Hyung Sook Kim

Orcid: 0000-0002-1177-6096

According to our database1, Hyung Sook Kim authored at least 13 papers between 2015 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Online presence:

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Bibliography

2021
Evaluation of a Computer Vision-Based System to Analyse Behavioral Changes in High School Classrooms.
Int. J. Inf. Commun. Technol. Educ., 2021

2020
Development of Behavior-Based Game for Early Screening of Mild Cognitive Impairment: With the Plan for a Feasibility Study.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

2019
Development of Immersive Vehicle Simulator for Aircraft Ground Support Equipment Training as a Vocational Training Program.
Proceedings of the HCI in Mobility, Transport, and Automotive Systems, 2019

Computer Vision-Based System to Detect Effects of Aromatherapy During High School Classes via Analysis of Movement Kinematics.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

2018
A Preliminary Evaluation of a Computer Vision-Based System to Detect Effects of Aromatherapy During High School Classes via Movement Analysis.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2018

2017
Development of Content for an ICT Screening Program Based on the Emotional and Behavioral Disorder Questionnaire.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

Development of Educational Application Using Standard Movement Code-Based on Human Behavior.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

Development of Gesture Recognition-Based Educational Dance Game for Children with Intellectual Disability.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

Motion Recognition Interactive Game Activity for Early Childhood.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

2016
Development of Gesture Recognition-Based STEAM Educational Games Focused on Korean Traditional Archery.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

2015
Developing an Educational Game for Art Education - Gesture Recognition-Based Performance Guidance for Mozart's Opera Magic Flute.
Proceedings of the Learning and Collaboration Technologies, 2015

Development of STEAM Educational Games Focused on Aesthetic and Bodily Expression in K-12 Science Class.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

Developing STEAM Using KINECT: A Case Study on Motion-Capture Functions.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015


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