Hokyoung Ryu

According to our database1, Hokyoung Ryu authored at least 62 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Early Screening of Mild Cognitive Impairment using Multimodal VR-EP-EEG-MRI (VEEM) Biomarkers via Machine Learning.
Proceedings of the International Conference on Electronics, Information, and Communication, 2024

2021
Analysis of Gait Characteristics Using Hip-Knee Cyclograms in Patients with Hemiplegic Stroke.
Sensors, 2021

Deep Residual Networks for User Authentication via Hand-Object Manipulations.
Sensors, 2021

Goldilocks conditions for workplace gamification: how narrative persuasion helps manufacturing workers create self-directed behaviors.
Hum. Comput. Interact., 2021

2020
Clip-On IMU System for Assessing Age-Related Changes in Hand Functions.
Sensors, 2020

Comparison of the change in interpretative stances of lifelog photos versus manually captured photos over time.
Online Inf. Rev., 2020

2019
VR-MOOCs: A Learning Management System for VR Education.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Lessons Learned from an Auditory-vibrotactile Sensory Experience in the Museum.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

2018
Care TVX: Challenges and Design to Improve TV in In-hospital Environment and for Visually Impaired People.
Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, 2018

Smartphone-like or TV-like Smart TV?: The Effect of False Memory Creation.
Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, 2018

2.5D Interaction Space: Elevating 2D Display with an Over-the-Top Projection Mapping.
Proceedings of the 3rd International Workshop on Multimedia Alternate Realities, 2018

Making New Narrative Structures with Actor's Eye-Contact in Cinematic Virtual Reality (CVR).
Proceedings of the Interactive Storytelling, 2018

Nothing is More Revealing than Body Movement: Measuring the Movement Kinematics in VR to Screen Dementia.
Proceedings of the Asian HCI Symposium'18 on Emerging Research Collection, 2018

Emotional Tagging with Lifelog Photos by Sharing Different Levels of Autobiographical Narratives.
Proceedings of the Asian HCI Symposium'18 on Emerging Research Collection, 2018

2017
Emotion prototyping for robot design.
Proceedings of the 14th International Conference on Ubiquitous Robots and Ambient Intelligence, 2017

ACM TVX Asia Forum 2017: A Brand New Game of Online Digital Marketing in Asia.
Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, 2017

2016
Imagine lab, Hanyang University.
Interactions, 2016

An Affordance-Based Model of Human Action Selection in a Human-Machine Interaction System with Cognitive Interpretations.
Int. J. Hum. Comput. Interact., 2016

Cooperation begins: Encouraging critical thinking skills through cooperative reciprocity using a mobile learning game.
Comput. Educ., 2016

2015
Design Requirements for PT-tv (Play Therapy with TV): An Observational Study on Play Therapy and TV Viewing.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015

2014
A Design Thinking Rationality Framework: Framing and Solving Design Problems in Early Concept Generation.
Hum. Comput. Interact., 2014

I remember/know/guess what i saw: a false "belief" technique to features selection.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Shape-changing robot for stroke rehabilitation.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Learner Acceptance of a Multimedia-Based Learning System.
Int. J. Hum. Comput. Interact., 2013

Am I Extravert or Introvert? Considering the Personality Effect Toward e-Learning System.
J. Educ. Technol. Soc., 2013

Experience beyond knowledge: Pragmatic e-learning systems design with learning experience.
Comput. Hum. Behav., 2013

Modeling of a Human Decision-Making Process with Prospect Theory.
Proceedings of the Cross-Cultural Design. Methods, Practice, and Case Studies, 2013

Bayesian Affordance-Based Agent Model for Wayfinding Behaviors in Evacuation Problems.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management. Healthcare and Safety of the Environment and Transport, 2013

The fingerstroke-level model strikes back: a modified keystroke-level model in developing a gaming ui for 4g networks.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

To be biased or not to be: choosing between design fixation and design intentionality.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Risky business or sharing the load? - Social flow in collaborative mobile learning.
Comput. Educ., 2012

Mobile Gaming - A Serious Business!
Proceedings of the Seventh IEEE International Conference on Wireless, 2012

Mobile SqueeView: Caring for the Elderly with Mobile Learning.
Proceedings of the 11th International Conference on Mobile and Contextual Learning, 2012

2011
Does a Longer Usage Mean Flow Experience? An Evaluation of Learning Experience with Curriculum Sequencing Systems (CSS).
Proceedings of the Sixth IEEE International Symposium on Electronic Design, 2011

Enhancement of Learning Experience Using Skill-Challenge Balancing Approach.
Proceedings of the AI 2011: Advances in Artificial Intelligence, 2011

2010
To Flow and Not to Freeze: Applying Flow Experience to Mobile Learning.
IEEE Trans. Learn. Technol., 2010

Seeing is believing?: rehearsing Mayer's multimedia effects in intelligent tutoring systems.
Proceedings of the 11th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction, 2010

Supporting adaptive learning interactions with ontologies.
Proceedings of the 11th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction, 2010

2009
Not SMS, but mobile quizzes: Designing a mobile learning application for university students.
Int. J. Mob. Learn. Organisation, 2009

Interaction Unit Analysis: A New Interaction Design Framework.
Hum. Comput. Interact., 2009

2008
Collective web usability analysis: cognitive and activity walkthroughs.
Int. J. Web Eng. Technol., 2008

A learner-centred design of a location-aware learning reminder.
Int. J. Mob. Learn. Organisation, 2008

Perceived usefulness and performance of human-to-human communications on television.
Comput. Hum. Behav., 2008

A Study on Personality in Designing Adaptive e-Learning Systems.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

2007
Web Usability for Not-for-Profit Organisations.
Proceedings of the Encyclopedia of Portal Technologies and Applications (2 Volumes), 2007

A Design Requirements Framework for Mobile Learning Environments.
J. Comput., 2007

The Impact of Methods and Techniques on Outcomes from Agile Software Development Projects.
Proceedings of the Organizational Dynamics of Technology-Based Innovation: Diversifying the Research Agenda, 2007

Personality and collaborative learning experience.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

2006
Mobile helper for university students: a design for a mobile learning environment.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

A Study of Design Requirements for Mobile Learning Environments.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

A Relationship between e-Learning Performance and Personality.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Where you point is where the robot is.
Proceedings of the 7th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Design Centered HCI, 2006

A study on different affordances of communication media.
Proceedings of the 7th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Design Centered HCI, 2006

2005
Will it be a capital letter: signalling case mode in mobile phones.
Interact. Comput., 2005

LetterEase: Improving text entry on a handheld device via letter reassignment.
Proceedings of the 2005 Australasian Computer-Human Interaction Conference, 2005

Making sense of student use of nonverbal cues for intelligent tutoring systems.
Proceedings of the 2005 Australasian Computer-Human Interaction Conference, 2005

Introversion and the Implication of Intelligent Tutoring Systems: A Lesson from Arab Students.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

2004
Analysing interaction problems with cyclic interaction theory: Low-level interaction walkthrough.
PsychNology J., 2004

2003
A framework for interaction design.
PhD thesis, 2003

Modelling cyclic interaction: an account of feedback.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Will it be upper-case or will it be lower-case: can a prompt for text be a mode signal?
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2000
Users' Recognition of Semantic Affinity Among Tasks and the Effects of Consistency.
Int. J. Hum. Comput. Interact., 2000


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