Humberto Marín-Vega

Orcid: 0000-0003-2080-9467

According to our database1, Humberto Marín-Vega authored at least 8 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Extended Reality (XR) Engines for Developing Gamified Apps and Serious Games: A Scoping Review.
Future Internet, 2023

2022
ZeusAR: a process and an architecture to automate the development of augmented reality serious games.
Multim. Tools Appl., 2022

2020
Zeus - a tool for generating rule-based serious games with gamification techniques.
IET Softw., 2020

2017
A Brief Review of Game Engines for Educational and Serious Games Development.
J. Inf. Technol. Res., 2017

2016
Analyzing Proprietary Games Engines for Developing Educational and Serious Games.
Res. Comput. Sci., 2016

Una revisión sistemática de técnicas de gamification en aplicaciones educativas inteligentes.
Res. Comput. Sci., 2016

Analyzing HTML5-Based Frameworks for Developing Educational and Serious Games.
Proceedings of the Technologies and Innovation - Second International Conference, 2016

2013
Overview of UI Patterns on Mobile Platform for Educational Applications.
Res. Comput. Sci., 2013


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