Hsiu-Ling Chen
Orcid: 0000-0002-1209-6789
According to our database1,
Hsiu-Ling Chen
authored at least 24 papers
between 2009 and 2025.
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Bibliography
2025
Effects of escape room game-based civics education on junior high school students' learning motivation, critical thinking and flow experience.
Br. J. Educ. Technol., May, 2025
Interact. Learn. Environ., April, 2025
Problem or project-based computer-supported collaborative learning practices in computer education: A systematic review of SSCI articles published from 2014 to 2023.
Educ. Inf. Technol., April, 2025
The impacts of computer-supported collaborative learning on students' critical thinking: a meta-analysis.
Educ. Inf. Technol., February, 2025
J. Comput. Assist. Learn., 2025
Integrating Social-Emotional Learning Into Gamified Flipped Classrooms: Impacts on Emotion Regulation, Achievement and Communication Tendency.
J. Comput. Assist. Learn., 2025
2024
The effect of flipped realistic mathematics education on students' achievement, mathematics self-efficacy and critical thinking tendency.
Educ. Inf. Technol., September, 2024
The Effects of Non-Violent Communication-Based Emotional Education Using a Digital Storytelling Platform on Adolescents' Emotional Learning: Gender Differences.
Proceedings of the 16th IIAI International Congress on Advanced Applied Informatics, 2024
Exploring the Impact of Digital Building Blocks on Spatial Self-efficacy in Adults of Different Genders.
Proceedings of the Innovative Technologies and Learning - 7th International Conference, 2024
2023
GeoGebra in mathematics education: a systematic review of journal articles published from 2010 to 2020.
Interact. Learn. Environ., December, 2023
The influence of motivation on learning engagement: the mediating role of learning self-efficacy and self-monitoring in online learning environments.
Interact. Learn. Environ., October, 2023
Examining impacts of information system success and perceived stress on students' self-regulated learning mediated by intrinsic motivation in online learning environments: second-order structural equation modelling analyses.
Educ. Inf. Technol., October, 2023
A Commercial off-the-Shelf Immersive virtual reality game: its Effect on Engineering Students.
Educ. Inf. Technol., September, 2023
A digital role-playing game for learning: effects on critical thinking and motivation.
Interact. Learn. Environ., July, 2023
Learner and instructor-related challenges for learners' engagement in MOOCs: a review of 2014-2020 publications in selected SSCI indexed journals.
Interact. Learn. Environ., July, 2023
Developing cooperative learning in a content and language integrated learning context to enhance elementary school students' digital storytelling performance, English speaking proficiency, and financial knowledge.
J. Comput. Assist. Learn., 2023
Designing an Interactive E-book of Three Views for Enhancing Students' Spatial Ability.
Proceedings of the 14th IIAI International Congress on Advanced Applied Informatics, 2023
2021
The effects of digital storytelling games on high school students' critical thinking skills.
J. Comput. Assist. Learn., 2021
2020
Learning English as Foreign Language through Guided Writing Practice: An fMRI Study of Healthy Taiwanese Students.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
2019
Proceedings of the TENCON 2019, 2019
2017
Integrating the SOP2 Model into the Flipped Classroom to Foster Cognitive Presence and Learning Achievements.
J. Educ. Technol. Soc., 2017
2015
Learning differences and eye fixation patterns in virtual and physical science laboratories.
Comput. Educ., 2015
2014
The Role of Community Trust and Altruism in Knowledge Sharing: An Investigation of a Virtual Community of Teacher Professionals.
J. Educ. Technol. Soc., 2014
2009
Internet Self-efficacy and Behavior in Integrating the Internet into Instruction: A Study of Vocational High School Teachers in Taiwan.
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009