Woohun Lee

Orcid: 0000-0002-5703-4661

According to our database1, Woohun Lee authored at least 80 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Thermo-Play: Exploring the Playful Qualities of Thermochromic Materials.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
Sketchnote: Sketch-Based Visualization of Problem Decomposition in Block-Based Programming.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Time to Snow.
Proceedings of the ACM SIGGRAPH 2023 Art Gallery, 2023

2022
SurfaceLens: near-surface spatial interaction with science museum exhibits.
Digit. Creativity, 2022

Augmenting television narratives using interactive home appliances.
Digit. Creativity, 2022

Point & Select: Designing an Interaction Technique for Inputting Surrounding Point of Interests in Driving Context.
CoRR, 2022

Thermoformable Shell for Repeatable Thermoforming.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Poly: Shape-changing Conversational Agent Helps Identify Multiple Characters in Storytelling.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

WonderScope: Practical Near-surface AR Device for Museum Exhibits.
Proceedings of the SIGGRAPH 2022: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Emerging Technologies, Vancouver, BC, Canada, August 7, 2022

ProjecString: Turning an Everyday String Curtain into an Interactive Projection Display.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

ChromoFilament: Designing a Thermochromic Filament for Displaying Malleable States.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

MeowPlayLive: Enhancing Animal Live Streaming Experience Through Voice Message-Based Real-Time Viewer-Animal Interaction.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Designing Metamaterial Cells to Enrich Thermoforming 3D Printed Object for Post-Print Modification.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Romi: Screen Peripheral Companion for Mediating Children's Healthy Screen Use.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Defining basic archetypes of an intelligent agent's behaviour in an open-ended interactive environment.
Digit. Creativity, 2020

Puppet Book: Digital Storybook with Back-of-Device Puppeteering Interface for Parent and Child.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Scienscope: Hand-Held Mediation Device for Facilitating Exploratory Behaviors with Exhibits in Museum Visitors.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

A Demonstration of SoundWear: Wearable Device Using Sound Augmentation to Enrich Open-ended Outdoor Play Experience of Children.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

SoundWear: Effect of Non-speech Sound Augmentation on the Outdoor Play Experience of Children.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Investigating the effect of digitally augmented toys on young children's social pretend play.
Digit. Creativity, 2019

DexController : Hand-Held Controller Recognizing Grasp-Pose and Grasp-Force in Virtual Reality Defense Game.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

DexController : Designing a VR Controller with Grasp-Recognition for Enriching Natural Game Experience.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

HeatMat: Designing Internal Structures for Supporting Hands-on Design Activity with Heated 3D Printed Objects.
Proceedings of the Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

2018
Hapcube: a tactile actuator providing tangential and normal pseudo-force feedback on a fingertip.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

HapCube: A Fingertip-Sized Tactile Device Providing 2+1 Dimensional Pseudo-Force Feedback.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

HapCube: A Wearable Tactile Device to Provide Tangential and Normal Pseudo-Force Feedback on a Fingertip.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Enhancing Storytelling Experience with Story-Aware Interactive Puppet.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Artifact Mixtape: Curating Music in Personal Tangible Artifacts.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

BubbleTalk: Enriching Experience with Fish by Supporting Human Behavior.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

TouchBranch: Understanding Interpersonal Touches in Interactive Installation.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Recording and Sharing Non-Visible Information on Body Movement while Skateboarding.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Motion Log Skateboard: Visualizing Pressure Distribution of Skateboarding.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Conveyor World: Mixed Reality Game on Physically Actuated Game Stage.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

A Demonstration of Conveyor World: Mixed Reality Game on Physically Actuated Game Stage.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Utilizing Smartphones as a Multi-Device Single Display Groupware to Design Collaborative Games.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
TouchRoller: A Touch-sensitive Cylindrical Input Device for GUI Manipulation of Interactive TVs.
Interact. Comput., 2016

Motion Echo Snowboard: Visualizing Weight Distribution on Snowboard.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

HapThimble: A Wearable Haptic Device towards Usable Virtual Touch Screen.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Motion Echo Snowboard: Enhancing Body Movement Perception in Sport via Visually Augmented Feedback.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Collocated Social Interaction through Music: Cooperation and Collaboration.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

2014
Intangibles wear materiality via material composition.
Pers. Ubiquitous Comput., 2014

Demo hour.
Interactions, 2014

CUBEMENT: democratizing mechanical movement design.
Proceedings of the Eighth International Conference on Tangible, 2014

JANUS.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Transwall: a transparent double-sided touch display facilitating co-located face-to-face interactions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

The previewable switch: a light switch with feedforward.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Shape-changing robot for stroke rehabilitation.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
'MoleBot': An Organic User-Interface-Based Robot That Provides Users with Richer Kinetic Interactions.
Interact. Comput., 2013

TransWall.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

One-line GUI: minimized graphic user interface for interactive TV.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

TapBoard: making a touch screen keyboard more touchable.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

SOUND BOUND: making a graphic equalizer more interactive and fun.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
MoleBot: a robotic creature based on physical transformability.
Proceedings of the Virtual Reality International Conference, 2012

Inflated roly-poly.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Framing creative uses for describing cases of appropriation.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, Seattle, WA, USA, February 11-15, 2012, 2012

2011
MoleBot: mole in a table.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Kinetic tiles.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

RemoteTouch: touch-screen-like interaction in the tv viewing environment.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Kinetic tiles: modular construction units for interactive kinetic surfaces.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

The effect of eco-driving system towards sustainable driving behavior.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Crystal zoetrope.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Digital decal.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Designing with unconscious human behaviors for eco-friendly interaction.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Multi-point touch input method for Korean text entry.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Why we cannot work without paper even in a computerized work environment.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Exploring effectiveness of physical metaphor in interaction design.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Cheese cam: unconscious interaction between humans and a digital camera.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Designing unobtrusive interfaces with minimal presence.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Shade Pixel.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Digital rubbing: playful and intuitive interaction technique for transferring a graphic image onto paper with pen-based computing.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Inflatable mouse: volume-adjustable mouse with air-pressure-sensitive input and haptic feedback.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
TransPen & MimeoPad: a playful interface for transferring a graphic image to paper by digital rubbing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Button Keyboard: A Very Small Keyboard with Universal Usability for Wearable Computing.
Proceedings of the Human-Computer Interaction, 2007

The Design and Evaluation of a Diagonally Splitted Column to Improve Text Readability on a Small Screen.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

2006
One-key keyboard: a very small QWERTY keyboard supporting text entry for wearable computing.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

Where you point is where the robot is.
Proceedings of the 7th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Design Centered HCI, 2006

2005
Augmented Foam: A Tangible Augmented Reality for Product Design.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

FeelTip: tactile input device for small wearable information appliances.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Augmented E-commerce: Making Augmented Reality Usable in Everyday E-commerce with Laser Projection Tracking.
Proceedings of the Interactive Multimedia and Next Generation Networks: Second International Workshop on Multimedia Interactive Protocols and Systems, 2004

2003
Integrating hardware and software: augmented reality based prototyping method for digital products.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003


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