Kristy de Salas

According to our database1, Kristy de Salas authored at least 23 papers between 2007 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
A Methodology to Integrate Professional Skill Development throughout an ICT Curriculum.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

An Exploratory Study of Factors Affecting Attrition within an ICT Degree.
Proceedings of the ACE 2020, 2020

2018
Engaging assessments: interface design of a referral support tool for adults and children.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

2017
Developing smartphone apps for behavioural studies: The AlcoRisk app case study.
J. Biomed. Informatics, 2017

Using the critical process targeting method to improve SMEs' process understanding: A tale of two Australian case studies.
Bus. Process. Manag. J., 2017

Applying Turner's Three-Process Theory of Power to the Study of Power Relations in a Troubled Information Systems Implementation.
Australas. J. Inf. Syst., 2017

Simple Acts for a Better World: A Gameful System for Prosocial Behavior: Preliminary Design and Research Plan.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Internal versus external recruitment the story of three consecutive project managers in an IT project.
CoRR, 2016

mHealth intervention design: creating mHealth interventions for behaviour change.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Augmented exergaming: increasing exercise duration in novices.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Behaviour Change Wheel Driven Normative Feedback in a Serious Game for Energy Conservation.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

Game Jams as an Opportunity for Industry Development.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

Mining for Gold (and Platinum): PlayStation Network Data Mining.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Blood and Violence: Exploring the Impact of Gore in Violent Video Games.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2014
ICT Curriculum and Course Structure: the Great Balancing Act.
Proceedings of the Sixteenth Australasian Computing Education Conference, 2014

2013
Designing the Modern ICT Curriculum: Opportunities and Challenges.
Proceedings of the International Conference on Information Systems, 2013

Do Achievement systems undermine intrinsic player motivation?
Proceedings of the 18th International Conference on Computer Games: AI, 2013

Measuring the effects of social networking features on player motivation and engagement.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

Identifying types of Achievements.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

Features of Achievement systems.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

Identifying career outcomes as the first step in ICT curricula development.
Proceedings of the Fifteenth Australasian Computing Education Conference, 2013

Stakeholder-led curriculum redesign.
Proceedings of the Fifteenth Australasian Computing Education Conference, 2013

2007
IS Strategy Formulation in a Financial Services Company: The Dual Lens Approach.
Proceedings of the Pacific Asia Conference on Information Systems, 2007


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