Ian J. Lewis

Orcid: 0000-0001-7160-9364

Affiliations:
  • University of Tasmania


According to our database1, Ian J. Lewis authored at least 21 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Impulsivity and loot box engagement.
Telematics Informatics, March, 2023

2020
A Digital Future in Virtual Reality - Insights for Training.
Proceedings of the Australasian Conference on Information Systems, 2020

2017
Developing smartphone apps for behavioural studies: The AlcoRisk app case study.
J. Biomed. Informatics, 2017

Using the critical process targeting method to improve SMEs' process understanding: A tale of two Australian case studies.
Bus. Process. Manag. J., 2017

2016
mHealth intervention design: creating mHealth interventions for behaviour change.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Augmented exergaming: increasing exercise duration in novices.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Behaviour Change Wheel Driven Normative Feedback in a Serious Game for Energy Conservation.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

Game Jams as an Opportunity for Industry Development.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

Mining for Gold (and Platinum): PlayStation Network Data Mining.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Blood and Violence: Exploring the Impact of Gore in Violent Video Games.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2015
GPU enabled XDraw viewshed analysis.
J. Parallel Distributed Comput., 2015

Generalisation over Details: The Unsuitability of Supervised Backpropagation Networks for Tetris.
Adv. Artif. Neural Syst., 2015

2014
ICT Curriculum and Course Structure: the Great Balancing Act.
Proceedings of the Sixteenth Australasian Computing Education Conference, 2014

2013
Designing the Modern ICT Curriculum: Opportunities and Challenges.
Proceedings of the International Conference on Information Systems, 2013

Do Achievement systems undermine intrinsic player motivation?
Proceedings of the 18th International Conference on Computer Games: AI, 2013

Measuring the effects of social networking features on player motivation and engagement.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

Identifying types of Achievements.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

Features of Achievement systems.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

Career outcomes and SFIA as tools to design ICT curriculum.
Proceedings of the Australasian Conference on Information Systems, 2013

Identifying career outcomes as the first step in ICT curricula development.
Proceedings of the Fifteenth Australasian Computing Education Conference, 2013

Stakeholder-led curriculum redesign.
Proceedings of the Fifteenth Australasian Computing Education Conference, 2013


  Loading...