Antonio Camurri

According to our database1, Antonio Camurri authored at least 130 papers between 1988 and 2018.

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Bibliography

2018
A Conceptual Framework for Creating and Analyzing Dance Learning Digital Content.
Proceedings of the 5th International Conference on Movement and Computing, 2018

Towards a model of nonverbal leadership in unstructured joint physical activity.
Proceedings of the 5th International Conference on Movement and Computing, 2018

The Energy Lift: automated measurement of postural tension and energy transmission.
Proceedings of the 5th International Conference on Movement and Computing, 2018

WhoLoDancE: Whole-body Interaction Learning for Dance Education.
Proceedings of the Workshop on Cultural Informatics Research and Applications co-located with the International Conference on Digital Heritage, 2018

A system to support non-IT researchers in the automated analysis of human movement.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
Implementing and Evaluating a Laughing Virtual Character.
ACM Trans. Internet Techn., 2017

Extracting Coarse Body Movements from Video in Music Performance: A Comparison of Automated Computer Vision Techniques with Motion Capture Data.
Front. Digital Humanities, 2017

Graph-restricted game approach for investigating human movement qualities.
Proceedings of the 4th International Conference on Movement Computing, 2017

Limbs synchronisation as a measure of movement quality in karate.
Proceedings of the 4th International Conference on Movement Computing, 2017

Low-intrusive recognition of expressive movement qualities.
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017

2016
Adaptive Body Gesture Representation for Automatic Emotion Recognition.
TiiS, 2016

Automated Laughter Detection From Full-Body Movements.
IEEE Trans. Human-Machine Systems, 2016

The Intersection of Art and Technology.
IEEE MultiMedia, 2016

Go-with-the-Flow: Tracking, Analysis and Sonification of Movement and Breathing to Build Confidence in Activity Despite Chronic Pain.
Human-Computer Interaction, 2016

Towards a Multimodal Repository of Expressive Movement Qualities in Dance.
Proceedings of the 3rd International Symposium on Movement and Computing, 2016

A serious games platform for validating sonification of human full-body movement qualities.
Proceedings of the 3rd International Symposium on Movement and Computing, 2016

The Dancer in the Eye: Towards a Multi-Layered Computational Framework of Qualities in Movement.
Proceedings of the 3rd International Symposium on Movement and Computing, 2016

WhoLoDancE: Towards a methodology for selecting Motion Capture Data across different Dance Learning Practice.
Proceedings of the 3rd International Symposium on Movement and Computing, 2016

A system to support the learning of movement qualities in dance: a case study on dynamic symmetry.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Using the Audio Respiration Signal for Multimodal Discrimination of Expressive Movement Qualities.
Proceedings of the Human Behavior Understanding - 7th International Workshop, 2016

Movement Fluidity Analysis Based on Performance and Perception.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Designing Multimodal Interactive Systems using EyesWeb XMI.
Proceedings of the First International Workshop on Smart Ecosystems cReation by Visual dEsign co-located with the International Working Conference on Advanced Visual Interfaces (AVI 2016), 2016

Analysis of Intrapersonal Synchronization in Full-Body Movements Displaying Different Expressive Qualities.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

2015
An Open Platform for Full Body Interactive Sonification Exergames.
EAI Endorsed Trans. Serious Games, 2015

Expressive non-verbal interaction in a string quartet: an analysis through head movements.
J. Multimodal User Interfaces, 2015

Automated Video Analysis of Interpersonal Entrainment in Indian Music Performance.
EAI Endorsed Trans. Future Intellig. Educat. Env., 2015

Social retrieval of music content in multi-user performance.
EAI Endorsed Trans. Creative Technologies, 2015

A Multimodal Dataset for the Analysis of Movement Qualities in Karate Martial Art.
EAI Endorsed Trans. Collaborative Computing, 2015

A multimodal dataset for the analysis of movement qualities in karate martial art.
Proceedings of the 7th International Conference on Intelligent Technologies for Interactive Entertainment, 2015

An open platform for full body interactive sonification exergames.
Proceedings of the 7th International Conference on Intelligent Technologies for Interactive Entertainment, 2015

Automated video analysis of interpersonal entrainment in Indian music performance.
Proceedings of the 7th International Conference on Intelligent Technologies for Interactive Entertainment, 2015

Automated Detection of Impulsive Movements in HCI.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

Laughing with a Virtual Agent.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

Perception of intensity incongruence in synthesized multimodal expressions of laughter.
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015

Towards a minimal representation of affective gestures (Extended abstract).
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015

LOL - Laugh Out Loud.
Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015

2014
On the detection of the level of attention in an orchestra through head movements.
IJART, 2014

Real-time Automatic Emotion Recognition from Body Gestures.
CoRR, 2014

Emotional Charades.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014

How is your laugh today?
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Entertaining listening by means of the Stanza Logo-Motoria: an Interactive Multimodal Environment.
Entertainment Computing, 2013

New modalities for interactive entertainment.
Entertainment Computing, 2013

A system for mobile music authoring and active listening.
Entertainment Computing, 2013

The ACM multimedia 2013 art exhibition.
Proceedings of the ACM Multimedia Conference, 2013

Towards Automated Analysis of Joint Music Performance in the Orchestra.
Proceedings of the Arts and Technology, Third International Conference, 2013

Studying the Effect of Creative Joint Action on Musicians' Behavior.
Proceedings of the Arts and Technology, Third International Conference, 2013

Towards Automated Full Body Detection of Laughter Driven by Human Expert Annotation.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

How Action Adapts to Social Context: The Movements of Musicians in Solo and Ensemble Conditions.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

Expressive Non-verbal Interaction in String Quartet.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

2012
Interactive sonification of synchronisation of motoric behaviour in social active listening to music with mobile devices.
J. Multimodal User Interfaces, 2012


One size does not fit all: multimodal search on mobile and desktop devices with the I-SEARCH search engine.
Proceedings of the International Conference on Multimedia Retrieval, 2012

The 3rd international workshop on social behaviour in music: SBM2012.
Proceedings of the International Conference on Multimodal Interaction, 2012

I-SEARCH: A Unified Framework for Multimodal Search and Retrieval.
Proceedings of the Future Internet, 2012

2011
Toward a Minimal Representation of Affective Gestures.
IEEE Trans. Affective Computing, 2011

Modelling and Analysing Creative Communication within Groups of People: The Artistic Event at FET11.
Proceedings of the 2nd European Future Technologies Conference and Exhibition, 2011

A System for Mobile Active Music Listening Based on Social Interaction and Embodiment.
MONET, 2011

A system for embodied social active listening to sound and music content.
JOCCH, 2011

Introducing a unified framework for content object description.
IJMIS, 2011

User-Centered Evaluation of the Virtual Binocular Interface.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011

An Invisible Line: Remote Communication Using Expressive Behavior.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011

As Wave Impels a Wave Active Experience of Cultural Heritage and Artistic Content.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011

2010
A System for Real-Time Multimodal Analysis of Nonverbal Affective Social Interaction in User-Centric Media.
IEEE Trans. Multimedia, 2010

Ethnic music audio documents: From preservation to fruition.
Signal Processing, 2010

Cross-disciplinary approaches to multimodal user interfaces.
J. Multimodal User Interfaces, 2010

Human movement expressivity for mobile active music listening.
J. Multimodal User Interfaces, 2010

Multi-scale entropy analysis of dominance in social creative activities.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

2009
Sync'n'Move: Social Interaction Based on Music and Gesture.
Proceedings of the User Centric Media - First International Conference, 2009

User-Centric Context-Aware Mobile Applications for Embodied Music Listening.
Proceedings of the User Centric Media - First International Conference, 2009

Non-verbal Full Body Emotional and Social Interaction: A Case Study on Multimedia Systems for Active Music Listening.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2009

Gesture Saliency: A Context-Aware Analysis.
Proceedings of the Gesture in Embodied Communication and Human-Computer Interaction, 2009

Towards Analysis of Expressive Gesture in Groups of Users: Computational Models of Expressive Social Interaction.
Proceedings of the Gesture in Embodied Communication and Human-Computer Interaction, 2009

Toward a Real-Time Automated Measure of Empathy and Dominance.
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009

Measuring entrainment in small groups of musicians.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

2008
Real-time motion attention and expressive gesture interfaces.
J. Multimodal User Interfaces, 2008

Mappe per Affetti Erranti: a Multimodal System for Social Active Listening and Expressive Performance.
Proceedings of the 8th International Conference on New Interfaces for Musical Expression, 2008

The Networked Performance Project for LO SPECCHIO Confuso dall'ombra of Roberto Girolin.
Proceedings of the 2008 International Computer Music Conference, 2008

Emotional entrainment in music performance.
Proceedings of the 8th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2008), 2008

Social active listening and making of expressive music: the interactive piece the bow is bent and drawn.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

Technique for automatic emotion recognition by body gesture analysis.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2008

2007
Expressive Control of Music and Visual Media by Full-Body Movement.
Proceedings of the Seventh International Conference on New Interfaces for Musical Expression, 2007

Developing Multimodal Interactive Systems with EyesWeb XMI.
Proceedings of the Seventh International Conference on New Interfaces for Musical Expression, 2007

Active Listening to a Virtual Orchestra Through an Expressive Gestural Interface: The Orchestra Explorer.
Proceedings of the Seventh International Conference on New Interfaces for Musical Expression, 2007

Panel: the Need of Formats for Streaming and Storing Music-Related movement and Gesture Data.
Proceedings of the 2007 International Computer Music Conference, 2007

Validation of an Algorithm for Segmentation of Full-Body Movement Sequences by Perception: A Pilot Experiment.
Proceedings of the Gesture-Based Human-Computer Interaction and Simulation, 2007

Automatic Classification of Expressive Hand Gestures on Tangible Acoustic Interfaces According to Laban's Theory of Effort.
Proceedings of the Gesture-Based Human-Computer Interaction and Simulation, 2007

Recognising Human Emotions from Body Movement and Gesture Dynamics.
Proceedings of the Affective Computing and Intelligent Interaction, 2007

User-Centered Control of Audio and Visual Expressive Feedback by Full-Body Movements.
Proceedings of the Affective Computing and Intelligent Interaction, 2007

2006
Special Issue Editorial: Multisensory interaction in virtual environments.
Virtual Reality, 2006

Multimodal and cross-modal analysis of expressive gesture in tangible acoustic interfaces.
Proceedings of the 15th IEEE International Symposium on Robot and Human Interactive Communication, 2006

2005
Communicating Expressiveness and Affect in Multimodal Interactive Systems.
IEEE MultiMedia, 2005

Subject Interfaces: Measuring Bodily Activation During an Emotional Experience of Music.
Proceedings of the Gesture in Human-Computer Interaction and Simulation, 2005

2004
Guest Editors' Introduction: Multisensory Communication and Experience through Multimedia.
IEEE MultiMedia, 2004

Expressive interfaces.
Cognition, Technology & Work, 2004

2003
Application of multimedia techniques in the physical rehabilitation of Parkinson's patients.
Journal of Visualization and Computer Animation, 2003

Recognizing emotion from dance movement: comparison of spectator recognition and automated techniques.
Int. J. Hum.-Comput. Stud., 2003

Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication.
Proceedings of the Gesture-Based Communication in Human-Computer Interaction, 2003

Analysis of Expressive Gesture: The EyesWeb Expressive Gesture Processing Library.
Proceedings of the Gesture-Based Communication in Human-Computer Interaction, 2003

Multimodal Analysis of Expressive Gesture in Music and Dance Performances.
Proceedings of the Gesture-Based Communication in Human-Computer Interaction, 2003

2002
Interactive Systems Design: A KANSEI based Approach.
Proceedings of the New Interfaces for Musical Expression, 2002

Real-time analysis of expressive cues in human movement.
Proceedings of the 2002 International Computer Music Conference, 2002

Expressive Gesture.
Proceedings of the Music and Artificial Intelligence, Second International Conference, 2002

2000
EyesWeb: Toward Gesture and Affect Recognition in Interactive Dance and Music Systems.
Computer Music Journal, 2000

Synthesis of expressive movement.
Proceedings of the 2000 International Computer Music Conference, 2000

A real-time platform for interactive dance and music systems.
Proceedings of the 2000 International Computer Music Conference, 2000

Artificial Intelligence Architectures for Composition and Performance Environment.
Readings in Music and Artificial Intelligence, 2000

1999
Interactive Environments for Music and Multimedia.
Multimedia Syst., 1999

EyesWeb - Toward Gesture and Affect Recognition in Dance/Music Interactive Systems.
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1999

1998
An Architecture for Emotional Agents.
IEEE MultiMedia, 1998

Intelligent agent system for human-robot interaction through artificial emotion.
Proceedings of the IEEE International Conference on Systems, Man and Cybernetics, 1998

A Petri net-object oriented architecture for plant simulation.
Proceedings of the IEEE International Conference on Systems, Man and Cybernetics, 1998

The other way. A change of viewpoint in artificial emotions.
Proceedings of the IEEE International Conference on Systems, Man and Cybernetics, 1998

1996
Gestalt-Based Composition and Performance in Multimodal Environments.
Proceedings of the Music, Gestalt, and Computing, 1996

1995
Interactive Dance/Music Systems.
Proceedings of the 1995 International Computer Music Conference, 1995

1994
Multi-paradigm software environment for the real-time processing of sound, music and multimedia.
Knowl.-Based Syst., 1994

Panel I - Computer-Generated Music and Multimedia Computing.
Proceedings of the International Conference on Multimedia Computing and Systems, 1994

Instruction of Computer Music for Computer Engineering Students and Professionals.
Proceedings of the 1994 International Computer Music Conference, 1994

1993
A music knowledge representation system combining symbolic and analogic approaches.
Computers and the Humanities, 1993

Petri net based process scheduling: A model of the control system of flexible manufacturing systems.
Journal of Intelligent and Robotic Systems, 1993

A hybrid scheme for action representation.
Int. J. Intell. Syst., 1993

1992
A software architecture for sound and music processing.
Microprocessing and Microprogramming, 1992

An object-oriented approach to High-Level Petri Nets.
Microprocessing and Microprogramming, 1992

Real Time Knowledge Representation and Reasoning About Real Tasks.
ECAI, 1992

A Model of Representation and Communication of Music and Multimedia Knowledge.
ECAI, 1992

1991
HARP: A System for Intelligent Composer's Assistence.
IEEE Computer, 1991

A High-Level System for Music Composition.
Proceedings of the 1991 International Computer Music Conference, 1991

1990
Structured representation of FMS integrating SI-Nets and High level PETRI Nets.
Applied Artificial Intelligence, 1990

Some Concepts on Analogic Planning in Assembly Tasks.
ECAI, 1990

1988
Key-Music: An Expert System Environment for Music Composition.
Proceedings of the 1988 International Computer Music Conference, 1988

Integrating Spatio-Temporal Knowledge: A Hybrid Approach.
ECAI, 1988


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