Junghyun Han

This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.

Bibliography

2023
An Optimization-based SPH Solver for Simulation of Hyperelastic Solids.
Comput. Graph. Forum, May, 2023

Inversion alleviation for stable elastic body simulation.
Comput. Animat. Virtual Worlds, 2023

ConvNeXtPose: A Fast Accurate Method for 3D Human Pose Estimation and Its AR Fitness Application in Mobile Devices.
IEEE Access, 2023

2022
Virtual object sizes for efficient and convenient mid-air manipulation.
Vis. Comput., 2022

Modeling and rendering non-euclidean spaces approximated with concatenated polytopes.
ACM Trans. Graph., 2022

Virtual Air Conditioner's Airflow Simulation and Visualization in AR.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Fast Stabilization of Inducible Magnet Simulation.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

2021
PinNPivot: Object Manipulation Using Pins in Immersive Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2021

Constrained projective dynamics: real-time simulation of deformable objects with energy-momentum conservation.
ACM Trans. Graph., 2021

2020
Collaborative SLAM and AR-guided navigation for floor layout inspection.
Vis. Comput., 2020

SafeXR: alerting walking persons to obstacles in mobile XR environments.
Vis. Comput., 2020

Motion Retargetting based on Dilated Convolutions and Skeleton-specific Loss Functions.
Comput. Graph. Forum, 2020

Simulation of Arbitrarily-shaped Magnetic Objects.
Comput. Graph. Forum, 2020

A User Study on View-sharing Techniques for One-to-Many Mixed Reality Collaborations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Effects of volumetric capture avatars on social presence in immersive virtual environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

2019
Effects of Switchable DOF for Mid-Air Manipulation in Immersive Virtual Environments.
Int. J. Hum. Comput. Interact., 2019

Obstacle Detection and Alert System for Smartphone AR Users.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Visual Manipulation for Underwater Drag Force Perception in Immersive Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

SafeAR: AR Alert System Assisting Obstacle Avoidance for Pedestrians.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Point-Cloud Rendering for Video See-Through Augmented Reality.
Proceedings of the Virtual Reality and Augmented Reality, 2019

2018
Magnetization dynamics for magnetic object interactions.
ACM Trans. Graph., 2018

StretchArms: Promoting Stretching Exercise with a Smartwatch.
Int. J. Hum. Comput. Interact., 2018

Real-Time Approximation of a Normal Distribution Function for Normal-Mapped Surfaces.
IEICE Trans. Inf. Syst., 2018

Painterly Morphing Effects for Mobile Smart Devices.
IEICE Trans. Inf. Syst., 2018

Terrain rendering with unlimited detail and resolution.
Graph. Model., 2018

Flotation Simulation in a Cable-driven Virtual Environment - A Study with Parasailing.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Feature-preserving procedural texture.
Vis. Comput., 2017

Scaled Jump in Gravity-Reduced Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2017

Simulation of thin liquid jets with threads.
Comput. Animat. Virtual Worlds, 2017

Locomotion Control with Inverted Pendulum Model and Hierarchical Low-Dimensional Data.
IEICE Trans. Inf. Syst., 2017

Effects of virtual arm representations on interaction in virtual environments.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

2016
Interactive visualization of magnetic field for virtual science experiments.
J. Vis., 2016

Simulation-based Serious Games for Science Education and teacher assessment.
Int. J. Serious Games, 2016

Data-driven Shoulder Inverse Kinematics.
CoRR, 2016

Promoting Stretching Activity with Smartwatch - A Pilot Study.
Proceedings of the Entertainment Computing - ICEC 2016, 2016

Anatomy-Inspired Weight for Real-time Character Animation.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

2015
Multi-resolution terrain rendering with GPU tessellation.
Vis. Comput., 2015

Muddy water animation with different details.
Comput. Animat. Virtual Worlds, 2015

Simulation-Based Serious Games for Science Education in Elementary and Middle Schools.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

2014
Computer-generated iron filing art.
Vis. Comput., 2014

Bulging-free dual quaternion skinning.
Comput. Animat. Virtual Worlds, 2014

Advanced Hybrid Particle-Grid Method with Sub-Grid Particle Correction.
Comput. Graph. Forum, 2014

Label Embedded Treemapping: A Label Overlap Prevention Technique for Zoomable Treemaps and a User Interaction Technique.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design and Evaluation, 2014

2013
Porous deformable shell simulation with surface water flow and saturation.
Comput. Animat. Virtual Worlds, 2013

GPU-optimized indirect scalar displacement mapping.
Comput. Aided Des., 2013

Memory-efficient real-time map building using octree of planes and points.
Adv. Robotics, 2013

A Pilot Study of the Intuitiveness of Smartphone Camera Interface for Elderly Users.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

2012
Optimal Bit Allocation with Priority Layer Dropping for H.264 Scalable Video.
IEICE Trans. Commun., 2012

Preface.
Entertain. Comput., 2012

Feature-Preserving Displacement Mapping With Graphics Processing Unit (GPU) Tessellation.
Comput. Graph. Forum, 2012

Reducing Last Level Cache Pollution in NUMA Multicore Systems for Improving Cache Performance.
Proceedings of the Computational Science and Its Applications - ICCSA 2012, 2012

2011
Image-space hierarchical coherence buffer.
Vis. Comput., 2011

Tablorer - An Interactive Tree Visualization System for Tablet PCs.
Comput. Graph. Forum, 2011

Cooperation of CPU and GPU Programs for Real-time 3D Map Building.
Proceedings of the ICSOFT 2011, 2011

Wave seeds.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

2010
Layered occlusion map for soft shadow generation.
Vis. Comput., 2010

Feature-preserving deformation of tessellated surfaces.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Wave Touch: Educational Game on Interactive Tabletop with Water Simulation.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

2009
A situation-aware cross-platform architecture for ubiquitous game.
Comput. Informatics, 2009

2008
Fast collision detection using the A-buffer.
Vis. Comput., 2008

Motion synthesis with decoupled parameterization.
Vis. Comput., 2008

A multi-player arcade video game platform with a wireless tangible user interface.
IEEE Trans. Consumer Electron., 2008

Visibility-based spatial reasoning for object manipulation in cluttered environments.
Comput. Aided Des., 2008

Toward Human-Like Real-Time Manipulation: From Perception to Motion Planning.
Adv. Robotics, 2008

Arcade video game platform built upon multiple sensors.
Proceedings of the IEEE International Conference on Multisensor Fusion and Integration for Intelligent Systems, 2008

Fast Rendering of Large Crowds Using GPU.
Proceedings of the Entertainment Computing, 2008

Leaking Fluids.
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008

Multi-player VR game built upon wireless sensor network.
Proceedings of the 2nd International Conference on Ubiquitous Information Management and Communication, 2008

2007
Image-Space Collision Detection Through Alternate Surface Peeling.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007

Community-based Harmonious Media Space for a Group of Users.
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007

u-Community Manager based on Social Networks for User-Centric Community in USS.
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007

A Real-Time GPU-Based Wall Detection Algorithm for Mapping and Navigation in Indoor Environments.
Proceedings of the Human Interface and the Management of Information. Interacting in Information Environments, 2007

2006
Hierarchical Role-Based Viewing for Multilevel Information Security in Collaborative CAD.
J. Comput. Inf. Sci. Eng., 2006

Multi-Level modeling and access control for data sharing in collaborative design.
Adv. Eng. Informatics, 2006

Dynamic Skinning for Popping Dance.
Proceedings of the Entertainment Computing, 2006

Real-Time Animation of Large Crowds.
Proceedings of the Entertainment Computing, 2006

A VR Game Platform Built Upon Wireless Sensor Network.
Proceedings of the Advances in Visual Computing, Second International Symposium, 2006

A Multi-resolution Technique for Real-time Animation of Large Crowds.
Proceedings of the Computer and Information Sciences, 2006

Spatial Reasoning for Real-time Robotic Manipulation.
Proceedings of the 2006 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2006

Massive Autonomous Characters: Animation and Interaction.
Proceedings of the Computer Vision, Graphics and Image Processing, 5th Indian Conference, 2006

Design and Implementation of a Security Framework Based on the Object-Based Storage Device Standard.
Proceedings of the Computational Science and Its Applications, 2006

Per-pixel Rendering of Terrain Data.
Proceedings of the Computational Science, 2006

2005
Geometric and biomechanical analysis for computer-aided design of assistive medical devices.
Comput. Aided Des., 2005

A real-time 3D workspace modeling with stereo camera.
Proceedings of the 2005 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2005

A visibility-based accessibility analysis of the grasp points for real-time manipulation.
Proceedings of the 2005 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2005

Multi-platform Online Game Design and Architecture.
Proceedings of the Human-Computer Interaction, 2005

2004
Hybrid approach to efficient text extraction in complex color images.
Pattern Recognit. Lett., 2004

Forwarding Based Data Parallel Handoff for Real-Time QoS in Mobile IPv6 Networks.
Comput. Artif. Intell., 2004

Role-based viewing envelopes for information protection in collaborative modeling.
Comput. Aided Des., 2004

Alternation of Levels-of-Detail Construction and Occlusion Culling for Terrain Rendering.
Proceedings of the Computational and Information Science, First International Symposium, 2004

Geometrical Analysis for Assistive Medical Device Design.
Proceedings of the Computational and Information Science, First International Symposium, 2004

Towards Situation-Aware Cross-Platform Ubi-Game Development.
Proceedings of the 11th Asia-Pacific Software Engineering Conference (APSEC 2004), 30 November, 2004

2003
Multi-resolution Modeling in Collaborative Design.
Proceedings of the Computer and Information Sciences, 2003

2002
Text Scanner with Text Detection Technology on Image Sequences.
Proceedings of the 16th International Conference on Pattern Recognition, 2002

Face Recognition Based on ICA Combined with FLD.
Proceedings of the Biometric Authentication, 2002

2001
Manufacturing feature recognition toward integration with process planning.
IEEE Trans. Syst. Man Cybern. Part B, 2001

STEP-based feature recognition for manufacturing cost optimization.
Comput. Aided Des., 2001

2000
Manufacturing feature recognition from solid models: a status report.
IEEE Trans. Robotics Autom., 2000

Stereo Correspondence Using GA-Based Segmentation.
Proceedings of the Intelligent Data Engineering and Automated Learning, 2000

Texture-Based Text Location for Video Indexing.
Proceedings of the Intelligent Data Engineering and Automated Learning, 2000

A Construction of the Adapted Ontology Server in EC.
Proceedings of the Intelligent Data Engineering and Automated Learning, 2000

1999
Manufacturable feature recognition and its integration with process planning.
Proceedings of the Fifth ACM Symposium on Solid Modeling and Applications, 1999

1998
Feature Recognition from CAD Models.
IEEE Computer Graphics and Applications, 1998

Hint-based reasoning for feature recognition: status report.
Comput. Aided Des., 1998

Special panel session for feature recognition at the 1997 ASME Computers in Engineering Conference.
Comput. Aided Des., 1998

Modeler-independent feature recognition in a distributed environment.
Comput. Aided Des., 1998

1997
Integration of feature based design and feature recognition.
Comput. Aided Des., 1997

On Multiple Interpretations.
Proceedings of the Fourth Symposium on Solid Modeling and Applications, 1997

1996
Modeler Independent Procedural Interfaces for Solid Modeling.
Proceedings of the Computer Graphics International Conference, 1996


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