System that Links Up a Remote Caregiver and Wheelchair Surroundings.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Masked Lip-Sync Prediction by Audio-Visual Contextual Exploitation in Transformers.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

A Study on Sonification Method of Simulator-Based Ski Training for People with Visual Impairment.
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022

Temporal and Spatial Distortion for VR Rhythmic Skill Training.
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022

Using Rhythm Game to Train Rhythmic Motion in Sports.
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022

Context-aware Risk Degree Prediction for Smartphone Zombies.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

Synchronized Hand Difference Visualization for Piano Learning.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

Virtual Club Shadow: A Real-time Projection of Golf Club Trajectory.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Task-grasping from a demonstrated human strategy.
Proceedings of the 21st IEEE-RAS International Conference on Humanoid Robots, 2022

Learning Support and Evaluation of Weight-Shifting Skills for Novice Skiers Using Virtual Reality.
Proceedings of the Adaptive Instructional Systems, 2022

Gaze Guidance in the Real-world by Changing Color Saturation of Objects.
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

OmniTiles - A User-Customizable Display Using An Omni-Directional Camera Projector System.
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

OmniLantern: Design and Implementations of a Portable and Coaxial Omnidirectional Projector-Camera System.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

Introducing a Concept of Gamification to Microscopic Suturing Training.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

Skiing, Fast and Slow: Evaluation of Time Distortion for VR Ski Training.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

SkiSim: A comprehensive Study on Full Body Motion Capture and Real-Time Feedback in VR Ski Training.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

FroggyHand: A Gesture Based Control System for Omni-Directional Projections.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
SPinPong - Virtual Reality Table Tennis Skill Acquisition using Visual, Haptic and Temporal Cues.
IEEE Trans. Vis. Comput. Graph., 2021

Object affordance as a guide for grasp-type recognition.
CoRR, 2021

White-box Audio VST Effect Programming.
CoRR, 2021

How Can I Swing Like Pro?: Golf Swing Analysis Tool for Self Training.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021

Real-time Projection of Lip Animation onto Face Masks using OmniProcam.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

PushToSki - An Indoor Ski Training System Using Haptic Feedback.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Watch-Your-Skiing: Visualizations for VR Skiing using Real-time Body Tracking.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Speech2Talking-Face: Inferring and Driving a Face with Synchronized Audio-Visual Representation.
Proceedings of the Thirtieth International Joint Conference on Artificial Intelligence, 2021

Contact Web Status Presentation for Freehand Grasping in MR-based Robot-teaching.
Proceedings of the Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021

SerumRNN: Step by Step Audio VST Effect Programming.
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2021

JINSense: Repurposing Electrooculography Sensors on Smart Glass for Midair Gesture and Context Sensing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Human Augmentation for Skill Acquisition and Skill Transfer.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

CV-Based Analysis for Microscopic Gauze Suturing Training.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

Portable 3D Human Pose Estimation for Human-Human Interaction using a Chest-Mounted Fisheye Camera.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

2020
Soft Exoskeleton Glove with Human Anatomical Architecture: Production of Dexterous Finger Movements and Skillful Piano Performance.
IEEE Trans. Haptics, 2020

Lightweight 3D Human Pose Estimation Network Training Using Teacher-Student Learning.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2020

Back-Hand-Pose: 3D Hand Pose Estimation for a Wrist-worn Camera via Dorsum Deformation Network.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

MonoEye: Multimodal Human Motion Capture System Using A Single Ultra-Wide Fisheye Camera.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Foxels: Build Your Own Smart Furniture.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Actuated Club: Modification of Golf-Club Posture with force feedback and motion prediction in VR environment.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

VR Alpine Ski Training Augmentation using Visual Cues of Leading Skier.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

FuturePong: Real-time Table Tennis Trajectory Forecasting using Pose Prediction Network.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Golf Club-Type Device with Force Feedback for Modifying Club Posture.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Realtime Center of Mass Adjustment via Weight Switching Device inside a Golf Putter.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

OmniGlobeVR: A Collaborative 360° Communication System for VR.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

MirAIProjection: Real-time Projection onto High-speed Objects by Predicting Their 3D Position and Pose using DNNs.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

WristLens: Enabling Single-Handed Surface Gesture Interaction for Wrist-Worn Devices Using Optical Motion Sensor.
Proceedings of the Augmented Humans International Conference, 2020

Sensor Glove Implemented with Artificial Muscle Set for Hand Rehabilitation.
Proceedings of the Augmented Humans International Conference, 2020

Vision Extension for a Ball Camera by Using Image Completion.
Proceedings of the Augmented Humans International Conference, 2020

OmniGlobeVR: A Collaborative 360-Degree Communication System for VR.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
FuturePose - Mixed Reality Martial Arts Training Using Real-Time 3D Human Pose Forecasting With a RGB Camera.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2019

How to VizSki: Visualizing Captured Skier Motion in a VR Ski Training Simulator.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

A Bowl-Shaped Display for Controlling Remote Vehicles.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Augmented Learning for Sports Using Wearable Head-worn and Wrist-worn Devices.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

A Novel Soft Exoskeleton Glove for Motor Skill Acquisition Similar to Anatomical Structure of Forearm Muscles.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

VR Ski Coach: Indoor Ski Training System Visualizing Difference from Leading Skier.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

A Real-Time Projection System for Golf Training using Virtual Shadow.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Toward human motion capturing with an ultra-wide fisheye camera on the chest.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

MonoEye: Monocular Fisheye Camera-based 3D Human Pose Estimation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Generating Synthetic Humans for Learning 3D Pose Estimation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Opisthenar: Hand Poses and Finger Tapping Recognition by Observing Back of Hand Using Embedded Wrist Camera.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Real-time Table Tennis Forecasting System based on Long Short-term Pose Prediction Network.
Proceedings of the SIGGRAPH Asia 2019 Posters, 2019

Visualizing expert motion for guidance in a VR ski simulator.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Remote control experiment with displaybowl and 360-degree video.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Golf training system using sonification and virtual shadow.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

WRIST: Watch-Ring Interaction and Sensing Technique for Wrist Gestures and Macro-Micro Pointing.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Soft Exoskeleton Glove Enabling Force Feedback for Human-Like Finger Posture Control with 20 Degrees of Freedom.
Proceedings of the 2019 IEEE World Haptics Conference, 2019

BitoBody: Real-time human contact detection and dynamic projection system.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

OmniGlobe: An Interactive I/O System For Symmetric 360-Degree Video Communication.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Exploring the Role of Tunnel Vision Simulation in the Design Cycle of Accessible Interfaces.
Proceedings of the 15th Web for All Conference, 2018

Real-time human motion forecasting using a RGB camera.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Balloonygen: extended tabletop display embedded with balloon-like deformable spherical screen.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

A real-time golf-swing training system using sonification and sound image localization.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Image compensation and stabilization for immersive 360-degree videos from capsule endoscopy.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Gaze navigation in the real world by changing visual appearance of objects using projector-camera system.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

DisplayBowl: A Bowl-Shaped Display for Omnidirectional Videos.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

OmniEyeball: Spherical Display Equipped With Omnidirectional Camera And Its Application For 360-Degree Video Communication.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Sand to Water: Manipulation of Liquidness Perception with Fluidized Sand and Spatial Augmented Reality.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

MlioLight: Projector-camera Based Multi-layered Image Overlay System for Multiple Flashlights Interaction.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

A Tabletop System Using an OmniDirectional Projector-Camera.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

OmniEyeball: An Interactive I/O Device For 360-Degree Video Communication.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Real-time Visual Feedback for Golf Training Using Virtual Shadow.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

A Study on Skill Acquisition Mechanism and Development of Skill Transfer Systems.
Proceedings of the Joint Proceedings of the ACM IUI 2018 Workshops co-located with the 23rd ACM Conference on Intelligent User Interfaces (ACM IUI 2018), 2018

AR based Self-sports Learning System using Decayed Dynamic TimeWarping Algorithm.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

ParaPara: Synthesizing Pseudo-2.5D Content from Monocular Videos for Mixed Reality.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

A real-time image processing framework with an aerial overhead camera for sports.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

A study on gaze guidance using artificial color shifts.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

How Display Shapes Affect 360-Degree Panoramic Video Communication.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Qoom: An Interactive Omnidirectional Ball Display.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

SHIN-TAI: A method for controlling characteristics of a humanoid robot's body using artificial muscles and fats.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

ARial Texture: Dynamic Projection Mapping on Drone Propellers.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Synthesizing fixed point of views from a spinning omnidirectional ball camera.
Proceedings of the 8th Augmented Human International Conference, 2017

Video segmentation and stabilization for BallCam.
Proceedings of the 8th Augmented Human International Conference, 2017

Rapid Prototyping of Accessible Interfaces With Gaze-Contingent Tunnel Vision Simulation.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

2016
MlioLight: Multi-Layered Image Overlay using Multiple Flashlight Devices.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Ballumiere: Real-Time Tracking and Projection for High-Speed Moving Balls.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

OmniEyeball: Spherical Display Embedded With Omnidirectional Camera Using Dynamic Spherical Mapping.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Activity-Aware Video Stabilization for BallCam.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Ballumiere: Real-Time Tracking and Spherical Projection for High-Speed Moving Balls.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

A Remote Pointing Method with Dynamic C-D Ratio during a Pinching Gesture for Large Tabletop Systems.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Visual Guidance with Unnoticed Blur Effect.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

Synthesizing Pseudo Straight View from A Spinning Camera Ball.
Proceedings of the 7th Augmented Human International Conference, 2016

Sensing and Controlling Human Gaze in Daily Living Space for Human-Harmonized Information Environments.
Proceedings of the Human-Harmonized Information Technology, Volume 1 - Vertical Impact, 2016

2015
Appearance-Based Gaze Estimation With Online Calibration From Mouse Operations.
IEEE Trans. Hum. Mach. Syst., 2015

Smart curtain as interactive display in living space.
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015

Ballumiere: real-time tracking and projection system for high-speed flying balls.
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015

Augmented dodgeball: an approach to designing augmented sports.
Proceedings of the 6th Augmented Human International Conference, 2015

LumoSpheres: real-time tracking of flying objects and image projection for a volumetric display.
Proceedings of the 6th Augmented Human International Conference, 2015

2014
Recognizing objects with multiple configurations.
Pattern Anal. Appl., 2014

ClaytricSurface: An Interactive Deformable Display with Dynamic Stiffness Control.
IEEE Computer Graphics and Applications, 2014

PhotoelasticBall: a touch detectable ball using photoelasticity.
Proceedings of the 5th Augmented Human International Conference, 2014

2013
Demo hour.
Interactions, 2013

AquaTop display.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013

LivingClay: particle actuation to control display volume and stiffness.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

AquaTop display: interactive water surface for viewing and manipulating information in a bathroom.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

MultiMosaic: simultaneous visualization of multiple images for near and far viewers using image mosaic and saliency map.
Proceedings of the SIGGRAPH Asia 2013, 2013

AquaTop display: a true "immersive" water display system.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Experiencing the ball's POV for ballistic sports.
Proceedings of the 4th Augmented Human International Conference, 2013

2012
SplashDisplay.
Proceedings of the Virtual Reality International Conference, 2012

BallCam!: dynamic view synthesis from spinning cameras.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Highly deformable interactive 3D surface display.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Fluid surface: interactive water surface display for viewing information in a bathroom.
Proceedings of the Interactive Tabletops and Surfaces, 2012

SplashDisplay: volumetric projection using projectile beads.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

ClaytricSurface: an interactive surface with dynamic softness control capability.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

mzRepeat: Visual analysis of lipids in mass spectrometry.
Proceedings of the 2012 IEEE Symposium on Biological Data Visualization, 2012

Image correction techniques for 3D interactive surface using a transparent elastic gels.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

SHIRI: buttocks humanoid that represents emotions with visual and tactual transformation of the muscles.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

Interactive surface that have dynamic softness control.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

Human-centric panoramic imaging stitching.
Proceedings of the 3rd Augmented Human International Conference, 2012

HOJI*HOJI: The Hole-Type Interactive Device for Entertainment.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Interactive surface that can dynamically change the shape and touch sensation.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Enhanced interaction with physical toys.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Biri-biri: pressure-sensitive touch interface with electrical stimulation.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

InteractiveTop: an entertainment system that enhances the experience of playing with tops.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Robust vSLAM for Dynamic Scenes.
Proceedings of the IAPR Conference on Machine Vision Applications (IAPR MVA 2011), 2011

EdgeSonic: image feature sonification for the visually impaired.
Proceedings of the 2nd Augmented Human International Conference, 2011

2010
Hand and Object Recognition on Liquid Crystal Displays.
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010

Simple Camera Calibration From a Single Image Using Five Points on Two Orthogonal 1-D Objects.
IEEE Trans. Image Process., 2010

ImprovGenerator: Online Grammatical Induction for On-the-Fly Improvisation Accompaniment.
Proceedings of the 10th International Conference on New Interfaces for Musical Expression, 2010

Recognition of objects in various situations from two dimensional images.
Proceedings of the 2nd International Conference on Image Processing Theory Tools and Applications, 2010

Task-Oriented Evaluation of Super-Resolution Techniques.
Proceedings of the 20th International Conference on Pattern Recognition, 2010

Facial Parts-Based Face Hallucination Method.
Proceedings of the Image and Signal Processing, 4th International Conference, 2010

Contrasting shadow for occluder light suppression from one-shot image.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2010

3-D interaction with a large wall display using transparent markers.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

Pac-pac: pinching gesture recognition for tabletop entertainment system.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

Bouncing Star project: design and development of augmented sports application using a ball including electronic and wireless modules.
Proceedings of the 1st Augmented Human International Conference, 2010

2009
Estimating Number of People Using Calibrated Monocular Camera Based on Geometrical Analysis of Surface Area.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2009

PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

PAC-PAC: pinching gesture recognition for augmented tabletop video game.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

PhotoelasticTouch: transparent rubbery interface using a LCD and photoelasticity.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Transparent 2-D markers on an LCD tabletop system.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Model based human motion tracking using probability evolutionary algorithm.
Pattern Recognit. Lett., 2008

Estimating Anomality of the Video Sequences for Surveillance Using 1-Class SVM.
IEICE Trans. Inf. Syst., 2008

Implementation and evaluations of vision-based finger flicking gesture recognition for tabletops.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

An augmented tabletop video game with pinching gesture recognition.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Digital sports using the "Bouncing Star" rubber ball comprising IR and full-color LEDs and an acceleration sensor.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Online anomal movement detection based on unsupervised incremental learning.
Proceedings of the 19th International Conference on Pattern Recognition (ICPR 2008), 2008

Monocular 3D tracking of multiple interacting targets.
Proceedings of the 19th International Conference on Pattern Recognition (ICPR 2008), 2008

Estimating the number of people in a video sequence via geometrical model.
Proceedings of the 19th International Conference on Pattern Recognition (ICPR 2008), 2008

An Incremental Learning Method for Unconstrained Gaze Estimation.
Proceedings of the Computer Vision, 2008

2007
Information Layout and Interaction on Virtual and Real Rotary Tables.
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007

Analysis and Evaluation of Recommendation Systems.
Proceedings of the Human Interface and the Management of Information. Methods, 2007

Integrated visualization system for monitoring security in large-scale local area network.
Proceedings of the APVIS 2007, 2007

2006
OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera.
Proceedings of the Entertainment Computing, 2006

A Vision-Based Non-contact Interactive Advertisement with a Display Wall.
Proceedings of the Entertainment Computing, 2006

STARMINE: a visualization system for cyber attacks.
Proceedings of the Asia-Pacific Symposium on Information Visualisation, 2006

2005
Visualizing Cyber Attacks using IP Matrix.
Proceedings of the 2nd IEEE Workshop on Visualization for Computer Security, 2005

Head Pose Estimation System Based on Particle Filtering with Adaptive Diffusion Control.
Proceedings of the IAPR Conference on Machine Vision Applications (IAPR MVA 2005), 2005

IPMatrix: An Effective Visualization Framework for Cyber Threat Monitoring.
Proceedings of the 9th International Conference on Information Visualisation, 2005

Information Layout and Interaction Techniques on an Augmented Round Table.
Proceedings of the Computer Vision in Human-Computer Interaction, 2005

2004
SnortView: visualization system of snort logs.
Proceedings of the 1st ACM Workshop on Visualization and Data Mining for Computer Security, 2004

EnhancedTable: An Augmented Table System for Supporting Face-to-Face Meeting in Ubiquitous Environment.
Proceedings of the Ubiquitous Computing Systems, Second International Symposium, 2004

EnhancedTable: Supporting a Small Meeting in Ubiquitous and Augmented Environment.
Proceedings of the Advances in Multimedia Information Processing - PCM 2004, 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30, 2004

Video-Based Tracking of User's Motion for Augmented Desk Interface.
Proceedings of the Sixth IEEE International Conference on Automatic Face and Gesture Recognition (FGR 2004), 2004

2003
Awase-E: Image-Based Authentication for Mobile Phones Using User's Favorite Images.
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003

Ubiquitous display for dynamically changing environment.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Real-Time Fingertip Tracking and Gesture Recognition.
IEEE Computer Graphics and Applications, 2002

MieLog: A Highly Interactive Visual Log Browser Using Information Visualization and Statistical Analysis.
Proceedings of the 16th Conference on Systems Administration (LISA 2002), 2002

Interaction for entertainment contents based on direct manipulation with bare hands.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

Tudumi: Information Visualization System for Monitoring and Auditing Computer Logs.
Proceedings of the International Conference on Information Visualisation, 2002

Vision-Based Face Tracking System for Large Displays.
Proceedings of the UbiComp 2002: Ubiquitous Computing, 4th International Conference, Göteborg, Sweden, September 29, 2002

Real-Time Tracking of Multiple Fingertips and Gesture Recognition for Augmented Desk Interface Systems.
Proceedings of the 5th IEEE International Conference on Automatic Face and Gesture Recognition (FGR 2002), 2002

Two-handed drawing on augmented desk.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

Two-handed drawing on augmented desk system.
Proceedings of the Working Conference on Advanced Visual Interfaces, 2002

2001
Integrating paper and digital information on EnhancedDesk: a method for realtime finger tracking on an augmented desk system.
ACM Trans. Comput. Hum. Interact., 2001

Real-Time Input of 3D Pose and Gestures of a User's Hand and Its Applications for HCI.
Proceedings of the Virtual Reality 2001 Conference, 2001

SnapLink: Interactive Object Registration and Recognition for Augmented Desk Interface.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

Interactive object registration and recognition for augmented desk interface.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

Vision-based face tracking system for window interface: prototype application and empirical studies.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Fast Tracking of Hands and Fingertips in Infrared Images for Augmented Desk Interface.
Proceedings of the 4th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2000), 2000

Information retrieval system using real world objects.
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000

Interactive textbook and interactive Venn diagram: natural and intuitive interfaces on augmented desk system.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

1999
ZASH: A Browsing System for Multi-Dimensional Data.
Proceedings of the 1999 IEEE Symposium on Visual Languages, 1999

NIGELOG: Protecting Logging Information by Hiding Multiple Backups in Directories.
Proceedings of the 10th International Workshop on Database & Expert Systems Applications, 1999

1998
HoloWall: interactive digital surfaces.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

How Does 3D Visualization Work in Software Engineering? : Empirical Study of a 3D Version/Module Visualization System.
Proceedings of the Forging New Links, 1998

EnhancedDesk: Integrating Paper Documents and Digital Documents.
Proceedings of the Third Asian Pacific Computer and Human Interaction, 1998

1997
A method of constructing a dictionary for facial image recognition independent of facial direction.
Syst. Comput. Jpn., 1997

VisuaLinda: A Framework for Visualizing Parallel Linda Programs.
Proceedings of the Proceedings 1997 IEEE Symposium on Visual Languages, 1997

VRCS: Integrating Version Control and Module Management Using Interactive Three-Dimensional Graphics.
Proceedings of the Proceedings 1997 IEEE Symposium on Visual Languages, 1997

Integrating Version Control and Module Management Using Three-Dimensional Visualization.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

1995
Generalized Fractal Views: A Fractal-Based Method for Controlling Information Display.
ACM Trans. Inf. Syst., 1995

A Bottom-Up Approach for Visualizing Program Behavior.
Proceedings of the Proceedings 11th International IEEE Symposium on Visual Languages, 1995

1993
The Role of Another Spatial Dimension in Software Visualization.
ACM Trans. Inf. Syst., 1993

Fractal Approaches for Visualizing Huge Hierarchies.
Proceedings of the 1993 IEEE Workshop on Visual Languages, 1993

1992
Design and Analysis of Control Software in Virtual Reality Environment.
J. Robotics Mechatronics, 1992

An Application of Three-Dimensional Visualization to Object-Oriented Programming.
Proceedings of the Advanced Visual Interfaces - Proceedings of the International Workshop, 1992


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