HyeongYeop Kang

Orcid: 0000-0001-5292-4342

According to our database1, HyeongYeop Kang authored at least 26 papers between 2015 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2025
Visual Interfaces to Mitigate Eye Problems in a Virtual Environment via Triggering Eye Blinking and Movement.
IEEE Trans. Hum. Mach. Syst., April, 2025

ForceGrip: Data-Free Curriculum Learning for Realistic Grip Force Control in VR Hand Manipulation.
CoRR, March, 2025

DAMO: A Deep Solver for Arbitrary Marker Configuration in Optical Motion Capture.
ACM Trans. Graph., February, 2025

Shaping the Future of VR Hand Interactions: Lessons Learned from Modern Methods.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2025

REVECA: Adaptive Planning and Trajectory-Based Validation in Cooperative Language Agents Using Information Relevance and Relative Proximity.
Proceedings of the AAAI-25, Sponsored by the Association for the Advancement of Artificial Intelligence, February 25, 2025

2024
P-Hologen: An End-to-End Generative Framework for Phase-Only Holograms.
Comput. Graph. Forum, October, 2024

VR Blowing: A Physically Plausible Interaction Method for Blowing Air in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., July, 2024

VR-HandNet: A Visually and Physically Plausible Hand Manipulation System in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., July, 2024

LLM-Based Cooperative Agents using Information Relevance and Plan Validation.
CoRR, 2024

3DStyleGLIP: Part-Tailored Text-Guided 3D Neural Stylization.
CoRR, 2024

2023
VRCAT: VR collision alarming technique for user safety.
Vis. Comput., July, 2023

VR unseen gaze: inducing feeling of being stared at in virtual reality.
Virtual Real., June, 2023

DARAM: Dynamic Avatar-Human Motion Remapping Technique for Realistic Virtual Stair Ascending Motions.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

2021
Toward virtual stair walking.
Vis. Comput., 2021

Gravity Control-Based Data Augmentation Technique for Improving VR User Activity Recognition.
Symmetry, 2021

Interactive learning in the classroom: A mobile augmented reality assistance application for learning.
Comput. Animat. Virtual Worlds, 2021

2020
SafeXR: alerting walking persons to obstacles in mobile XR environments.
Vis. Comput., 2020

A User Study on View-sharing Techniques for One-to-Many Mixed Reality Collaborations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

2019
Obstacle Detection and Alert System for Smartphone AR Users.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Jumping Further: Forward Jumps in a Gravity-reduced Immersive Virtual Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Visual Manipulation for Underwater Drag Force Perception in Immersive Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

SafeAR: AR Alert System Assisting Obstacle Avoidance for Pedestrians.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

2018
Terrain rendering with unlimited detail and resolution.
Graph. Model., 2018

Flotation Simulation in a Cable-driven Virtual Environment - A Study with Parasailing.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Feature-preserving procedural texture.
Vis. Comput., 2017

2015
Multi-resolution terrain rendering with GPU tessellation.
Vis. Comput., 2015


  Loading...